Player Matchup

Bellona
Bellona
CANNAB1NO1D36
Bellona
Level 115
God Stats
2W - 0L
1,555 SR
Queue Stats
5W - 3L
1,338 Elo+
Solo
Apollo
Apollo
Dagran04
Apollo
Level 158
God Stats
1W - 1L
1,360 SR
Queue Stats
59W - 57L
1,538 Elo+
Solo
Hera
Hera
bigbaz50
Hera
Level 87
God Stats
20W - 15L
1,567 SR
Queue Stats
377W - 411L
1,505 Elo+
Solo
Team Averages
Level 120
1,494 SR
1,460 Elo+

VS

Team Averages
Level 56
1,434 SR
1,308 Elo+
Bakasura
Bakasura
darknessdu16
Bakasura
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 81L
1,389 Elo+
Party 1
Fenrir
Fenrir
dracaufeu16
Fenrir
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 49L
1,350 Elo+
Party 1
Cthulhu
Cthulhu
precurseurDu16
Cthulhu
Level 18
God Stats
6W - 19L
1,301 SR
Queue Stats
6W - 20L
1,186 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
15
3 / 2 / 8
10,175
727
12,834
11,357
11,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Apollo
Dagran04
Apollo
14
3 / 3 / 4
9,808
701
7,705
9,279
3,849
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
16
6 / 1 / 6
10,655
761
19,778
7,200
3,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
darknessdu16
Bakasura
12
0 / 7 / 3
7,977
570
5,799
13,501
9,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
14
4 / 2 / 2
9,944
710
5,443
19,831
26,199
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 3 / 4
8,858
633
9,440
17,348
15,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
12
Kills
6
6
Deaths
12
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bellona
3
2
8
3.5
W
Apollo
Dagran04
Apollo
3
3
4
1.67
W
Hera
6
1
6
9
L
Bakasura
darknessdu16
Bakasura
0
7
3
0.21
L
Fenrir
4
2
2
2.5
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,317
Damage
20,682
27,836
Taken
50,680
18,593
Mitigated
50,476
6,275
Healing
12,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
12,834
4,295
0
1,797
11,357
11,237
457
3,140
7,730
0
34,122
W
Apollo
Dagran04
Apollo
7,705
5,981
0
1,655
9,279
3,849
1,137
3,064
5,807
0
26,214
W
Hera
19,778
5,845
273
2,550
7,200
3,507
792
2,775
4,212
60,121
0
L
Bakasura
darknessdu16
Bakasura
5,799
3,782
326
2,052
13,501
9,015
0
4,851
8,650
0
23,099
L
Fenrir
5,443
486
0
2,249
19,831
26,199
0
8,616
11,215
0
15,429
L
9,440
510
2,497
5,756
17,348
15,262
0
6,875
10,473
37,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,638
Gold Earned
26,779
173
Minions Killed
130
8
Camps Cleared
4
798,058
Distance Traveled
752,469
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,175
727
38
3
3
287,906
0
W
Apollo
9,808
701
47
3
3
238,850
0
W
Hera
10,655
761
88
6
2
271,302
4
L
Bakasura
7,977
570
54
4
3
245,718
2
L
Fenrir
9,944
710
21
2
0
266,223
0
L
Cthulhu
8,858
633
55
4
1
240,528
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role