Player Matchup

Lancelot
Lancelot
daxito55
Lancelot
Level 158
God Stats
2W - 3L
1,161 SR
Queue Stats
42W - 33L
1,578 Elo+
Solo
Sol
Sol
menuutuu9737
Sol
Level 21
God Stats
8W - 5L
1,428 SR
Queue Stats
22W - 18L
1,509 Elo+
Party 2
Cernunnos
Cernunnos
sebas4590
Cernunnos
Level 81
God Stats
14W - 7L
1,609 SR
Queue Stats
309W - 232L
1,604 Elo+
Party 2
Team Averages
Level 87
1,400 SR
1,563 Elo+

VS

Team Averages
Level 73
1,648 SR
1,628 Elo+
Shiva
Shiva
Eliasgamer199
Shiva
Level 68
God Stats
1W - 5L
1,249 SR
Queue Stats
267W - 261L
1,510 Elo+
Party 1
Vulcan
Vulcan
Noahgamer199
Vulcan
Level 17
God Stats
18W - 6L
1,818 SR
Queue Stats
47W - 35L
1,512 Elo+
Party 1
Charybdis
Charybdis
batteria
Charybdis
Level 135
God Stats
0W - 1L
1,877 SR
Queue Stats
5W - 3L
1,861 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
daxito55
Lancelot
13
7 / 2 / 10
9,555
796
15,049
16,550
11,076
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 2 / 13
9,258
772
12,787
10,552
4,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
sebas4590
Cernunnos
15
8 / 1 / 7
10,372
864
16,816
11,773
6,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 1
8,260
688
12,864
18,617
16,131
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
13
2 / 6 / 2
8,893
741
10,370
15,317
6,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charybdis
batteria
Charybdis
10
0 / 9 / 2
7,011
584
5,918
14,968
5,585
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
18
Kills
5
5
Deaths
18
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
L
Vulcan
2
6
2
0.5
L
Charybdis
batteria
Charybdis
0
9
2
0.11
W
Lancelot
daxito55
Lancelot
7
2
10
6
W
3
2
13
4.75
W
Cernunnos
sebas4590
Cernunnos
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,652
Damage
29,152
38,875
Taken
48,902
21,704
Mitigated
28,489
12,803
Healing
5,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,864
4,469
1,439
2,949
18,617
16,131
0
4,809
13,808
0
26,586
L
Vulcan
10,370
1,775
0
494
15,317
6,773
0
4,005
11,312
30,246
0
L
Charybdis
batteria
Charybdis
5,918
2,837
0
858
14,968
5,585
0
3,143
11,825
0
26,385
W
Lancelot
daxito55
Lancelot
15,049
2,295
0
4,444
16,550
11,076
280
3,755
12,571
0
36,316
W
12,787
4,072
0
3,772
10,552
4,491
935
2,900
7,468
27,139
1,926
W
Cernunnos
sebas4590
Cernunnos
16,816
9,016
0
4,587
11,773
6,137
1,830
3,478
8,067
0
56,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,185
Gold Earned
24,164
163
Minions Killed
112
11
Camps Cleared
1
693,019
Distance Traveled
611,314
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,260
688
18
2
1
224,207
1
L
Vulcan
8,893
741
55
5
0
212,924
1
L
Charybdis
7,011
584
39
3
0
174,183
4
W
Lancelot
9,555
796
41
3
4
258,254
1
W
Sol
9,258
772
43
4
1
216,100
0
W
Cernunnos
10,372
864
79
7
6
218,665
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role