Player Matchup

Bakasura
Bakasura
JeTaiEuGinette
Bakasura
Level 147
God Stats
3W - 2L
1,468 SR
Queue Stats
508W - 477L
1,505 Elo+
Solo
Sol
Sol
KingQueeb
Sol
Level 160
God Stats
26W - 13L
1,727 SR
Queue Stats
509W - 485L
1,651 Elo+
Solo
Hel
Hel
MASTERSOLO9964
Hel
Level 56
God Stats
2W - 0L
1,859 SR
Queue Stats
14W - 15L
1,541 Elo+
Solo
Tyr
Tyr
RazeAwake
Tyr
Level 157
God Stats
1W - 0L
1,528 SR
Queue Stats
30W - 25L
1,637 Elo+
Solo
Xbalanque
Xbalanque
smitemightsuck
Xbalanque
Level 149
God Stats
36W - 27L
1,785 SR
Queue Stats
212W - 192L
1,650 Elo+
Solo
Team Averages
Level 134
1,674 SR
1,597 Elo+

VS

Team Averages
Level 114
1,544 SR
1,572 Elo+
Rama
Rama
Anorithyll
Rama
Level 126
God Stats
0W - 1L
1,719 SR
Queue Stats
45W - 41L
1,570 Elo+
Solo
Ratatoskr
Ratatoskr
Skitzbra
Ratatoskr
Level 129
God Stats
1W - 1L
1,750 SR
Queue Stats
87W - 74L
1,543 Elo+
Solo
Arachne
Arachne
VinyBicycle7934
Arachne
Level 60
God Stats
1W - 5L
1,315 SR
Queue Stats
181W - 162L
1,586 Elo+
Solo
Yemoja
Yemoja
ZeeZatara
Yemoja
Level 105
God Stats
27W - 41L
1,480 SR
Queue Stats
434W - 425L
1,596 Elo+
Solo
Janus
Janus
iSprK1
Janus
Level 149
God Stats
0W - 1L
1,455 SR
Queue Stats
8W - 11L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
11
5 / 0 / 1
6,463
646
3,637
6,614
2,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
0 / 0 / 1
6,304
630
4,508
5,716
2,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 1 / 5
5,690
569
4,662
4,419
1,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 0 / 2
5,940
594
1,840
5,287
3,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
smitemightsuck
Xbalanque
10
0 / 3 / 2
5,640
564
5,382
5,881
2,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 2
5,125
513
2,302
5,309
1,486
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ratatoskr
Skitzbra
Ratatoskr
9
0 / 1 / 0
5,134
513
3,352
8,989
3,541
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

5
1 / 1 / 0
4,438
444
1,400
3,979
1,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Yemoja
ZeeZatara
Yemoja
6
0 / 1 / 1
4,499
450
1,159
7,592
2,877
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
iSprK1
Janus
9
2 / 3 / 1
5,335
534
3,653
5,631
1,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
7
Kills
4
4
Deaths
7
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
1
2
2
W
Bakasura
5
0
1
5.5
W
0
0
1
0.5
W
0
1
5
2.5
W
2
0
2
3
L
Ratatoskr
Skitzbra
Ratatoskr
0
1
0
0
L
1
1
0
1
L
Yemoja
ZeeZatara
Yemoja
0
1
1
0.5
L
Janus
iSprK1
Janus
2
3
1
0.83
W
Xbalanque
smitemightsuck
Xbalanque
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,029
Damage
11,866
27,917
Taken
31,500
12,168
Mitigated
10,998
12,028
Healing
9,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,302
2,146
0
1,099
5,309
1,486
0
0
5,309
0
30,683
W
Bakasura
3,637
2,451
0
1,821
6,614
2,411
0
968
5,582
0
36,497
W
4,508
2,037
0
3,715
5,716
2,209
1,582
0
5,716
41,985
5,869
W
4,662
188
605
2,033
4,419
1,572
243
1,789
2,440
45,167
0
W
1,840
220
0
2,699
5,287
3,323
126
876
4,389
0
16,719
L
Ratatoskr
Skitzbra
Ratatoskr
3,352
417
0
2,883
8,989
3,541
0
4,233
4,681
0
31,675
L
1,400
1,221
0
992
3,979
1,122
0
591
3,338
0
11,079
L
Yemoja
ZeeZatara
Yemoja
1,159
359
1,070
2,489
7,592
2,877
0
1,590
5,782
8,018
0
L
Janus
iSprK1
Janus
3,653
608
0
1,060
5,631
1,972
0
2,082
3,019
35,029
0
W
Xbalanque
smitemightsuck
Xbalanque
5,382
1,528
0
1,155
5,881
2,653
1,038
869
4,978
0
43,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,037
Gold Earned
24,531
358
Minions Killed
217
0
Camps Cleared
0
982,704
Distance Traveled
893,246
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,125
513
58
6
0
164,633
2
W
Bakasura
6,463
646
96
10
0
258,915
1
W
Sol
6,304
630
80
8
0
165,246
1
W
Hel
5,690
569
77
8
0
205,303
4
W
Tyr
5,940
594
31
3
0
205,404
2
L
Ratatoskr
5,134
513
73
7
0
231,642
2
L
Arachne
4,438
444
23
2
0
125,494
1
L
Yemoja
4,499
450
5
1
0
194,791
2
L
Janus
5,335
534
58
6
0
176,686
6
W
Xbalanque
5,640
564
74
7
0
147,836
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role