Player Matchup

Raijin
Raijin
FaeryKing
Raijin
Level 107
God Stats
4W - 4L
1,698 SR
Queue Stats
123W - 114L
1,634 Elo+
Party 2
Cupid
Cupid
ForSureRightOn
Cupid
Level 121
God Stats
6W - 2L
1,710 SR
Queue Stats
355W - 334L
1,609 Elo+
Solo
Ymir
Ymir
QCard
Ymir
Level 89
God Stats
0W - 2L
1,324 SR
Queue Stats
36W - 28L
1,622 Elo+
Party 1
Odin
Odin
VermilionKnives
Odin
Level 107
God Stats
0W - 2L
1,420 SR
Queue Stats
130W - 119L
1,635 Elo+
Party 2
Vamana
Vamana
xImmortalLifex
Vamana
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 82L
1,582 Elo+
Party 1
Team Averages
Level 110
1,530 SR
1,616 Elo+

VS

Team Averages
Level 133
1,664 SR
1,591 Elo+
Ymir
Ymir
 
Ymir
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
IDontWearAKilt
Sun Wukong
Level 144
God Stats
7W - 0L
1,821 SR
Queue Stats
189W - 168L
1,608 Elo+
Solo
Anhur
Anhur
Kevyyy
Anhur
Level 126
God Stats
3W - 2L
1,678 SR
Queue Stats
185W - 171L
1,567 Elo+
Solo
Hera
Hera
itsdBeezy
Hera
Level 139
God Stats
2W - 1L
1,608 SR
Queue Stats
137W - 137L
1,622 Elo+
Party 3
Kali
Kali
itspBeezy
Kali
Level 151
God Stats
3W - 2L
1,715 SR
Queue Stats
148W - 127L
1,658 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
FaeryKing
Raijin
17
2 / 5 / 1
10,927
475
13,587
16,074
7,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
3 / 7 / 1
12,602
548
13,341
22,697
9,058
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
QCard
Ymir
14
1 / 4 / 2
9,668
420
7,303
20,209
23,665
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
1 / 2 / 0
12,009
522
18,041
19,922
17,515
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
2 / 7 / 2
10,712
466
13,851
24,171
14,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
1 / 1 / 16
11,058
481
6,907
21,541
26,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Sun Wukong
IDontWearAKilt
Sun Wukong
20
7 / 0 / 7
13,362
581
16,324
21,650
21,761
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anhur
Kevyyy
Anhur
19
5 / 5 / 6
12,586
547
17,473
17,100
6,751
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hera
17
2 / 1 / 9
11,271
490
14,136
12,137
9,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
20
10 / 2 / 7
13,409
583
24,415
29,398
20,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
70
9
Kills
25
25
Deaths
9
6
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
1
16
9
L
Raijin
FaeryKing
Raijin
2
5
1
0.5
L
3
7
1
0.5
W
Sun Wukong
IDontWearAKilt
Sun Wukong
7
0
7
10.5
W
Anhur
Kevyyy
Anhur
5
5
6
1.6
L
Ymir
QCard
Ymir
1
4
2
0.5
L
1
2
0
0.5
W
Hera
2
1
9
6.5
W
Kali
10
2
7
6.75
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,123
Damage
79,255
103,073
Taken
101,826
71,606
Mitigated
84,104
28,453
Healing
30,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,907
2,134
1,012
2,962
21,541
26,171
150
6,423
15,118
48,544
0
L
Raijin
FaeryKing
Raijin
13,587
527
0
2,817
16,074
7,155
0
5,358
10,594
102,218
0
L
13,341
7,154
477
7,597
22,697
9,058
4,351
2,478
20,139
0
124,007
W
Sun Wukong
IDontWearAKilt
Sun Wukong
16,324
4,108
0
10,124
21,650
21,761
693
2,644
19,006
0
110,385
W
Anhur
Kevyyy
Anhur
17,473
6,645
0
3,258
17,100
6,751
1,813
2,601
14,499
0
97,554
L
Ymir
QCard
Ymir
7,303
1,444
3,103
2,833
20,209
23,665
224
5,639
14,165
25,658
0
L
18,041
3,971
0
8,681
19,922
17,515
0
2,561
17,317
0
103,143
W
Hera
14,136
5,656
0
2,488
12,137
9,231
394
3,416
8,721
86,139
0
W
Kali
24,415
12,168
0
11,145
29,398
20,190
178
6,378
23,020
0
150,295
L
13,851
8,287
0
2,945
24,171
14,213
781
4,747
19,268
0
94,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,918
Gold Earned
61,686
686
Minions Killed
714
0
Camps Cleared
0
2,205,211
Distance Traveled
2,381,665
26
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,058
481
63
3
0
462,632
12
L
Raijin
10,927
475
156
7
0
411,789
3
L
Cupid
12,602
548
186
8
0
362,236
5
W
Sun Wukong
13,362
581
189
8
0
455,298
1
W
Anhur
12,586
547
140
6
0
403,473
5
L
Ymir
9,668
420
36
2
0
465,955
8
L
Odin
12,009
522
184
8
0
487,507
4
W
Hera
11,271
490
164
7
0
471,184
2
W
Kali
13,409
583
158
7
0
589,078
4
L
Vamana
10,712
466
124
5
0
477,724
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role