Player Matchup

Baron Samedi
Baron Samedi
Diamond IV
Caapssss
Baron Samedi
Diamond IV
Level 160
God Stats
11W - 4L
1,633 SR
Queue Stats
12W - 4L
2,457 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 160
1,633 SR
2,457 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 86
1,472 SR
2,012 MMR
Chronos
Chronos
Platinum III
DreamHacks101
Chronos
Platinum III
Level 86
God Stats
6W - 10L
1,472 SR
Queue Stats
35W - 32L
2,012 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Caapssss
Baron Samedi
16
5 / 0 / 0
10,370
1,037
15,645
12,618
10,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
KaliAnhurBakasuraUllrVamana

VS

Bans
Ah Muzen CabHadesBellonaHou YiHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
13
0 / 5 / 0
7,543
754
6,273
17,247
12,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
5
Kills
0
0
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Caapssss
Baron Samedi
5
0
0
5
L
Chronos
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,645
Damage
6,273
12,618
Taken
17,247
10,624
Mitigated
12,928
7,880
Healing
2,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Caapssss
Baron Samedi
15,645
2,062
0
7,880
12,618
10,624
723
5,674
6,944
65,410
0
L
Chronos
6,273
2,181
0
2,426
17,247
12,928
0
15,667
1,580
33,043
2,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,370
Gold Earned
7,543
118
Minions Killed
80
7
Camps Cleared
1
179,036
Distance Traveled
197,946
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,370
1,037
118
12
7
179,036
3
L
Chronos
7,543
754
80
8
1
197,946
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role