Player Matchup

Ganesha
Ganesha
DoctorCreamy
Ganesha
Level 27
God Stats
7W - 1L
1,974 SR
Queue Stats
105W - 87L
1,538 Elo+
Party 2
Merlin
Merlin
EnemyStandUsr
Merlin
Level 120
God Stats
5W - 7L
1,632 SR
Queue Stats
205W - 199L
1,366 Elo+
Party 1
Raijin
Raijin
Mouldy_Boi_
Raijin
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
486W - 467L
1,509 Elo+
Party 2
Jing Wei
Jing Wei
TOOBEAST_83
Jing Wei
Level 160
God Stats
0W - 1L
1,354 SR
Queue Stats
82W - 71L
1,527 Elo+
Party 1
Scylla
Scylla
worlithe
Scylla
Level 107
God Stats
0W - 4L
1,500 SR
Queue Stats
160W - 153L
1,314 Elo+
Solo
Team Averages
Level 109
1,592 SR
1,451 Elo+

VS

Team Averages
Level 70
1,484 SR
1,509 Elo+
Thanatos
Thanatos
 
Thanatos
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
GreasySpoox
Agni
Level 66
God Stats
5W - 4L
1,417 SR
Queue Stats
328W - 315L
1,470 Elo+
Solo
Chaac
Chaac
Sparticus1001
Chaac
Level 66
God Stats
8W - 5L
1,548 SR
Queue Stats
338W - 289L
1,531 Elo+
Solo
Fafnir
Fafnir
chubchupacabra
Fafnir
Level 25
God Stats
4W - 0L
1,769 SR
Queue Stats
138W - 125L
1,619 Elo+
Solo
Erlang Shen
Erlang Shen
temp-116473
Erlang Shen
Level 67
God Stats
1W - 1L
1,187 SR
Queue Stats
40W - 46L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DoctorCreamy
Ganesha
18
0 / 7 / 11
10,383
649
10,115
19,847
17,675
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

17
4 / 7 / 6
11,356
710
15,078
14,152
6,903
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
14
1 / 10 / 7
8,861
554
5,072
16,917
5,908
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
TOOBEAST_83
Jing Wei
18
6 / 6 / 7
10,983
686
18,496
18,323
8,444
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Scylla
worlithe
Scylla
18
4 / 6 / 6
10,363
648
16,224
13,900
5,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
20
11 / 6 / 13
12,533
783
20,431
18,694
11,577
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
9 / 3 / 19
14,023
876
17,904
9,829
4,959
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
11 / 1 / 19
12,684
793
21,558
24,657
36,792
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
1 / 3 / 25
11,965
748
8,056
19,943
27,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Erlang Shen
temp-116473
Erlang Shen
15
4 / 2 / 15
10,360
648
9,099
13,316
10,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
127
15
Kills
36
36
Deaths
15
37
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
11
6
13
2.92
L
Ganesha
DoctorCreamy
Ganesha
0
7
11
0.79
L
4
7
6
1
W
9
3
19
6.17
L
Raijin
1
10
7
0.45
W
11
1
19
20.5
L
Jing Wei
TOOBEAST_83
Jing Wei
6
6
7
1.58
W
1
3
25
4.5
W
Erlang Shen
temp-116473
Erlang Shen
4
2
15
5.75
L
Scylla
worlithe
Scylla
4
6
6
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,985
Damage
77,048
83,139
Taken
86,439
44,709
Mitigated
92,081
18,875
Healing
51,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
20,431
4,048
1,850
11,763
18,694
11,577
1,831
9,340
9,226
0
35,401
L
Ganesha
DoctorCreamy
Ganesha
10,115
593
1,025
2,837
19,847
17,675
0
4,740
15,107
26,074
0
L
15,078
424
1,924
2,584
14,152
6,903
0
4,782
9,370
28,399
0
W
17,904
1,566
1,531
1,750
9,829
4,959
2,864
6,342
3,424
51,239
0
L
Raijin
5,072
724
518
976
16,917
5,908
0
4,903
12,014
15,619
0
W
21,558
1,857
3,763
14,969
24,657
36,792
1,403
11,477
12,778
0
40,340
L
Jing Wei
TOOBEAST_83
Jing Wei
18,496
14,293
1,767
5,171
18,323
8,444
0
5,790
12,533
0
29,179
W
8,056
2,213
2,771
7,659
19,943
27,803
373
8,929
10,611
12,655
0
W
Erlang Shen
temp-116473
Erlang Shen
9,099
3,519
1,266
3,681
13,316
10,950
1,136
9,292
3,911
0
13,840
L
Scylla
worlithe
Scylla
16,224
1,196
545
1,528
13,900
5,779
0
5,745
8,155
27,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,946
Gold Earned
61,565
146
Minions Killed
170
0
Camps Cleared
0
1,212,899
Distance Traveled
1,467,579
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
12,533
783
30
2
0
291,332
2
L
Ganesha
10,383
649
4
0
0
254,487
2
L
Merlin
11,356
710
37
2
0
257,399
0
W
Agni
14,023
876
78
5
0
292,922
1
L
Raijin
8,861
554
19
1
0
200,888
0
W
Chaac
12,684
793
35
2
0
318,034
0
L
Jing Wei
10,983
686
34
2
0
254,587
0
W
Fafnir
11,965
748
12
1
0
272,567
0
W
Erlang Shen
10,360
648
15
1
0
292,724
2
L
Scylla
10,363
648
52
3
0
245,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role