Player Matchup

Nemesis
Nemesis
Cerio Killa
Nemesis
Level 106
God Stats
0W - 1L
1,709 SR
Queue Stats
0W - 6L
1,044 Elo+
Party 1
The Morrigan
The Morrigan
Jax Killa6493
The Morrigan
Level 83
God Stats
0W - 1L
1,659 SR
Queue Stats
1W - 10L
1,145 Elo+
Party 1
Izanami
Izanami
NyeTheQueen527
Izanami
Level 5
God Stats
0W - 2L
1,289 SR
Queue Stats
0W - 3L
1,104 Elo+
Party 1
Scylla
Scylla
YoBATESY
Scylla
Level 7
God Stats
0W - 2L
1,320 SR
Queue Stats
0W - 3L
1,104 Elo+
Party 1
Terra
Terra
you_posted_monky
Terra
Level 64
God Stats
7W - 11L
1,489 SR
Queue Stats
100W - 143L
1,454 Elo+
Solo
Team Averages
Level 53
1,493 SR
1,170 Elo+

VS

Team Averages
Level 87
1,406 SR
1,533 Elo+
Cthulhu
Cthulhu
HTR_Unicorns
Cthulhu
Level 103
God Stats
4W - 2L
1,416 SR
Queue Stats
35W - 30L
1,521 Elo+
Party 3
Jing Wei
Jing Wei
KnHayabusa
Jing Wei
Level 146
God Stats
190W - 193L
1,483 SR
Queue Stats
238W - 277L
1,385 Elo+
Solo
Poseidon
Poseidon
Limînhào
Poseidon
Level 21
God Stats
3W - 0L
1,284 SR
Queue Stats
23W - 10L
1,796 Elo+
Party 2
Tyr
Tyr
Lord_Headass_B
Tyr
Level 59
God Stats
14W - 14L
1,346 SR
Queue Stats
51W - 53L
1,465 Elo+
Party 3
Ravana
Ravana
XannxxuS
Ravana
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cerio Killa
Nemesis
18
3 / 8 / 0
10,840
723
7,520
21,188
11,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Morrigan
Jax Killa6493
The Morrigan
16
0 / 10 / 1
9,373
625
4,274
16,260
7,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
0 / 11 / 0
8,318
555
4,033
16,840
6,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Scylla
YoBATESY
Scylla
15
0 / 9 / 0
9,049
603
6,112
17,658
6,211
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
0 / 6 / 0
9,301
620
3,756
22,528
21,518
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HTR_Unicorns
Cthulhu
19
3 / 0 / 25
11,744
783
13,509
17,627
23,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
KnHayabusa
Jing Wei
19
3 / 0 / 10
12,006
800
6,477
7,987
3,900
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poseidon
Limînhào
Poseidon
20
17 / 1 / 10
13,583
906
27,911
12,112
5,857
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

19
8 / 0 / 11
11,861
791
12,006
9,763
11,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Ravana
XannxxuS
Ravana
20
13 / 2 / 17
13,121
875
24,158
14,284
17,509
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
117
3
Kills
44
44
Deaths
3
1
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Cerio Killa
Nemesis
3
8
0
0.38
W
Cthulhu
HTR_Unicorns
Cthulhu
3
0
25
15.5
L
The Morrigan
Jax Killa6493
The Morrigan
0
10
1
0.05
W
Jing Wei
KnHayabusa
Jing Wei
3
0
10
8
W
Poseidon
Limînhào
Poseidon
17
1
10
22
W
8
0
11
13.5
L
0
11
0
0
W
Ravana
XannxxuS
Ravana
13
2
17
10.75
L
Scylla
YoBATESY
Scylla
0
9
0
0
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,695
Damage
84,061
94,474
Taken
61,773
52,976
Mitigated
62,332
11,144
Healing
18,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Cerio Killa
Nemesis
7,520
3,596
0
3,997
21,188
11,064
0
7,866
12,789
0
27,600
W
Cthulhu
HTR_Unicorns
Cthulhu
13,509
747
281
2,971
17,627
23,575
282
5,423
12,163
34,341
0
L
The Morrigan
Jax Killa6493
The Morrigan
4,274
605
0
20
16,260
7,524
0
5,178
10,585
35,879
764
W
Jing Wei
KnHayabusa
Jing Wei
6,477
4,265
0
3,080
7,987
3,900
3,781
1,014
6,973
0
69,619
W
Poseidon
Limînhào
Poseidon
27,911
5,022
0
2,591
12,112
5,857
630
1,857
10,255
76,649
0
W
12,006
2,323
0
3,323
9,763
11,491
990
3,225
6,538
0
28,746
L
4,033
2,662
0
256
16,840
6,659
0
6,825
9,467
0
7,751
W
Ravana
XannxxuS
Ravana
24,158
7,622
0
6,142
14,284
17,509
377
2,295
11,871
0
59,895
L
Scylla
YoBATESY
Scylla
6,112
2,047
0
1,488
17,658
6,211
0
8,394
8,850
23,939
0
L
3,756
493
1,470
3,913
22,528
21,518
0
11,138
10,307
14,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,881
Gold Earned
62,315
171
Minions Killed
339
0
Camps Cleared
0
1,117,753
Distance Traveled
1,676,590
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,840
723
54
4
0
263,389
0
W
Cthulhu
11,744
783
46
3
0
343,965
0
L
The Morrigan
9,373
625
61
4
0
233,430
0
W
Jing Wei
12,006
800
92
6
0
266,183
5
W
Poseidon
13,583
906
92
6
0
344,539
3
W
Tyr
11,861
791
37
2
0
341,992
1
L
Izanami
8,318
555
6
0
0
139,741
0
W
Ravana
13,121
875
72
5
0
379,911
3
L
Scylla
9,049
603
41
3
0
187,106
0
L
Terra
9,301
620
9
1
0
294,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role