Player Matchup

Hun Batz
Hun Batz
Qwik_Shot15
Hun Batz
Level 152
God Stats
3W - 1L
1,379 SR
Queue Stats
378W - 315L
1,579 Elo+
Party 2
He Bo
He Bo
bugboykyan
He Bo
Level 159
God Stats
2W - 3L
1,476 SR
Queue Stats
277W - 227L
1,636 Elo+
Party 2
Bellona
Bellona
night hawk10656
Bellona
Level 123
God Stats
1W - 0L
1,368 SR
Queue Stats
45W - 36L
1,573 Elo+
Solo
Team Averages
Level 145
1,408 SR
1,596 Elo+

VS

Team Averages
Level 134
1,652 SR
1,613 Elo+
Kali
Kali
Fluffy_Noob4ever
Kali
Level 121
God Stats
10W - 3L
1,831 SR
Queue Stats
204W - 134L
1,598 Elo+
Party 1
Sun Wukong
Sun Wukong
Tsuke_Kurokami
Sun Wukong
Level 126
God Stats
5W - 2L
1,625 SR
Queue Stats
206W - 134L
1,618 Elo+
Party 1
Scylla
Scylla
VorriJaard
Scylla
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 21L
1,622 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Qwik_Shot15
Hun Batz
16
4 / 2 / 10
12,324
685
13,114
16,326
11,162
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

He Bo
18
10 / 2 / 4
13,424
746
16,873
12,157
5,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 0 / 9
12,074
671
10,025
14,786
16,672
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 2
10,618
590
6,685
12,285
7,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
Tsuke_Kurokami
Sun Wukong
16
2 / 3 / 2
11,582
643
13,269
19,117
16,508
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
VorriJaard
Scylla
16
1 / 8 / 2
11,236
624
6,986
15,101
6,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
16
Kills
4
4
Deaths
16
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
Hun Batz
Qwik_Shot15
Hun Batz
4
2
10
4.5
L
Sun Wukong
Tsuke_Kurokami
Sun Wukong
2
3
2
1
L
Scylla
VorriJaard
Scylla
1
8
2
0.25
W
He Bo
10
2
4
6
W
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,012
Damage
26,940
43,269
Taken
46,503
33,132
Mitigated
29,762
12,598
Healing
5,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,685
3,045
0
1,434
12,285
7,061
0
4,553
7,732
0
26,056
W
Hun Batz
Qwik_Shot15
Hun Batz
13,114
3,746
0
5,573
16,326
11,162
547
2,684
13,642
0
47,612
L
Sun Wukong
Tsuke_Kurokami
Sun Wukong
13,269
2,022
0
4,423
19,117
16,508
0
7,581
11,536
0
40,554
L
Scylla
VorriJaard
Scylla
6,986
600
0
0
15,101
6,193
0
5,492
9,609
46,109
0
W
He Bo
16,873
1,659
0
3,911
12,157
5,298
891
2,711
9,446
55,794
0
W
10,025
3,610
245
2,869
14,786
16,672
832
2,044
12,742
0
51,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,822
Gold Earned
33,436
225
Minions Killed
182
7
Camps Cleared
10
1,034,675
Distance Traveled
911,220
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
10,618
590
45
3
6
323,950
3
W
Hun Batz
12,324
685
56
3
4
327,133
2
L
Sun Wukong
11,582
643
43
2
1
328,372
5
L
Scylla
11,236
624
94
5
3
258,898
1
W
He Bo
13,424
746
79
4
1
346,288
5
W
Bellona
12,074
671
90
5
2
361,254
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role