Player Matchup

Merlin
Merlin
Fata diem
Merlin
Level 112
God Stats
3W - 5L
1,549 SR
Queue Stats
651W - 690L
1,442 Elo+
Party 2
Anhur
Anhur
HitReset
Anhur
Level 133
God Stats
1W - 3L
1,346 SR
Queue Stats
143W - 145L
1,443 Elo+
Solo
Tsukuyomi
Tsukuyomi
LiveGrenade08
Tsukuyomi
Level 100
God Stats
11W - 8L
1,641 SR
Queue Stats
473W - 513L
1,429 Elo+
Party 2
Kukulkan
Kukulkan
RhuM1WiiD
Kukulkan
Level 119
God Stats
6W - 8L
1,508 SR
Queue Stats
468W - 501L
1,431 Elo+
Solo
Fenrir
Fenrir
Tsukaretta
Fenrir
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 96L
1,343 Elo+
Solo
Team Averages
Level 96
1,509 SR
1,418 Elo+

VS

Team Averages
Level 98
1,486 SR
1,360 Elo+
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Cinibon
Chronos
Level 78
God Stats
1W - 1L
1,302 SR
Queue Stats
59W - 59L
1,461 Elo+
Party 1
Thanatos
Thanatos
KingJSTutt
Thanatos
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 50L
1,335 Elo+
Party 1
Kumbhakarna
Kumbhakarna
mizuame-ame
Kumbhakarna
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 19L
1,380 Elo+
Solo
Nu Wa
Nu Wa
roberto braz xx
Nu Wa
Level 156
God Stats
1W - 1L
1,627 SR
Queue Stats
26W - 48L
1,124 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Fata diem
Merlin
20
6 / 6 / 8
15,146
631
19,166
20,927
10,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
HitReset
Anhur
20
6 / 7 / 13
14,767
615
21,502
29,615
29,812
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tsukuyomi
LiveGrenade08
Tsukuyomi
20
11 / 10 / 6
16,220
676
33,501
37,829
18,977
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
RhuM1WiiD
Kukulkan
20
3 / 8 / 9
14,674
611
22,215
28,832
15,692
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
Tsukaretta
Fenrir
19
4 / 10 / 13
14,048
585
10,906
28,522
20,887
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
20
5 / 3 / 21
16,225
676
22,250
19,116
11,381
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
Cinibon
Chronos
20
17 / 6 / 10
18,899
787
37,734
33,068
20,341
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Thanatos
KingJSTutt
Thanatos
20
9 / 11 / 15
15,613
651
21,739
25,174
12,313
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kumbhakarna
mizuame-ame
Kumbhakarna
20
3 / 5 / 28
15,463
644
11,896
42,905
57,489
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
6 / 7 / 13
15,093
629
36,473
18,140
7,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
127
30
Kills
40
41
Deaths
32
49
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
 
Baba Yaga
5
3
21
5.17
W
Chronos
Cinibon
Chronos
17
6
10
3.67
L
Merlin
Fata diem
Merlin
6
6
8
1.67
L
Anhur
HitReset
Anhur
6
7
13
1.79
W
Thanatos
KingJSTutt
Thanatos
9
11
15
1.5
L
Tsukuyomi
LiveGrenade08
Tsukuyomi
11
10
6
1.4
L
Kukulkan
RhuM1WiiD
Kukulkan
3
8
9
0.94
L
Fenrir
Tsukaretta
Fenrir
4
10
13
1.05
W
Kumbhakarna
mizuame-ame
Kumbhakarna
3
5
28
3.4
W
6
7
13
1.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,290
Damage
130,092
145,725
Taken
138,403
95,371
Mitigated
109,181
46,787
Healing
58,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
 
Baba Yaga
22,250
594
5,748
9,976
19,116
11,381
1,925
5,823
13,263
57,617
0
W
Chronos
Cinibon
Chronos
37,734
16,739
139
12,635
33,068
20,341
5,536
11,516
21,505
79,089
0
L
Merlin
Fata diem
Merlin
19,166
577
1,792
2,954
20,927
10,003
507
15,760
5,167
68,308
0
L
Anhur
HitReset
Anhur
21,502
11,648
3,467
9,079
29,615
29,812
1,187
24,258
5,357
0
46,345
W
Thanatos
KingJSTutt
Thanatos
21,739
9,329
1,115
9,936
25,174
12,313
394
8,845
16,144
0
36,092
L
Tsukuyomi
LiveGrenade08
Tsukuyomi
33,501
5,302
801
11,672
37,829
18,977
307
27,617
10,212
0
69,198
L
Kukulkan
RhuM1WiiD
Kukulkan
22,215
879
2,999
7,693
28,832
15,692
350
20,526
8,306
79,333
0
L
Fenrir
Tsukaretta
Fenrir
10,906
2,950
2,699
3,631
28,522
20,887
189
20,192
8,330
0
17,701
W
Kumbhakarna
mizuame-ame
Kumbhakarna
11,896
1,609
932
15,379
42,905
57,489
571
11,364
31,305
17,723
0
W
36,473
9,304
0
2,286
18,140
7,657
705
3,833
14,266
70,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,855
Gold Earned
81,293
326
Minions Killed
253
0
Camps Cleared
0
1,858,040
Distance Traveled
2,093,053
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
16,225
676
72
3
0
468,681
0
W
Chronos
18,899
787
78
3
0
393,756
2
L
Merlin
15,146
631
106
4
0
400,953
0
L
Anhur
14,767
615
60
3
0
355,046
0
W
Thanatos
15,613
651
24
1
0
400,867
2
L
Tsukuyomi
16,220
676
39
2
0
337,186
0
L
Kukulkan
14,674
611
104
4
0
389,433
0
L
Fenrir
14,048
585
17
1
0
375,422
1
W
Kumbhakarna
15,463
644
9
0
0
456,375
2
W
Nu Wa
15,093
629
70
3
0
373,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role