Player Matchup

Artemis
Artemis
Jaesin
Artemis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,070 Elo+
Party 1
Fenrir
Fenrir
Odiwyn
Fenrir
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,070 Elo+
Party 1
Ravana
Ravana
SolarLion365
Ravana
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 13L
1,462 Elo+
Party 1
Nox
Nox
morconettisiles
Nox
Level 63
God Stats
1W - 4L
1,403 SR
Queue Stats
63W - 74L
1,417 Elo+
Party 3
Achilles
Achilles
zenkyyy
Achilles
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 50L
1,397 Elo+
Party 3
Team Averages
Level 46
1,481 SR
1,283 Elo+

VS

Team Averages
Level 75
1,526 SR
1,489 Elo+
Da Ji
Da Ji
DerJesus31
Da Ji
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
61W - 73L
1,517 Elo+
Party 4
Vamana
Vamana
PrincessCoder89
Vamana
Level 67
God Stats
4W - 0L
1,647 SR
Queue Stats
38W - 32L
1,516 Elo+
Party 2
Bacchus
Bacchus
ToffEmiti
Bacchus
Level 43
God Stats
17W - 9L
1,671 SR
Queue Stats
202W - 208L
1,427 Elo+
Solo
Chronos
Chronos
cinimelly
Chronos
Level 79
God Stats
3W - 2L
1,311 SR
Queue Stats
53W - 64L
1,526 Elo+
Party 4
Baron Samedi
Baron Samedi
cmpFlowing
Baron Samedi
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 27L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Jaesin
Artemis
14
1 / 6 / 3
8,238
434
6,768
12,477
4,494
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Odiwyn
Fenrir
16
8 / 5 / 3
10,309
543
13,238
20,347
11,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ravana
13
0 / 4 / 1
8,187
431
7,181
9,649
6,110
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
2 / 7 / 8
9,019
475
9,491
10,394
4,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
zenkyyy
Achilles
12
1 / 4 / 5
7,660
403
9,499
15,498
12,578
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
18
6 / 3 / 7
11,622
612
12,351
18,711
10,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
8 / 2 / 3
12,088
636
11,484
22,108
18,787
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bacchus
ToffEmiti
Bacchus
15
1 / 2 / 12
9,903
521
6,340
19,077
24,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chronos
cinimelly
Chronos
16
6 / 1 / 4
10,108
532
8,934
11,902
5,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
cmpFlowing
Baron Samedi
16
5 / 5 / 7
11,004
579
12,126
16,226
8,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
59
12
Kills
26
26
Deaths
13
20
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Da Ji
6
3
7
3.17
L
Artemis
Jaesin
Artemis
1
6
3
0.42
L
Fenrir
Odiwyn
Fenrir
8
5
3
1.9
W
8
2
3
4.75
L
Ravana
0
4
1
0.13
W
Bacchus
ToffEmiti
Bacchus
1
2
12
3.5
W
Chronos
cinimelly
Chronos
6
1
4
8
W
Baron Samedi
cmpFlowing
Baron Samedi
5
5
7
1.7
L
2
7
8
0.86
L
Achilles
zenkyyy
Achilles
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,177
Damage
51,235
68,365
Taken
88,024
39,862
Mitigated
68,044
11,534
Healing
25,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
12,351
3,857
0
4,730
18,711
10,772
0
2,894
15,817
0
117,467
L
Artemis
Jaesin
Artemis
6,768
3,930
0
2,440
12,477
4,494
684
5,422
7,055
0
52,768
L
Fenrir
Odiwyn
Fenrir
13,238
2,863
0
5,139
20,347
11,847
906
4,846
15,501
0
66,260
W
11,484
5,838
0
7,236
22,108
18,787
2,133
1,525
20,583
0
86,938
L
Ravana
7,181
1,793
0
2,376
9,649
6,110
564
2,107
7,542
0
46,692
W
Bacchus
ToffEmiti
Bacchus
6,340
1,047
0
3,666
19,077
24,076
410
3,781
15,296
26,742
0
W
Chronos
cinimelly
Chronos
8,934
4,883
0
4,716
11,902
5,447
2,443
1,358
10,544
76,477
0
W
Baron Samedi
cmpFlowing
Baron Samedi
12,126
1,377
949
4,175
16,226
8,962
1,002
3,575
12,651
65,198
0
L
9,491
667
0
250
10,394
4,833
0
5,636
4,758
58,019
0
L
Achilles
zenkyyy
Achilles
9,499
1,393
0
1,329
15,498
12,578
0
9,389
6,109
0
42,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,413
Gold Earned
54,725
430
Minions Killed
518
0
Camps Cleared
0
1,621,077
Distance Traveled
1,736,924
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,622
612
170
9
0
352,133
2
L
Artemis
8,238
434
95
5
0
295,768
1
L
Fenrir
10,309
543
89
5
0
345,408
1
W
Vamana
12,088
636
135
7
0
394,718
2
L
Ravana
8,187
431
99
5
0
309,557
0
W
Bacchus
9,903
521
36
2
0
333,325
3
W
Chronos
10,108
532
95
5
0
333,212
1
W
Baron Samedi
11,004
579
82
4
0
323,536
1
L
Nox
9,019
475
95
5
0
341,465
3
L
Achilles
7,660
403
52
3
0
328,879
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role