Player Matchup

Rama
Rama
Crayzix_NeedScar
Rama
Level 64
God Stats
3W - 0L
1,712 SR
Queue Stats
160W - 182L
1,313 Elo+
Party 1
Mulan
Mulan
FaZe_Bielin777
Mulan
Level 66
God Stats
1W - 1L
1,297 SR
Queue Stats
52W - 45L
1,369 Elo+
Party 3
Janus
Janus
FaZe_MarcAndRod
Janus
Level 62
God Stats
2W - 0L
1,334 SR
Queue Stats
50W - 43L
1,366 Elo+
Party 3
Tsukuyomi
Tsukuyomi
H3cx3L
Tsukuyomi
Level 83
God Stats
2W - 1L
1,500 SR
Queue Stats
82W - 88L
1,360 Elo+
Solo
Ymir
Ymir
www_ywess
Ymir
Level 28
God Stats
14W - 22L
1,328 SR
Queue Stats
130W - 161L
1,246 Elo+
Party 1
Team Averages
Level 61
1,434 SR
1,331 Elo+

VS

Team Averages
Level 39
1,457 SR
1,381 Elo+
Geb
Geb
IIzSnupiSleepzII
Geb
Level 80
God Stats
1W - 1L
1,319 SR
Queue Stats
220W - 226L
1,433 Elo+
Party 2
Xbalanque
Xbalanque
JK_ViRdiX
Xbalanque
Level 47
God Stats
2W - 7L
1,427 SR
Queue Stats
78W - 93L
1,330 Elo+
Party 2
Merlin
Merlin
Lojia
Merlin
Level 40
God Stats
4W - 4L
1,537 SR
Queue Stats
110W - 110L
1,367 Elo+
Solo
Chaac
Chaac
Super_Danila_
Chaac
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,500 Elo+
Party 2
Thanatos
Thanatos
fatfatrus
Thanatos
Level 22
God Stats
2W - 3L
1,500 SR
Queue Stats
45W - 74L
1,274 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 2
6,959
464
7,172
10,358
3,546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
6 / 1 / 3
9,497
633
14,462
14,004
10,190
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

11
1 / 2 / 4
7,181
479
6,753
6,202
2,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
H3cx3L
Tsukuyomi
13
4 / 4 / 1
8,283
552
4,491
11,811
4,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
11
1 / 1 / 2
6,856
457
4,068
9,642
6,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 5
7,375
492
6,121
10,611
9,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Xbalanque
JK_ViRdiX
Xbalanque
12
3 / 3 / 3
7,233
482
10,250
12,331
4,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
Lojia
Merlin
12
2 / 4 / 3
7,162
477
3,921
8,891
3,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
3 / 5 / 0
7,005
467
6,759
11,629
6,130
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
fatfatrus
Thanatos
10
1 / 1 / 2
6,548
437
2,472
11,995
5,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
24
14
Kills
11
11
Deaths
14
12
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
3
2
1
W
6
1
3
7.5
W
1
2
4
1.5
W
Tsukuyomi
H3cx3L
Tsukuyomi
4
4
1
1.13
L
2
1
5
4.5
L
Xbalanque
JK_ViRdiX
Xbalanque
3
3
3
1.5
L
Merlin
Lojia
Merlin
2
4
3
0.88
L
3
5
0
0.6
L
Thanatos
fatfatrus
Thanatos
1
1
2
2
W
Ymir
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,946
Damage
29,523
52,017
Taken
55,457
27,501
Mitigated
29,996
16,671
Healing
17,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,172
5,476
0
3,464
10,358
3,546
2,093
1,344
9,014
0
38,850
W
14,462
2,247
0
7,938
14,004
10,190
702
2,260
11,744
0
75,905
W
6,753
89
0
108
6,202
2,487
207
3,330
2,872
38,680
0
W
Tsukuyomi
H3cx3L
Tsukuyomi
4,491
1,084
0
3,809
11,811
4,669
0
1,986
9,825
0
52,732
L
6,121
850
0
2,173
10,611
9,886
0
3,272
6,971
22,451
0
L
Xbalanque
JK_ViRdiX
Xbalanque
10,250
6,363
0
2,864
12,331
4,870
528
2,675
9,656
0
52,015
L
Merlin
Lojia
Merlin
3,921
665
0
1,352
8,891
3,547
466
2,229
6,338
46,714
0
L
6,759
1,710
0
1,272
11,629
6,130
1,482
257
11,328
0
36,761
L
Thanatos
fatfatrus
Thanatos
2,472
603
0
9,367
11,995
5,563
0
1,580
10,343
0
47,775
W
Ymir
4,068
933
0
1,352
9,642
6,609
599
1,122
8,520
22,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,776
Gold Earned
35,323
387
Minions Killed
327
0
Camps Cleared
0
1,368,133
Distance Traveled
1,414,571
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,959
464
67
4
0
241,885
0
W
Mulan
9,497
633
142
9
0
287,642
0
W
Janus
7,181
479
67
4
0
284,134
0
W
Tsukuyomi
8,283
552
83
6
0
281,038
4
L
Geb
7,375
492
20
1
0
299,102
4
L
Xbalanque
7,233
482
90
6
0
247,951
0
L
Merlin
7,162
477
77
5
0
254,852
1
L
Chaac
7,005
467
60
4
0
295,979
0
L
Thanatos
6,548
437
80
5
0
316,687
0
W
Ymir
6,856
457
28
2
0
273,434
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role