Player Matchup

Achilles
Achilles
MARTS-M
Achilles
Level 123
God Stats
13W - 16L
1,594 SR
Queue Stats
217W - 277L
1,471 Elo+
Solo
Geb
Geb
Yo Candyman
Geb
Level 68
God Stats
8W - 12L
1,405 SR
Queue Stats
342W - 365L
1,423 Elo+
Solo
Chaac
Chaac
lucassc31
Chaac
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 80L
1,388 Elo+
Solo
Team Averages
Level 79
1,500 SR
1,428 Elo+

VS

Team Averages
Level 100
1,463 SR
1,418 Elo+
Achilles
Achilles
Britlz
Achilles
Level 126
God Stats
14W - 7L
1,543 SR
Queue Stats
90W - 75L
1,515 Elo+
Solo
Danzaburou
Danzaburou
benfoxmx21
Danzaburou
Level 88
God Stats
13W - 22L
1,426 SR
Queue Stats
64W - 94L
1,399 Elo+
Solo
Discordia
Discordia
orinek02
Discordia
Level 85
God Stats
34W - 52L
1,420 SR
Queue Stats
234W - 350L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
MARTS-M
Achilles
19
8 / 2 / 4
14,037
668
21,201
31,748
46,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
2 / 4 / 6
12,610
600
14,531
26,673
25,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
lucassc31
Chaac
18
2 / 6 / 7
12,897
614
23,894
39,713
44,555
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Britlz
Achilles
20
8 / 2 / 2
16,092
766
33,277
36,491
55,385
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
benfoxmx21
Danzaburou
18
3 / 6 / 5
13,712
653
24,801
20,431
12,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
orinek02
Discordia
16
1 / 4 / 6
12,751
607
18,497
15,808
6,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
25
12
Kills
12
12
Deaths
12
17
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Achilles
Britlz
Achilles
8
2
2
4.5
L
Achilles
MARTS-M
Achilles
8
2
4
5
L
2
4
6
1.25
W
Danzaburou
benfoxmx21
Danzaburou
3
6
5
0.92
L
Chaac
lucassc31
Chaac
2
6
7
0.92
W
Discordia
orinek02
Discordia
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,626
Damage
76,575
98,134
Taken
72,730
115,781
Mitigated
74,062
20,246
Healing
22,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Britlz
Achilles
33,277
14,057
0
13,455
36,491
55,385
0
6,870
27,550
11,199
54,192
L
Achilles
MARTS-M
Achilles
21,201
5,773
0
3,954
31,748
46,105
138
6,950
24,798
0
34,948
L
14,531
1,507
0
2,404
26,673
25,121
408
6,748
19,925
33,708
0
W
Danzaburou
benfoxmx21
Danzaburou
24,801
10,417
0
5,432
20,431
12,290
1,546
3,551
15,891
0
72,719
L
Chaac
lucassc31
Chaac
23,894
6,934
952
12,936
39,713
44,555
206
8,294
31,419
0
70,118
W
Discordia
orinek02
Discordia
18,497
671
206
3,447
15,808
6,387
522
3,215
11,972
51,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,544
Gold Earned
42,555
183
Minions Killed
219
5
Camps Cleared
10
1,183,947
Distance Traveled
1,074,448
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
16,092
766
59
3
3
373,269
0
L
Achilles
14,037
668
34
2
1
428,518
0
L
Geb
12,610
600
51
2
1
373,519
0
W
Danzaburou
13,712
653
91
4
2
319,339
1
L
Chaac
12,897
614
98
5
3
381,910
2
W
Discordia
12,751
607
69
3
5
381,840
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role