Player Matchup

Hun Batz
Hun Batz
Silver IV
 
Hun Batz
Silver IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Silver V
ButtGoblin69
Rama
Silver V
Level 68
God Stats
10W - 10L
1,835 SR
Queue Stats
369W - 388L
516 MMR
Solo
Amaterasu
Amaterasu
Silver III
Leprous7
Amaterasu
Silver III
Level 149
God Stats
3W - 5L
1,520 SR
Queue Stats
57W - 71L
901 MMR
Party 1
Kuzenbo
Kuzenbo
Silver IV
Si0z
Kuzenbo
Silver IV
Level 67
God Stats
2W - 0L
1,629 SR
Queue Stats
13W - 20L
1,124 MMR
Solo
Hel
Hel
Silver I
fgtftw
Hel
Silver I
Level 128
God Stats
19W - 29L
1,474 SR
Queue Stats
167W - 173L
1,117 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 114
1,592 SR
1,031 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 92
1,550 SR
856 MMR
Arachne
Arachne
Silver I
OriginalJacc
Arachne
Silver I
Level 106
God Stats
56W - 43L
1,637 SR
Queue Stats
157W - 170L
1,187 MMR
Solo
Danzaburou
Danzaburou
Bronze II
R301-abusing
Danzaburou
Bronze II
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 131L
399 MMR
Solo
Ravana
Ravana
Silver II
Rasmin
Ravana
Silver II
Level 97
God Stats
5W - 8L
1,570 SR
Queue Stats
371W - 388L
1,069 MMR
Solo
Khepri
Khepri
Silver IV
deceeding
Khepri
Silver IV
Level 68
God Stats
5W - 4L
1,700 SR
Queue Stats
7W - 11L
1,064 MMR
Solo
Zeus
Zeus
Bronze I
yerkzi
Zeus
Bronze I
Level 103
God Stats
0W - 1L
1,342 SR
Queue Stats
99W - 142L
562 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
19
7 / 1 / 7
13,285
531
16,206
21,152
10,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
0 / 2 / 8
12,938
518
8,648
17,057
7,767
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
Leprous7
Amaterasu
19
3 / 0 / 8
13,933
557
14,890
26,874
24,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kuzenbo
Si0z
Kuzenbo
16
0 / 0 / 11
12,077
483
7,711
14,472
22,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hel
fgtftw
Hel
19
6 / 0 / 7
13,628
545
16,006
16,853
9,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
King ArthurKaliCernunnosAgni

VS

Bans
FreyaUllrMercuryAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
OriginalJacc
Arachne
17
1 / 3 / 0
10,474
419
10,723
26,528
11,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
R301-abusing
Danzaburou
16
1 / 3 / 1
11,076
443
9,229
15,981
7,481
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ravana
Rasmin
Ravana
19
0 / 1 / 0
12,554
502
5,949
8,323
12,380
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Khepri
deceeding
Khepri
14
1 / 1 / 1
9,880
395
6,207
11,950
15,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zeus
yerkzi
Zeus
14
0 / 8 / 1
9,821
393
19,200
20,514
10,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
6
16
Kills
3
3
Deaths
16
41
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
7
1
7
10.5
W
0
2
8
2
W
Amaterasu
Leprous7
Amaterasu
3
0
8
7
L
Arachne
OriginalJacc
Arachne
1
3
0
0.33
L
Danzaburou
R301-abusing
Danzaburou
1
3
1
0.5
L
Ravana
Rasmin
Ravana
0
1
0
0
W
Kuzenbo
Si0z
Kuzenbo
0
0
11
5.5
L
Khepri
deceeding
Khepri
1
1
1
1.5
W
Hel
fgtftw
Hel
6
0
7
9.5
L
Zeus
yerkzi
Zeus
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,461
Damage
51,308
96,408
Taken
83,296
74,951
Mitigated
57,843
65,596
Healing
18,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
16,206
5,443
0
8,470
21,152
10,065
1,632
7,087
14,065
0
103,051
W
8,648
6,009
0
9,643
17,057
7,767
6,431
3,106
13,951
0
125,186
W
Amaterasu
Leprous7
Amaterasu
14,890
7,233
0
13,993
26,874
24,577
2,148
7,932
18,942
0
112,537
L
Arachne
OriginalJacc
Arachne
10,723
7,087
0
7,590
26,528
11,916
0
7,653
18,875
0
111,043
L
Danzaburou
R301-abusing
Danzaburou
9,229
3,913
0
5,499
15,981
7,481
1,494
5,770
10,211
0
103,055
L
Ravana
Rasmin
Ravana
5,949
1,382
205
3,457
8,323
12,380
0
1,932
6,391
0
102,052
W
Kuzenbo
Si0z
Kuzenbo
7,711
2,697
0
3,970
14,472
22,670
488
5,582
8,890
31,990
0
L
Khepri
deceeding
Khepri
6,207
531
0
1,716
11,950
15,768
0
4,423
7,527
26,043
0
W
Hel
fgtftw
Hel
16,006
903
17,158
12,362
16,853
9,872
432
7,012
9,841
120,967
0
L
Zeus
yerkzi
Zeus
19,200
1,995
0
115
20,514
10,298
1,123
4,601
15,913
78,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,861
Gold Earned
53,805
743
Minions Killed
672
0
Camps Cleared
0
2,680,796
Distance Traveled
2,367,972
63
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
13,285
531
141
6
0
566,868
7
W
Rama
12,938
518
170
7
0
378,043
1
W
Amaterasu
13,933
557
210
8
0
561,444
13
L
Arachne
10,474
419
144
6
0
555,374
10
L
Danzaburou
11,076
443
151
6
0
416,029
12
L
Ravana
12,554
502
229
9
0
481,952
10
W
Kuzenbo
12,077
483
45
2
0
572,377
26
L
Khepri
9,880
395
33
1
0
517,260
7
W
Hel
13,628
545
177
7
0
602,064
16
L
Zeus
9,821
393
115
5
0
397,357
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role