Player Matchup

Danzaburou
Danzaburou
ISMAIARGAMER333
Danzaburou
Level 105
God Stats
18W - 16L
1,671 SR
Queue Stats
249W - 359L
1,339 Elo+
Solo
Baron Samedi
Baron Samedi
XxRouge98xX4458
Baron Samedi
Level 67
God Stats
2W - 4L
1,500 SR
Queue Stats
16W - 34L
1,264 Elo+
Party 2
Bacchus
Bacchus
ahp04
Bacchus
Level 60
God Stats
3W - 8L
1,278 SR
Queue Stats
33W - 51L
1,358 Elo+
Party 2
Team Averages
Level 77
1,483 SR
1,320 Elo+

VS

Team Averages
Level 66
1,462 SR
1,370 Elo+
Xing Tian
Xing Tian
QuasarKevbot
Xing Tian
Level 28
God Stats
3W - 4L
1,163 SR
Queue Stats
64W - 109L
1,295 Elo+
Party 1
Nox
Nox
SilentCr0w
Nox
Level 46
God Stats
24W - 25L
1,466 SR
Queue Stats
86W - 146L
1,308 Elo+
Party 1
Jing Wei
Jing Wei
Stabbers
Jing Wei
Level 123
God Stats
2W - 0L
1,757 SR
Queue Stats
18W - 16L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ISMAIARGAMER333
Danzaburou
10
0 / 4 / 0
7,857
561
7,208
10,184
4,313
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
XxRouge98xX4458
Baron Samedi
13
0 / 4 / 1
8,680
620
8,823
11,826
6,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
ahp04
Bacchus
13
1 / 2 / 0
9,657
690
6,694
14,209
17,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
QuasarKevbot
Xing Tian
14
1 / 0 / 6
10,230
731
3,516
10,871
12,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
2 / 0 / 5
9,391
671
10,949
4,954
2,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Stabbers
Jing Wei
16
7 / 1 / 2
10,444
746
14,417
12,519
6,112
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
23
1
Kills
10
10
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ISMAIARGAMER333
Danzaburou
0
4
0
0
W
Xing Tian
QuasarKevbot
Xing Tian
1
0
6
4
W
2
0
5
4.5
W
Jing Wei
Stabbers
Jing Wei
7
1
2
8
L
Baron Samedi
XxRouge98xX4458
Baron Samedi
0
4
1
0.13
L
Bacchus
ahp04
Bacchus
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,725
Damage
28,882
36,219
Taken
28,344
28,392
Mitigated
21,371
7,346
Healing
6,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ISMAIARGAMER333
Danzaburou
7,208
1,224
0
1,452
10,184
4,313
0
3,759
6,425
0
21,501
W
Xing Tian
QuasarKevbot
Xing Tian
3,516
359
0
1,779
10,871
12,750
199
7,104
3,767
10,373
0
W
10,949
405
0
503
4,954
2,509
605
3,084
1,870
36,538
0
W
Jing Wei
Stabbers
Jing Wei
14,417
12,324
0
4,565
12,519
6,112
878
5,932
6,587
0
60,487
L
Baron Samedi
XxRouge98xX4458
Baron Samedi
8,823
659
814
2,060
11,826
6,447
0
4,611
7,215
31,694
0
L
Bacchus
ahp04
Bacchus
6,694
1,271
79
2,941
14,209
17,632
0
6,391
7,818
21,858
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,194
Gold Earned
30,065
128
Minions Killed
173
3
Camps Cleared
8
777,396
Distance Traveled
801,493
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,857
561
41
3
0
260,108
5
W
Xing Tian
10,230
731
16
1
1
271,124
2
W
Nox
9,391
671
62
4
4
270,172
5
W
Jing Wei
10,444
746
95
7
3
260,197
2
L
Baron Samedi
8,680
620
58
4
1
240,864
6
L
Bacchus
9,657
690
29
2
2
276,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role