Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
FafnirGuard
Rama
Level 158
God Stats
4W - 1L
1,722 SR
Queue Stats
47W - 32L
1,675 Elo+
Party 3
Nox
Nox
InfernalBolt
Nox
Level 148
God Stats
8W - 8L
1,689 SR
Queue Stats
52W - 44L
1,649 Elo+
Party 3
Athena
Athena
QCard
Athena
Level 89
God Stats
1W - 1L
1,872 SR
Queue Stats
36W - 28L
1,636 Elo+
Party 1
Hercules
Hercules
xImmortalLifex
Hercules
Level 127
God Stats
2W - 6L
1,434 SR
Queue Stats
77W - 82L
1,593 Elo+
Party 1
Team Averages
Level 126
1,643 SR
1,611 Elo+

VS

Team Averages
Level 142
1,445 SR
1,595 Elo+
Zeus
Zeus
JagerTroy
Zeus
Level 154
God Stats
1W - 1L
1,277 SR
Queue Stats
240W - 241L
1,565 Elo+
Solo
Izanami
Izanami
Kevyyy
Izanami
Level 126
God Stats
1W - 1L
1,452 SR
Queue Stats
185W - 171L
1,555 Elo+
Solo
Serqet
Serqet
Oakenshield99
Serqet
Level 142
God Stats
8W - 9L
1,494 SR
Queue Stats
185W - 197L
1,593 Elo+
Solo
Zhong Kui
Zhong Kui
itsdBeezy
Zhong Kui
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 137L
1,612 Elo+
Party 2
Guan Yu
Guan Yu
itspBeezy
Guan Yu
Level 151
God Stats
2W - 1L
1,500 SR
Queue Stats
148W - 127L
1,649 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
0 / 5 / 1
5,948
425
4,696
9,633
5,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 0 / 0
7,039
503
5,195
8,902
2,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 2 / 1
6,495
464
2,758
10,057
8,340
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Athena
QCard
Athena
11
1 / 2 / 0
6,888
492
4,449
8,828
6,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
10
0 / 4 / 2
6,061
433
6,126
12,285
5,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
12
2 / 1 / 4
7,642
546
7,840
6,551
2,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Izanami
Kevyyy
Izanami
14
0 / 1 / 0
7,669
548
5,469
9,584
3,477
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
2 / 0 / 5
7,285
520
7,291
10,868
9,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Zhong Kui
itsdBeezy
Zhong Kui
13
4 / 1 / 2
8,134
581
5,846
7,253
5,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate

Breastplate

+20
Physical Protection

Guan Yu
itspBeezy
Guan Yu
14
5 / 0 / 3
8,139
581
8,099
12,147
6,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
3
Kills
13
13
Deaths
3
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
5
1
0.1
L
1
0
0
1
L
1
2
1
0.75
W
Zeus
2
1
4
4
W
Izanami
Kevyyy
Izanami
0
1
0
0
W
2
0
5
4.5
L
Athena
QCard
Athena
1
2
0
0.5
W
Zhong Kui
itsdBeezy
Zhong Kui
4
1
2
5
W
Guan Yu
itspBeezy
Guan Yu
5
0
3
6.5
L
Hercules
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,224
Damage
34,545
49,705
Taken
46,403
28,648
Mitigated
27,814
13,233
Healing
16,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
4,696
314
0
1,134
9,633
5,503
0
3,392
5,693
35,131
0
L
5,195
4,698
0
5,077
8,902
2,704
0
0
8,782
0
69,470
L
2,758
998
0
1,830
10,057
8,340
0
3,221
6,629
18,406
0
W
Zeus
7,840
1,589
0
685
6,551
2,473
191
2,640
3,661
53,832
0
W
Izanami
Kevyyy
Izanami
5,469
4,427
0
4,858
9,584
3,477
342
486
9,098
0
82,714
W
7,291
1,759
0
2,546
10,868
9,612
0
2,965
7,727
0
24,728
L
Athena
QCard
Athena
4,449
1,322
0
500
8,828
6,747
0
4,550
3,955
40,985
0
W
Zhong Kui
itsdBeezy
Zhong Kui
5,846
1,880
0
4,110
7,253
5,301
92
3,566
3,225
46,524
0
W
Guan Yu
itspBeezy
Guan Yu
8,099
3,682
115
4,336
12,147
6,951
215
1,626
10,393
0
70,237
L
Hercules
6,126
3,039
0
4,692
12,285
5,354
0
1,565
10,440
0
37,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,431
Gold Earned
38,869
362
Minions Killed
507
0
Camps Cleared
0
1,332,583
Distance Traveled
1,430,064
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,948
425
71
5
0
253,442
8
L
Rama
7,039
503
119
9
0
242,789
5
L
Nox
6,495
464
23
2
0
249,392
5
W
Zeus
7,642
546
116
8
0
236,889
5
W
Izanami
7,669
548
149
11
0
254,114
3
W
Serqet
7,285
520
24
2
0
305,898
4
L
Athena
6,888
492
84
6
0
301,961
1
W
Zhong Kui
8,134
581
109
8
0
272,454
0
W
Guan Yu
8,139
581
109
8
0
360,709
2
L
Hercules
6,061
433
65
5
0
284,999
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role