Player Matchup

Sol
Sol
GeT X Droped
Sol
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 9L
1,582 Elo+
Solo
Bacchus
Bacchus
IvanRaiden687
Bacchus
Level 108
God Stats
19W - 19L
1,720 SR
Queue Stats
479W - 620L
1,362 Elo+
Party 1
Lancelot
Lancelot
Kurama_Inuzuka
Lancelot
Level 18
God Stats
6W - 5L
1,500 SR
Queue Stats
296W - 391L
1,150 Elo+
Party 1
Raijin
Raijin
RongNi94
Raijin
Level 24
God Stats
0W - 2L
1,279 SR
Queue Stats
12W - 9L
1,384 Elo+
Solo
Janus
Janus
SelinaVamp
Janus
Level 16
God Stats
2W - 7L
1,263 SR
Queue Stats
272W - 376L
1,136 Elo+
Party 1
Team Averages
Level 62
1,452 SR
1,323 Elo+

VS

Team Averages
Level 102
1,605 SR
1,440 Elo+
Serqet
Serqet
Old-Man-Panda
Serqet
Level 129
God Stats
8W - 5L
1,523 SR
Queue Stats
113W - 138L
1,422 Elo+
Party 2
Chaac
Chaac
PUNKD686
Chaac
Level 127
God Stats
5W - 4L
1,693 SR
Queue Stats
294W - 318L
1,413 Elo+
Solo
Baba Yaga
Baba Yaga
SirLonster
Baba Yaga
Level 85
God Stats
2W - 0L
1,685 SR
Queue Stats
102W - 103L
1,407 Elo+
Party 2
Susano
Susano
StrongWarehouse
Susano
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 18L
1,500 Elo+
Solo
Nox
Nox
cologuy
Nox
Level 125
God Stats
7W - 5L
1,626 SR
Queue Stats
215W - 237L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 1 / 3
10,297
686
14,057
13,952
6,935
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
15
3 / 6 / 3
9,600
640
9,306
21,982
31,197
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lancelot
13
2 / 7 / 3
8,904
594
8,155
16,051
8,316
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
RongNi94
Raijin
19
2 / 6 / 5
10,764
718
17,563
16,910
9,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Janus
14
0 / 4 / 4
9,442
629
6,930
11,109
8,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 1 / 14
11,557
770
12,793
25,280
19,770
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chaac
PUNKD686
Chaac
19
5 / 2 / 12
11,256
750
26,078
18,475
14,734
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Baba Yaga
SirLonster
Baba Yaga
17
5 / 3 / 9
11,063
738
15,410
13,053
5,725
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
1 / 2 / 8
9,592
639
6,528
7,620
3,240
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Nox
18
5 / 2 / 13
11,144
743
9,748
8,734
4,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
80
9
Kills
24
24
Deaths
10
18
Assists
56
Player
Kills
Deaths
Assists
KDA
L
2
1
3
3.5
L
Bacchus
3
6
3
0.75
L
Lancelot
2
7
3
0.5
W
8
1
14
15
W
Chaac
PUNKD686
Chaac
5
2
12
5.5
L
Raijin
RongNi94
Raijin
2
6
5
0.75
L
Janus
0
4
4
0.5
W
Baba Yaga
SirLonster
Baba Yaga
5
3
9
3.17
W
1
2
8
2.5
W
Nox
5
2
13
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,011
Damage
70,557
80,004
Taken
73,162
64,186
Mitigated
47,587
18,825
Healing
39,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,057
2,596
1,009
7,109
13,952
6,935
180
3,767
9,745
30,839
0
L
Bacchus
9,306
1,177
1,611
1,183
21,982
31,197
0
5,880
15,894
16,116
0
L
Lancelot
8,155
1,023
1,713
1,037
16,051
8,316
572
5,265
10,786
0
13,285
W
12,793
2,298
2,384
12,466
25,280
19,770
1,083
15,871
9,409
0
15,266
W
Chaac
PUNKD686
Chaac
26,078
3,585
2,477
9,790
18,475
14,734
1,302
12,449
6,026
0
47,896
L
Raijin
RongNi94
Raijin
17,563
1,817
1,566
2,786
16,910
9,024
509
6,130
9,889
39,915
0
L
Janus
6,930
681
0
811
11,109
8,714
616
4,116
6,993
11,352
0
W
Baba Yaga
SirLonster
Baba Yaga
15,410
359
3,752
4,124
13,053
5,725
771
7,552
5,501
26,569
0
W
6,528
1,198
62
251
7,620
3,240
1,126
5,836
1,784
0
16,824
W
Nox
9,748
704
2,048
2,155
8,734
4,118
2,392
6,148
2,586
27,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,007
Gold Earned
54,612
129
Minions Killed
153
0
Camps Cleared
0
1,307,286
Distance Traveled
1,544,501
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,297
686
38
3
0
284,500
1
L
Bacchus
9,600
640
15
1
0
246,847
0
L
Lancelot
8,904
594
10
1
0
299,037
0
W
Serqet
11,557
770
10
1
0
340,415
0
W
Chaac
11,256
750
42
3
0
337,023
0
L
Raijin
10,764
718
45
3
0
243,732
0
L
Janus
9,442
629
21
1
0
233,170
0
W
Baba Yaga
11,063
738
23
2
0
316,231
0
W
Susano
9,592
639
28
2
0
252,448
0
W
Nox
11,144
743
50
3
0
298,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role