Player Matchup

Danzaburou
Danzaburou
Ballsout52
Danzaburou
Level 28
God Stats
7W - 0L
1,500 SR
Queue Stats
85W - 72L
1,419 Elo+
Party 1
Chang'e
Chang'e
Djdaman621
Chang'e
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,551 Elo+
Party 1
Chaac
Chaac
SmokinBongAllDay
Chaac
Level 85
God Stats
2W - 1L
1,254 SR
Queue Stats
322W - 324L
1,426 Elo+
Solo
Fenrir
Fenrir
UwUminitaUwU
Fenrir
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 24L
1,545 Elo+
Party 2
Artio
Artio
pacmare
Artio
Level 128
God Stats
5W - 6L
1,385 SR
Queue Stats
367W - 279L
1,511 Elo+
Party 2
Team Averages
Level 74
1,428 SR
1,490 Elo+

VS

Team Averages
Level 64
1,497 SR
1,523 Elo+
Chaac
Chaac
 
Chaac
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
BenTheBaguette
Artemis
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,696 Elo+
Party 3
Athena
Athena
SemtexCrazyCz
Athena
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 17L
1,614 Elo+
Party 3
Discordia
Discordia
VoodooHoodoo29
Discordia
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,303 Elo+
Party 3
Chang'e
Chang'e
ukulelebearhugs
Chang'e
Level 64
God Stats
0W - 1L
1,484 SR
Queue Stats
14W - 11L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ballsout52
Danzaburou
20
5 / 1 / 16
11,645
728
23,373
14,801
9,865
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chang'e
Djdaman621
Chang'e
20
9 / 1 / 14
12,646
790
27,726
22,860
13,564
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 6 / 15
10,326
645
21,202
32,383
41,795
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Fenrir
18
9 / 8 / 6
12,161
760
14,288
22,238
20,149
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Artio
pacmare
Artio
17
2 / 4 / 17
11,436
715
9,247
30,531
39,453
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
19
1 / 3 / 16
10,806
675
18,914
26,730
40,868
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mace

Mace

+10
Physical Power

19
7 / 4 / 12
11,486
718
28,750
16,723
10,056
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
6 / 5 / 12
12,157
760
10,851
26,856
38,520
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
VoodooHoodoo29
Discordia
15
2 / 9 / 15
9,827
614
14,854
17,791
9,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
4 / 6 / 11
10,408
651
11,707
17,610
9,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
86
26
Kills
20
20
Deaths
27
68
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
3
16
3
W
Danzaburou
Ballsout52
Danzaburou
5
1
16
13
L
7
4
12
3.25
W
Chang'e
Djdaman621
Chang'e
9
1
14
16
L
6
5
12
2.4
W
1
6
15
1.42
W
Fenrir
9
8
6
1.5
L
Discordia
VoodooHoodoo29
Discordia
2
9
15
1.06
W
Artio
pacmare
Artio
2
4
17
2.63
L
4
6
11
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,836
Damage
85,076
122,813
Taken
105,710
124,826
Mitigated
108,185
59,288
Healing
35,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
18,914
1,655
1,046
13,426
26,730
40,868
0
8,522
18,208
0
42,204
W
Danzaburou
Ballsout52
Danzaburou
23,373
9,643
324
4,043
14,801
9,865
5,142
5,935
8,866
0
49,561
L
28,750
12,726
10
3,475
16,723
10,056
1,627
5,355
11,368
0
47,602
W
Chang'e
Djdaman621
Chang'e
27,726
2,313
12,504
10,158
22,860
13,564
1,596
6,688
16,172
53,097
0
L
10,851
3,161
2,498
5,208
26,856
38,520
155
10,719
16,137
16,145
0
W
21,202
2,141
3,206
6,856
32,383
41,795
656
9,484
22,899
0
36,139
W
Fenrir
14,288
2,615
1,618
2,550
22,238
20,149
0
8,922
13,316
0
22,839
L
Discordia
VoodooHoodoo29
Discordia
14,854
2,511
498
1,395
17,791
9,229
191
6,377
11,414
27,909
0
W
Artio
pacmare
Artio
9,247
1,164
8,441
9,588
30,531
39,453
264
6,383
24,148
16,437
0
L
11,707
2,106
4,219
4,212
17,610
9,512
18
6,000
11,610
19,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,214
Gold Earned
54,684
154
Minions Killed
171
0
Camps Cleared
0
1,471,370
Distance Traveled
1,289,347
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,806
675
46
3
0
295,336
1
W
Danzaburou
11,645
728
44
3
0
275,921
0
L
Artemis
11,486
718
58
4
0
254,692
0
W
Chang'e
12,646
790
54
3
0
316,330
4
L
Athena
12,157
760
10
1
0
249,108
0
W
Chaac
10,326
645
32
2
0
286,899
1
W
Fenrir
12,161
760
13
1
0
266,160
1
L
Discordia
9,827
614
27
2
0
237,057
0
W
Artio
11,436
715
11
1
0
326,060
0
L
Chang'e
10,408
651
30
2
0
253,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role