Player Matchup

Pele
Pele
 
Pele
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
BlutiFul92
Chaac
Level 157
God Stats
8W - 7L
1,503 SR
Queue Stats
392W - 400L
1,532 Elo+
Solo
Ao Kuang
Ao Kuang
JanFischer1114
Ao Kuang
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
200W - 213L
1,496 Elo+
Solo
Kumbhakarna
Kumbhakarna
Kratos_Assassin1
Kumbhakarna
Level 120
God Stats
4W - 5L
1,582 SR
Queue Stats
431W - 398L
1,611 Elo+
Solo
Kuzenbo
Kuzenbo
zubandit
Kuzenbo
Level 160
God Stats
3W - 2L
1,821 SR
Queue Stats
336W - 332L
1,510 Elo+
Solo
Team Averages
Level 148
1,581 SR
1,530 Elo+

VS

Team Averages
Level 108
1,535 SR
1,461 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ArduousBooch581
Sol
Level 21
God Stats
1W - 1L
1,161 SR
Queue Stats
8W - 17L
1,272 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
BubonTony
Morgan Le Fay
Level 88
God Stats
20W - 11L
1,658 SR
Queue Stats
656W - 647L
1,482 Elo+
Solo
Chaac
Chaac
Thiefvd
Chaac
Level 151
God Stats
6W - 2L
1,858 SR
Queue Stats
306W - 315L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
4 / 7 / 1
8,254
688
9,734
13,709
7,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chaac
15
0 / 4 / 6
8,295
691
13,981
21,178
25,201
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ao Kuang
13
3 / 6 / 3
8,040
670
5,139
13,979
9,002
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kumbhakarna
Kratos_Assassin1
Kumbhakarna
15
2 / 4 / 2
8,308
692
4,268
21,478
19,925
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kuzenbo
zubandit
Kuzenbo
14
0 / 4 / 5
7,956
663
6,808
17,264
22,635
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
18
10 / 0 / 12
11,390
949
18,238
8,586
5,300
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
 
Fenrir
16
6 / 3 / 17
9,713
809
10,978
12,317
13,102
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
5 / 1 / 16
10,023
835
20,476
10,668
6,065
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
BubonTony
Morgan Le Fay
16
3 / 3 / 20
9,461
788
17,907
8,708
4,715
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
Thiefvd
Chaac
15
1 / 3 / 22
9,828
819
11,788
17,039
18,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
112
9
Kills
25
25
Deaths
10
17
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
4
7
1
0.64
W
Danzaburou
 
Danzaburou
10
0
12
16
W
Fenrir
 
Fenrir
6
3
17
4.83
W
5
1
16
13
L
Chaac
0
4
6
0.75
W
Morgan Le Fay
BubonTony
Morgan Le Fay
3
3
20
4.33
L
Ao Kuang
3
6
3
0.75
L
Kumbhakarna
Kratos_Assassin1
Kumbhakarna
2
4
2
0.75
W
Chaac
Thiefvd
Chaac
1
3
22
4
L
Kuzenbo
zubandit
Kuzenbo
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,930
Damage
79,387
87,608
Taken
57,318
84,090
Mitigated
47,941
25,530
Healing
26,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
9,734
1,429
321
2,039
13,709
7,327
0
4,394
9,093
0
19,408
W
Danzaburou
 
Danzaburou
18,238
8,378
1,521
4,209
8,586
5,300
2,093
3,771
4,815
0
30,350
W
Fenrir
 
Fenrir
10,978
1,522
3,269
3,814
12,317
13,102
526
2,421
9,896
0
15,137
W
20,476
8,993
1,419
5,296
10,668
6,065
2,124
2,605
8,063
40,936
0
L
Chaac
13,981
2,778
365
7,989
21,178
25,201
0
9,053
11,930
266
31,948
W
Morgan Le Fay
BubonTony
Morgan Le Fay
17,907
3,227
1,279
791
8,708
4,715
1,747
2,904
5,804
34,576
0
L
Ao Kuang
5,139
1,256
945
2,898
13,979
9,002
0
5,037
8,873
13,310
0
L
Kumbhakarna
Kratos_Assassin1
Kumbhakarna
4,268
466
3,020
5,365
21,478
19,925
0
12,710
8,698
7,572
0
W
Chaac
Thiefvd
Chaac
11,788
2,117
996
4,375
17,039
18,759
707
4,780
12,259
0
19,242
L
Kuzenbo
zubandit
Kuzenbo
6,808
2,922
806
1,782
17,264
22,635
0
7,189
9,944
16,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,853
Gold Earned
50,415
112
Minions Killed
143
0
Camps Cleared
0
1,001,494
Distance Traveled
1,122,823
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,254
688
27
2
0
202,748
2
W
Danzaburou
11,390
949
38
3
0
231,877
0
W
Fenrir
9,713
809
5
0
0
235,200
4
W
Sol
10,023
835
51
4
0
215,337
1
L
Chaac
8,295
691
45
4
0
203,285
4
W
Morgan Le Fay
9,461
788
32
3
0
208,523
3
L
Ao Kuang
8,040
670
15
1
0
174,918
1
L
Kumbhakarna
8,308
692
12
1
0
190,459
0
W
Chaac
9,828
819
17
1
0
231,886
4
L
Kuzenbo
7,956
663
13
1
0
230,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role