Player Matchup

Amaterasu
Amaterasu
Alariax3
Amaterasu
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
71W - 98L
1,467 Elo+
Solo
Zeus
Zeus
LutenentRob
Zeus
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 11L
1,384 Elo+
Solo
Achilles
Achilles
Shlavidad
Achilles
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 40L
1,362 Elo+
Solo
Fafnir
Fafnir
Tonton Tiser
Fafnir
Level 28
God Stats
2W - 1L
1,294 SR
Queue Stats
130W - 121L
1,489 Elo+
Solo
Sylvanus
Sylvanus
sylthern
Sylvanus
Level 61
God Stats
2W - 0L
1,134 SR
Queue Stats
108W - 98L
1,470 Elo+
Solo
Team Averages
Level 33
1,386 SR
1,434 Elo+

VS

Team Averages
Level 89
1,382 SR
1,484 Elo+
Terra
Terra
GaanjaaMan
Terra
Level 29
God Stats
0W - 3L
1,197 SR
Queue Stats
122W - 94L
1,535 Elo+
Solo
Cthulhu
Cthulhu
Keviin80080
Cthulhu
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
221W - 209L
1,470 Elo+
Party 1
Sol
Sol
Lilouw-G
Sol
Level 103
God Stats
3W - 8L
1,227 SR
Queue Stats
205W - 182L
1,461 Elo+
Party 1
Nox
Nox
kevin-lucy21
Nox
Level 142
God Stats
13W - 6L
1,722 SR
Queue Stats
232W - 212L
1,470 Elo+
Party 1
Thor
Thor
pROSTObiba
Thor
Level 28
God Stats
0W - 2L
1,265 SR
Queue Stats
9W - 14L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Alariax3
Amaterasu
20
1 / 3 / 14
15,083
628
22,162
34,324
48,483
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 2 / 4
11,419
476
9,222
5,694
3,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Shlavidad
Achilles
20
6 / 4 / 7
14,689
612
32,308
41,787
58,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fafnir
20
1 / 4 / 12
14,120
588
19,676
37,439
78,469
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sylvanus
sylthern
Sylvanus
20
6 / 4 / 9
16,625
693
23,695
33,664
35,782
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
20
1 / 4 / 14
15,075
628
16,213
36,908
43,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
Keviin80080
Cthulhu
20
6 / 5 / 8
15,035
626
37,232
35,111
39,152
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
4 / 3 / 9
14,542
606
31,211
28,594
14,467
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

20
6 / 4 / 11
15,335
639
33,232
25,419
15,298
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

2
0 / 0 / 0
6,580
274
0
0
0

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
59
16
Kills
17
17
Deaths
16
46
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Alariax3
Amaterasu
1
3
14
2.67
L
Terra
1
4
14
2
L
Cthulhu
Keviin80080
Cthulhu
6
5
8
2
L
4
3
9
2.83
W
2
2
4
2
W
Achilles
Shlavidad
Achilles
6
4
7
2.38
W
Fafnir
1
4
12
1.75
L
6
4
11
2.88
L
0
0
0
0
W
Sylvanus
sylthern
Sylvanus
6
4
9
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,063
Damage
117,888
152,908
Taken
126,032
224,448
Mitigated
112,646
91,319
Healing
79,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Alariax3
Amaterasu
22,162
6,741
4,424
7,813
34,324
48,483
3,183
22,022
12,302
0
59,854
L
Terra
16,213
3,341
23,124
15,741
36,908
43,729
867
13,282
22,987
26,495
0
L
Cthulhu
Keviin80080
Cthulhu
37,232
1,693
8,439
5,830
35,111
39,152
700
10,794
23,413
72,562
0
L
31,211
4,682
7,767
10,943
28,594
14,467
3,704
14,928
13,415
63,946
0
W
9,222
955
503
1,294
5,694
3,003
380
4,706
988
18,528
0
W
Achilles
Shlavidad
Achilles
32,308
8,798
3,559
16,132
41,787
58,711
1,795
33,000
8,787
0
67,689
W
Fafnir
19,676
10,027
3,574
11,325
37,439
78,469
260
30,872
6,567
40,084
0
L
33,232
2,764
4,274
2,957
25,419
15,298
2,165
13,589
11,475
61,505
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Sylvanus
sylthern
Sylvanus
23,695
4,956
26,149
16,546
33,664
35,782
1,192
27,288
6,376
50,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,936
Gold Earned
66,567
233
Minions Killed
259
0
Camps Cleared
0
1,853,884
Distance Traveled
1,780,256
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
15,083
628
79
3
0
482,617
2
L
Terra
15,075
628
28
1
0
473,502
0
L
Cthulhu
15,035
626
72
3
0
458,897
0
L
Sol
14,542
606
79
3
0
455,889
2
W
Zeus
11,419
476
24
1
0
122,899
0
W
Achilles
14,689
612
48
2
0
441,970
1
W
Fafnir
14,120
588
38
2
0
426,064
0
L
Nox
15,335
639
80
3
0
391,968
4
L
Thor
6,580
274
0
0
0
0
0
W
Sylvanus
16,625
693
44
2
0
380,334
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role