Player Matchup

Tyr
Tyr
DrTouka
Tyr
Level 104
God Stats
3W - 4L
1,500 SR
Queue Stats
208W - 294L
1,368 Elo+
Party 2
Hou Yi
Hou Yi
ScrapXkilla89
Hou Yi
Level 141
God Stats
24W - 44L
1,516 SR
Queue Stats
377W - 522L
1,492 Elo+
Solo
Merlin
Merlin
hypnoticsteak68
Merlin
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 128L
1,288 Elo+
Party 2
Team Averages
Level 87
1,505 SR
1,383 Elo+

VS

Team Averages
Level 81
1,344 SR
1,450 Elo+
Izanami
Izanami
DangerousGames24
Izanami
Level 17
God Stats
6W - 6L
1,316 SR
Queue Stats
43W - 54L
1,335 Elo+
Party 1
Jormungandr
Jormungandr
KingDredd96
Jormungandr
Level 101
God Stats
3W - 2L
1,500 SR
Queue Stats
176W - 188L
1,484 Elo+
Solo
Tiamat
Tiamat
ZasamaeI
Tiamat
Level 124
God Stats
0W - 3L
1,216 SR
Queue Stats
91W - 110L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
18
13 / 1 / 2
13,224
778
19,190
19,148
18,182
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
3 / 5 / 7
11,355
668
16,406
14,580
6,905
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 1 / 8
10,863
639
7,551
12,071
5,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 2
9,926
584
8,295
13,971
6,100
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jormungandr
KingDredd96
Jormungandr
16
4 / 3 / 2
11,229
661
8,322
17,340
24,108
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
ZasamaeI
Tiamat
15
1 / 7 / 4
10,155
597
14,173
17,760
12,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
16
Kills
7
7
Deaths
16
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
6
2
0.5
W
Tyr
13
1
2
14
L
Jormungandr
KingDredd96
Jormungandr
4
3
2
1.67
W
3
5
7
1.3
L
Tiamat
ZasamaeI
Tiamat
1
7
4
0.43
W
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,147
Damage
30,790
45,799
Taken
49,071
30,414
Mitigated
42,295
11,900
Healing
5,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,295
6,908
0
864
13,971
6,100
0
1,528
12,443
0
24,186
W
Tyr
19,190
2,456
0
4,092
19,148
18,182
494
8,736
9,944
0
44,334
L
Jormungandr
KingDredd96
Jormungandr
8,322
2,092
0
1,009
17,340
24,108
0
4,472
12,868
38,149
0
W
16,406
8,352
490
3,154
14,580
6,905
2,041
6,571
7,643
0
59,889
L
Tiamat
ZasamaeI
Tiamat
14,173
1,369
87
3,145
17,760
12,087
0
2,228
15,532
40,324
0
W
7,551
645
0
4,164
12,071
5,327
0
6,247
5,532
36,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,442
Gold Earned
31,310
186
Minions Killed
162
7
Camps Cleared
6
910,670
Distance Traveled
856,188
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,926
584
45
3
3
279,226
0
W
Tyr
13,224
778
55
3
1
349,302
0
L
Jormungandr
11,229
661
55
3
0
290,197
4
W
Hou Yi
11,355
668
68
4
3
277,296
2
L
Tiamat
10,155
597
62
4
3
286,765
3
W
Merlin
10,863
639
63
4
3
284,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role