Player Matchup

Skadi
Skadi
Brobiie
Skadi
Level 106
God Stats
2W - 1L
1,309 SR
Queue Stats
186W - 244L
1,433 Elo+
Party 3
Set
Set
Grimiyr
Set
Level 141
God Stats
1W - 1L
1,765 SR
Queue Stats
70W - 59L
1,530 Elo+
Party 2
King Arthur
King Arthur
Karbenamach
King Arthur
Level 118
God Stats
4W - 7L
1,407 SR
Queue Stats
312W - 371L
1,439 Elo+
Party 3
Chang'e
Chang'e
LostNevaFound
Chang'e
Level 103
God Stats
0W - 1L
1,262 SR
Queue Stats
103W - 138L
1,460 Elo+
Party 3
Bacchus
Bacchus
newbonkcity
Bacchus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 56L
1,484 Elo+
Party 2
Team Averages
Level 115
1,449 SR
1,469 Elo+

VS

Team Averages
Level 92
1,522 SR
1,482 Elo+
Ra
Ra
 
Ra
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
 
Thor
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Eastern743
Morgan Le Fay
Level 87
God Stats
5W - 4L
1,500 SR
Queue Stats
87W - 94L
1,476 Elo+
Party 1
Ares
Ares
EvilToaster330
Ares
Level 81
God Stats
25W - 20L
1,512 SR
Queue Stats
81W - 93L
1,470 Elo+
Party 1
Neith
Neith
hexifying
Neith
Level 87
God Stats
4W - 4L
1,600 SR
Queue Stats
85W - 99L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Brobiie
Skadi
12
0 / 4 / 1
7,195
400
4,121
12,443
3,771
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Set
14
5 / 5 / 0
8,731
485
13,346
13,226
6,486
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

King Arthur
Karbenamach
King Arthur
15
2 / 3 / 1
9,150
508
9,619
20,020
15,357
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
12
0 / 3 / 2
7,977
443
2,775
16,870
14,038
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bacchus
newbonkcity
Bacchus
13
3 / 4 / 4
8,438
469
9,930
15,742
10,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
4 / 4 / 6
9,862
548
4,119
12,913
8,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thor
 
Thor
16
4 / 3 / 4
9,763
542
8,296
14,924
7,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
Eastern743
Morgan Le Fay
16
1 / 2 / 2
9,506
528
14,169
13,260
6,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
3 / 0 / 8
9,757
542
11,710
10,496
11,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
hexifying
Neith
17
6 / 1 / 4
10,350
575
12,479
7,094
3,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
10
Kills
18
19
Deaths
10
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
4
6
1.75
W
Thor
 
Thor
4
3
4
2
L
Skadi
Brobiie
Skadi
0
4
1
0.13
W
Morgan Le Fay
Eastern743
Morgan Le Fay
1
2
2
1
W
3
0
8
7
L
Set
5
5
0
1
L
King Arthur
Karbenamach
King Arthur
2
3
1
0.83
L
Chang'e
0
3
2
0.33
W
Neith
hexifying
Neith
6
1
4
8
L
Bacchus
newbonkcity
Bacchus
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,791
Damage
50,773
78,301
Taken
58,687
49,972
Mitigated
38,450
13,743
Healing
18,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
4,119
644
585
2,158
12,913
8,600
0
2,860
10,053
69,894
0
W
Thor
 
Thor
8,296
1,578
0
3,019
14,924
7,660
0
4,815
10,109
0
77,760
L
Skadi
Brobiie
Skadi
4,121
1,799
0
1,468
12,443
3,771
0
1,659
10,784
0
57,499
W
Morgan Le Fay
Eastern743
Morgan Le Fay
14,169
2,755
0
5,734
13,260
6,982
438
1,754
11,506
67,047
0
W
11,710
509
192
3,829
10,496
11,313
0
2,330
8,166
29,917
0
L
Set
13,346
4,646
0
1,851
13,226
6,486
0
5,651
7,575
0
71,179
L
King Arthur
Karbenamach
King Arthur
9,619
938
0
1,959
20,020
15,357
0
12,802
6,401
0
64,597
L
Chang'e
2,775
404
1,161
5,933
16,870
14,038
0
5,230
11,640
43,043
0
W
Neith
hexifying
Neith
12,479
5,388
0
2,916
7,094
3,895
2,878
1,027
6,067
0
99,289
L
Bacchus
newbonkcity
Bacchus
9,930
1,869
0
1,371
15,742
10,320
0
3,760
11,903
61,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,491
Gold Earned
49,238
456
Minions Killed
558
0
Camps Cleared
0
1,643,044
Distance Traveled
1,695,998
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,862
548
127
7
0
345,141
8
W
Thor
9,763
542
111
6
0
362,580
1
L
Skadi
7,195
400
97
5
0
323,118
4
W
Morgan Le Fay
9,506
528
118
7
0
318,183
3
W
Ares
9,757
542
28
2
0
377,225
2
L
Set
8,731
485
96
5
0
316,988
2
L
King Arthur
9,150
508
126
7
0
323,006
3
L
Chang'e
7,977
443
55
3
0
322,391
1
W
Neith
10,350
575
174
10
0
292,869
4
L
Bacchus
8,438
469
82
5
0
357,541
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role