Player Matchup

Sol
Sol
 
Sol
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
BehZinga_13
Horus
Level 46
God Stats
3W - 1L
1,617 SR
Queue Stats
34W - 46L
1,411 Elo+
Solo
Ullr
Ullr
Chukwuddi
Ullr
Level 94
God Stats
8W - 8L
1,449 SR
Queue Stats
267W - 270L
1,401 Elo+
Solo
Freya
Freya
GoatMaster247
Freya
Level 84
God Stats
6W - 3L
1,494 SR
Queue Stats
264W - 286L
1,374 Elo+
Solo
Ymir
Ymir
tkdluke
Ymir
Level 126
God Stats
19W - 19L
1,513 SR
Queue Stats
438W - 469L
1,374 Elo+
Solo
Team Averages
Level 97
1,515 SR
1,412 Elo+

VS

Team Averages
Level 73
1,493 SR
1,433 Elo+
Nu Wa
Nu Wa
AlanisDracul
Nu Wa
Level 101
God Stats
5W - 5L
1,419 SR
Queue Stats
56W - 37L
1,449 Elo+
Solo
Chang'e
Chang'e
Cassamere
Chang'e
Level 122
God Stats
22W - 13L
1,620 SR
Queue Stats
440W - 465L
1,382 Elo+
Solo
Izanami
Izanami
RKO_ZeUs570
Izanami
Level 9
God Stats
3W - 3L
1,551 SR
Queue Stats
16W - 21L
1,277 Elo+
Party 1
Hun Batz
Hun Batz
S superballs B
Hun Batz
Level 70
God Stats
16W - 16L
1,471 SR
Queue Stats
216W - 219L
1,423 Elo+
Solo
King Arthur
King Arthur
Scrpionkiller
King Arthur
Level 61
God Stats
2W - 3L
1,407 SR
Queue Stats
10W - 13L
1,635 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
8 / 1 / 12
13,644
525
22,570
20,750
10,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
11 / 2 / 4
14,860
572
17,441
19,766
19,659
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ullr
20
4 / 0 / 10
13,798
531
9,792
15,609
9,500
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
3 / 2 / 9
13,321
512
10,479
25,297
12,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
tkdluke
Ymir
19
5 / 2 / 17
14,411
554
12,204
25,966
35,305
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 1
9,904
381
14,408
16,415
7,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
Cassamere
Chang'e
16
2 / 9 / 3
10,928
420
10,061
25,756
10,113
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
RKO_ZeUs570
Izanami
16
2 / 7 / 0
10,977
422
7,961
20,862
8,781
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hun Batz
13
0 / 3 / 0
9,123
351
2,928
13,229
5,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Scrpionkiller
King Arthur
17
3 / 7 / 2
11,268
433
14,697
26,300
31,106
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
13
31
Kills
7
7
Deaths
32
52
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
1
12
14
L
0
6
1
0.08
W
11
2
4
6.5
L
Chang'e
Cassamere
Chang'e
2
9
3
0.39
W
Ullr
4
0
10
9
W
3
2
9
3.75
L
Izanami
RKO_ZeUs570
Izanami
2
7
0
0.29
L
Hun Batz
0
3
0
0
L
King Arthur
Scrpionkiller
King Arthur
3
7
2
0.57
W
Ymir
tkdluke
Ymir
5
2
17
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,486
Damage
50,055
107,388
Taken
102,562
87,139
Mitigated
62,795
49,035
Healing
19,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
22,570
10,156
0
14,063
20,750
10,318
6,248
6,546
14,204
115,453
0
L
14,408
1,998
0
2,390
16,415
7,164
0
6,941
9,474
72,159
0
W
17,441
6,878
2,992
7,929
19,766
19,659
2,347
3,691
16,075
0
95,932
L
Chang'e
Cassamere
Chang'e
10,061
265
1,833
5,150
25,756
10,113
0
11,414
14,278
64,222
0
W
Ullr
9,792
4,429
0
2,672
15,609
9,500
5,223
5,034
10,575
0
138,889
W
10,479
3,959
0
14,574
25,297
12,357
1,224
6,799
18,498
122,381
0
L
Izanami
RKO_ZeUs570
Izanami
7,961
4,085
0
2,992
20,862
8,781
1,344
15,184
5,626
0
71,620
L
Hun Batz
2,928
1,125
0
5,810
13,229
5,631
0
3,544
9,596
0
60,588
L
King Arthur
Scrpionkiller
King Arthur
14,697
1,220
28
1,206
26,300
31,106
0
8,170
17,396
0
68,659
W
Ymir
tkdluke
Ymir
12,204
3,063
0
6,805
25,966
35,305
1,235
6,234
19,732
63,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,034
Gold Earned
52,200
688
Minions Killed
489
0
Camps Cleared
0
2,327,062
Distance Traveled
1,952,340
34
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,644
525
143
6
0
429,435
5
L
Nu Wa
9,904
381
102
4
0
389,025
8
W
Horus
14,860
572
140
5
0
476,232
5
L
Chang'e
10,928
420
92
4
0
391,538
0
W
Ullr
13,798
531
161
6
0
462,018
11
W
Freya
13,321
512
162
6
0
483,469
4
L
Izanami
10,977
422
126
5
0
415,877
0
L
Hun Batz
9,123
351
88
3
0
292,425
1
L
King Arthur
11,268
433
81
3
0
463,475
2
W
Ymir
14,411
554
82
3
0
475,908
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role