Player Matchup

Osiris
Osiris
Bronze IV
AthenaLegend
Osiris
Bronze IV
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,461 MMR
Solo
Yu Huang
Yu Huang
Gold V
Destroyah_tyrant
Yu Huang
Gold V
Level 43
God Stats
0W - 2L
1,670 SR
Queue Stats
41W - 37L
1,699 MMR
Party 2
Chernobog
Chernobog
Gold V
Walonn_Vau
Chernobog
Gold V
Level 41
God Stats
0W - 1L
1,731 SR
Queue Stats
28W - 22L
1,699 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 59
1,634 SR
1,620 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 95
1,563 SR
1,660 MMR
Cabrakan
Cabrakan
Gold IV
ThorDUNKu
Cabrakan
Gold IV
Level 89
God Stats
3W - 4L
1,427 SR
Queue Stats
217W - 174L
1,458 MMR
Solo
Janus
Janus
Gold I
Turtle Bros217
Janus
Gold I
Level 106
God Stats
92W - 92L
1,595 SR
Queue Stats
168W - 181L
1,774 MMR
Party 1
Bastet
Bastet
Gold I
VenomThirteenn
Bastet
Gold I
Level 89
God Stats
33W - 17L
1,669 SR
Queue Stats
148W - 161L
1,746 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
11
2 / 6 / 2
8,976
598
7,390
15,538
13,914
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
3 / 4 / 2
10,258
684
11,541
11,426
4,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chernobog
Walonn_Vau
Chernobog
13
1 / 6 / 3
9,323
622
7,030
14,146
5,791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
OlorunBaron SamediZeusAresCupid

VS

Bans
OdinBacchusAtlasKhepriGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
ThorDUNKu
Cabrakan
15
3 / 3 / 12
10,883
726
6,947
16,648
23,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
9 / 2 / 7
11,601
773
16,810
8,632
3,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
4 / 1 / 12
11,191
746
12,932
13,090
7,996
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
47
6
Kills
16
16
Deaths
6
7
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Osiris
2
6
2
0.5
L
3
4
2
1
W
Cabrakan
ThorDUNKu
Cabrakan
3
3
12
3
W
9
2
7
6.25
W
4
1
12
10
L
Chernobog
Walonn_Vau
Chernobog
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,961
Damage
36,689
41,110
Taken
38,370
24,333
Mitigated
35,482
6,933
Healing
13,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
7,390
1,815
463
2,459
15,538
13,914
0
8,888
6,245
0
16,761
L
11,541
541
0
1,948
11,426
4,628
0
6,635
4,453
33,601
0
W
Cabrakan
ThorDUNKu
Cabrakan
6,947
650
0
5,505
16,648
23,900
385
4,645
11,644
20,195
0
W
16,810
1,134
0
1,214
8,632
3,586
1,109
2,229
6,258
57,319
0
W
12,932
3,402
0
6,464
13,090
7,996
1,291
4,285
8,411
0
33,922
L
Chernobog
Walonn_Vau
Chernobog
7,030
3,327
0
2,063
14,146
5,791
0
7,460
6,492
0
31,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,557
Gold Earned
33,675
153
Minions Killed
155
3
Camps Cleared
9
724,180
Distance Traveled
806,690
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,976
598
30
2
0
249,963
5
L
Yu Huang
10,258
684
50
3
2
237,931
4
W
Cabrakan
10,883
726
28
2
0
227,124
1
W
Janus
11,601
773
95
6
4
281,621
0
W
Bastet
11,191
746
32
2
5
297,945
2
L
Chernobog
9,323
622
73
5
1
236,286
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role