Player Matchup

King Arthur
King Arthur
Banto7829
King Arthur
Level 105
God Stats
7W - 4L
1,650 SR
Queue Stats
195W - 229L
1,458 Elo+
Party 1
He Bo
He Bo
Nuksevz
He Bo
Level 48
God Stats
21W - 26L
1,465 SR
Queue Stats
118W - 149L
1,435 Elo+
Party 3
Sol
Sol
OPpeakfiction
Sol
Level 108
God Stats
6W - 2L
1,470 SR
Queue Stats
241W - 280L
1,461 Elo+
Party 1
Bacchus
Bacchus
UncleRuggs
Bacchus
Level 13
God Stats
5W - 2L
1,902 SR
Queue Stats
22W - 18L
1,524 Elo+
Party 1
Nemesis
Nemesis
sy master kill
Nemesis
Level 93
God Stats
6W - 10L
1,341 SR
Queue Stats
187W - 219L
1,445 Elo+
Party 3
Team Averages
Level 73
1,565 SR
1,465 Elo+

VS

Team Averages
Level 81
1,501 SR
1,413 Elo+
Shiva
Shiva
 
Shiva
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
 
Ganesha
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
KingTylererer
Heimdallr
Level 12
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 6L
1,284 Elo+
Party 2
Bakasura
Bakasura
OzzoCozzo
Bakasura
Level 36
God Stats
10W - 2L
1,500 SR
Queue Stats
106W - 98L
1,499 Elo+
Solo
Hera
Hera
sirfapsalot3
Hera
Level 120
God Stats
2W - 1L
1,503 SR
Queue Stats
33W - 40L
1,284 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Banto7829
King Arthur
16
2 / 8 / 1
10,204
510
12,358
24,158
20,648
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

He Bo
Nuksevz
He Bo
14
1 / 2 / 0
8,702
435
8,428
10,632
4,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
5 / 4 / 0
10,581
529
16,380
22,110
8,869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
UncleRuggs
Bacchus
13
0 / 4 / 4
8,320
416
5,882
21,384
23,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 3 / 2
8,373
419
9,793
17,584
6,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
18
6 / 1 / 4
11,209
560
18,156
21,951
17,742
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
 
Ganesha
14
0 / 1 / 9
9,382
469
3,735
13,597
15,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
KingTylererer
Heimdallr
17
5 / 4 / 2
10,533
527
14,583
15,195
7,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
OzzoCozzo
Bakasura
17
6 / 1 / 6
10,685
534
15,636
18,831
9,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
4 / 2 / 3
10,059
503
17,696
12,144
6,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
9
Kills
21
21
Deaths
9
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
6
1
4
8
W
Ganesha
 
Ganesha
0
1
9
4.5
L
King Arthur
Banto7829
King Arthur
2
8
1
0.31
W
Heimdallr
KingTylererer
Heimdallr
5
4
2
1.5
L
He Bo
Nuksevz
He Bo
1
2
0
0.5
L
5
4
0
1.25
W
Bakasura
OzzoCozzo
Bakasura
6
1
6
9
L
Bacchus
UncleRuggs
Bacchus
0
4
4
0.5
W
4
2
3
2.75
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,841
Damage
69,806
95,868
Taken
81,718
64,495
Mitigated
56,263
25,679
Healing
22,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
18,156
6,584
850
8,799
21,951
17,742
162
1,443
20,508
0
81,518
W
Ganesha
 
Ganesha
3,735
867
591
4,224
13,597
15,239
324
5,722
7,875
30,648
0
L
King Arthur
Banto7829
King Arthur
12,358
1,405
0
8,375
24,158
20,648
0
2,215
20,722
0
83,385
W
Heimdallr
KingTylererer
Heimdallr
14,583
6,180
0
2,396
15,195
7,164
2,616
10,943
4,252
0
75,358
L
He Bo
Nuksevz
He Bo
8,428
0
0
1,126
10,632
4,173
0
5,515
4,129
54,652
0
L
16,380
8,159
0
11,066
22,110
8,869
1,004
2,214
19,132
103,488
0
W
Bakasura
OzzoCozzo
Bakasura
15,636
10,016
0
3,693
18,831
9,798
0
5,744
13,087
0
68,819
L
Bacchus
UncleRuggs
Bacchus
5,882
639
10
4,057
21,384
23,937
0
8,892
12,046
36,086
0
W
17,696
4,854
0
2,200
12,144
6,320
672
6,838
5,306
74,340
0
L
9,793
5,190
0
1,045
17,584
6,868
0
2,595
13,655
0
83,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,180
Gold Earned
51,868
588
Minions Killed
547
0
Camps Cleared
0
1,948,079
Distance Traveled
1,973,581
15
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
11,209
560
137
7
0
384,340
6
W
Ganesha
9,382
469
10
1
0
390,562
8
L
King Arthur
10,204
510
152
8
0
343,833
4
W
Heimdallr
10,533
527
150
8
0
355,461
5
L
He Bo
8,702
435
114
6
0
321,393
0
L
Sol
10,581
529
173
9
0
453,493
2
W
Bakasura
10,685
534
132
7
0
448,204
6
L
Bacchus
8,320
416
43
2
0
388,837
6
W
Hera
10,059
503
118
6
0
395,014
4
L
Nemesis
8,373
419
106
5
0
440,523
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role