Player Matchup

Nemesis
Nemesis
Cuthoolhoo
Nemesis
Level 43
God Stats
11W - 7L
1,590 SR
Queue Stats
69W - 48L
1,625 Elo+
Party 1
Odin
Odin
GarrelDabskn
Odin
Level 65
God Stats
105W - 57L
1,663 SR
Queue Stats
218W - 135L
1,669 Elo+
Party 1
Khepri
Khepri
Jayhak2
Khepri
Level 58
God Stats
2W - 1L
1,516 SR
Queue Stats
184W - 107L
1,632 Elo+
Party 1
Zeus
Zeus
Nick needs beer
Zeus
Level 46
God Stats
42W - 23L
1,647 SR
Queue Stats
200W - 134L
1,602 Elo+
Party 1
Izanami
Izanami
vK0ch3y
Izanami
Level 88
God Stats
42W - 21L
1,653 SR
Queue Stats
289W - 187L
1,627 Elo+
Party 1
Team Averages
Level 60
1,614 SR
1,631 Elo+

VS

Team Averages
Level 87
1,483 SR
1,370 Elo+
Yemoja
Yemoja
ApaluzGtz
Yemoja
Level 17
God Stats
6W - 5L
1,546 SR
Queue Stats
11W - 15L
1,313 Elo+
Party 2
Artemis
Artemis
Pildoritakey
Artemis
Level 135
God Stats
9W - 3L
1,517 SR
Queue Stats
129W - 150L
1,425 Elo+
Party 2
Sun Wukong
Sun Wukong
VS Pastilla
Sun Wukong
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,286 Elo+
Party 2
Loki
Loki
eilan walker t
Loki
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,447 Elo+
Party 2
He Bo
He Bo
goldenrod76
He Bo
Level 148
God Stats
30W - 45L
1,354 SR
Queue Stats
1,508W - 1,652L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cuthoolhoo
Nemesis
18
6 / 0 / 11
11,776
1,071
11,924
14,186
8,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
6 / 0 / 17
13,012
1,183
14,912
11,701
15,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
Jayhak2
Khepri
18
1 / 1 / 18
12,729
1,157
7,478
7,644
12,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
2 / 3 / 14
11,103
1,009
19,203
8,614
4,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
vK0ch3y
Izanami
18
9 / 0 / 10
13,206
1,201
29,475
9,738
5,967
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

285

VS

Team 2 Tickets

126

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ApaluzGtz
Yemoja
15
0 / 5 / 1
9,637
876
1,503
18,243
21,272
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
Pildoritakey
Artemis
16
1 / 4 / 3
11,005
1,000
14,234
19,592
11,776
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
VS Pastilla
Sun Wukong
15
0 / 5 / 1
9,569
870
3,676
15,759
15,871
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
2 / 7 / 2
10,226
930
11,552
19,491
10,836
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 3 / 1
10,265
933
13,953
13,776
6,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
12
24
Kills
4
4
Deaths
24
70
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Yemoja
ApaluzGtz
Yemoja
0
5
1
0.1
W
Nemesis
Cuthoolhoo
Nemesis
6
0
11
11.5
W
6
0
17
14.5
W
Khepri
Jayhak2
Khepri
1
1
18
10
W
2
3
14
3
L
Artemis
Pildoritakey
Artemis
1
4
3
0.63
L
Sun Wukong
VS Pastilla
Sun Wukong
0
5
1
0.1
L
2
7
2
0.43
L
1
3
1
0.5
W
Izanami
vK0ch3y
Izanami
9
0
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,992
Damage
44,918
51,883
Taken
86,861
46,544
Mitigated
66,349
11,366
Healing
11,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
ApaluzGtz
Yemoja
1,503
752
6,921
1,630
18,243
21,272
0
7,478
10,765
6,391
0
W
Nemesis
Cuthoolhoo
Nemesis
11,924
5,082
0
7,273
14,186
8,702
0
3,405
10,781
0
20,091
W
14,912
3,606
0
1,293
11,701
15,076
0
4,446
7,255
0
28,471
W
Khepri
Jayhak2
Khepri
7,478
1,252
0
985
7,644
12,555
0
2,281
5,363
14,797
0
W
19,203
1,882
0
16
8,614
4,244
0
2,349
6,265
41,065
0
L
Artemis
Pildoritakey
Artemis
14,234
8,390
0
2,090
19,592
11,776
0
3,587
16,005
0
50,420
L
Sun Wukong
VS Pastilla
Sun Wukong
3,676
930
0
342
15,759
15,871
0
5,487
10,272
0
11,706
L
11,552
3,027
0
232
19,491
10,836
0
6,132
13,359
0
18,090
L
13,953
750
0
539
13,776
6,594
0
3,997
9,779
32,308
0
W
Izanami
vK0ch3y
Izanami
29,475
23,058
0
1,799
9,738
5,967
0
2,975
6,763
0
67,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,826
Gold Earned
50,702
208
Minions Killed
172
9
Camps Cleared
5
1,085,749
Distance Traveled
909,491
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,637
876
13
1
1
162,799
1
W
Nemesis
11,776
1,071
26
2
1
235,953
0
W
Odin
13,012
1,183
29
3
1
222,104
0
W
Khepri
12,729
1,157
13
1
0
220,130
1
W
Zeus
11,103
1,009
55
5
3
196,184
0
L
Artemis
11,005
1,000
88
8
1
186,946
0
L
Sun Wukong
9,569
870
16
1
1
126,576
0
L
Loki
10,226
930
13
1
0
224,073
0
L
He Bo
10,265
933
42
4
2
209,097
4
W
Izanami
13,206
1,201
85
8
4
211,378
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role