Player Matchup

Nu Wa
Nu Wa
C0okillz209
Nu Wa
Level 126
God Stats
0W - 2L
1,366 SR
Queue Stats
49W - 56L
1,492 Elo+
Solo
Kuzenbo
Kuzenbo
DOMO MEZA
Kuzenbo
Level 128
God Stats
2W - 10L
1,102 SR
Queue Stats
73W - 72L
1,533 Elo+
Party 1
Mercury
Mercury
FMJM3ZA
Mercury
Level 125
God Stats
1W - 2L
1,299 SR
Queue Stats
27W - 40L
1,376 Elo+
Party 1
Team Averages
Level 126
1,256 SR
1,467 Elo+

VS

Team Averages
Level 53
1,585 SR
1,519 Elo+
Olorun
Olorun
Cavsfan306
Olorun
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 6L
1,696 Elo+
Solo
Cthulhu
Cthulhu
Diauncie
Cthulhu
Level 9
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 1L
1,343 Elo+
Party 2
Loki
Loki
SmokeNsmite
Loki
Level 88
God Stats
13W - 6L
1,756 SR
Queue Stats
350W - 393L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
6,423
642
8,582
7,906
3,401
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kuzenbo
DOMO MEZA
Kuzenbo
11
1 / 3 / 1
7,214
721
7,273
13,254
15,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
FMJM3ZA
Mercury
12
3 / 3 / 0
7,737
774
2,684
10,992
5,550
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Cavsfan306
Olorun
12
3 / 1 / 6
7,733
773
7,764
7,515
3,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
Diauncie
Cthulhu
11
0 / 2 / 6
7,510
751
8,804
10,365
8,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
6 / 1 / 3
7,973
797
9,896
7,866
2,754
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
4
Kills
9
9
Deaths
4
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
Olorun
Cavsfan306
Olorun
3
1
6
6
L
Kuzenbo
DOMO MEZA
Kuzenbo
1
3
1
0.5
W
Cthulhu
Diauncie
Cthulhu
0
2
6
1.5
L
Mercury
FMJM3ZA
Mercury
3
3
0
1
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,539
Damage
26,464
32,152
Taken
25,746
24,254
Mitigated
15,036
3,935
Healing
8,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,582
2,994
258
585
7,906
3,401
0
4,306
3,600
26,381
0
W
Olorun
Cavsfan306
Olorun
7,764
3,601
424
3,895
7,515
3,417
300
5,812
1,703
22,619
2,792
L
Kuzenbo
DOMO MEZA
Kuzenbo
7,273
3,340
0
1,848
13,254
15,303
0
7,457
5,797
14,846
0
W
Cthulhu
Diauncie
Cthulhu
8,804
1,693
138
2,990
10,365
8,865
72
6,129
4,236
24,816
0
L
Mercury
FMJM3ZA
Mercury
2,684
1,061
165
1,079
10,992
5,550
0
3,711
7,281
0
14,878
W
9,896
1,622
0
600
7,866
2,754
0
4,587
3,279
0
34,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,374
Gold Earned
23,216
80
Minions Killed
134
2
Camps Cleared
8
593,307
Distance Traveled
599,447
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,423
642
40
4
2
164,780
3
W
Olorun
7,733
773
63
6
2
181,230
1
L
Kuzenbo
7,214
721
10
1
0
190,667
0
W
Cthulhu
7,510
751
30
3
1
202,870
4
L
Mercury
7,737
774
30
3
0
237,860
2
W
Loki
7,973
797
41
4
5
215,347
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role