Player Matchup

Mulan
Mulan
DarthVoidz
Mulan
Level 68
God Stats
6W - 3L
1,472 SR
Queue Stats
11W - 17L
1,263 Elo+
Solo
Rama
Rama
Snaidr
Rama
Level 29
God Stats
1W - 0L
1,780 SR
Queue Stats
150W - 75L
1,708 Elo+
Party 1
Poseidon
Poseidon
papu69
Poseidon
Level 107
God Stats
3W - 0L
1,500 SR
Queue Stats
136W - 68L
1,719 Elo+
Party 1
Team Averages
Level 68
1,584 SR
1,564 Elo+

VS

Team Averages
Level 69
1,400 SR
1,381 Elo+
Olorun
Olorun
AmusableCupid15
Olorun
Level 57
God Stats
13W - 17L
1,367 SR
Queue Stats
67W - 137L
1,158 Elo+
Solo
Achilles
Achilles
Shadow12041
Achilles
Level 141
God Stats
3W - 9L
1,334 SR
Queue Stats
102W - 109L
1,540 Elo+
Party 2
Cupid
Cupid
duradal
Cupid
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
19
4 / 4 / 11
13,612
716
17,754
21,406
19,775
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rama
Snaidr
Rama
20
8 / 3 / 12
15,552
819
29,213
20,541
10,998
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Poseidon
papu69
Poseidon
20
11 / 7 / 9
15,370
809
25,632
22,550
7,827
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 8 / 3
12,676
667
12,317
20,793
10,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
Shadow12041
Achilles
17
7 / 10 / 7
13,359
703
18,098
31,873
40,097
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cupid
duradal
Cupid
18
3 / 5 / 6
12,463
656
17,732
30,350
14,980
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
29
23
Kills
13
14
Deaths
23
32
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
8
3
0.56
W
Mulan
4
4
11
2.38
L
Achilles
Shadow12041
Achilles
7
10
7
1.05
W
Rama
Snaidr
Rama
8
3
12
4.67
L
Cupid
duradal
Cupid
3
5
6
1.2
W
Poseidon
papu69
Poseidon
11
7
9
2.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,599
Damage
48,147
64,497
Taken
83,016
38,600
Mitigated
65,911
16,742
Healing
13,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,317
6,318
918
2,795
20,793
10,834
0
5,683
15,110
46,535
5,336
W
Mulan
17,754
990
0
2,420
21,406
19,775
0
3,309
15,679
0
30,522
L
Achilles
Shadow12041
Achilles
18,098
2,747
0
1,798
31,873
40,097
0
7,995
23,878
0
43,737
W
Rama
Snaidr
Rama
29,213
19,976
0
5,613
20,541
10,998
1,677
5,402
15,139
0
91,498
L
Cupid
duradal
Cupid
17,732
10,181
126
8,336
30,350
14,980
0
12,537
17,813
0
58,302
W
Poseidon
papu69
Poseidon
25,632
6,002
0
8,709
22,550
7,827
1,357
2,466
20,084
76,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,534
Gold Earned
38,498
224
Minions Killed
204
9
Camps Cleared
9
1,022,455
Distance Traveled
921,306
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
12,676
667
82
4
3
286,759
0
W
Mulan
13,612
716
28
1
0
359,683
1
L
Achilles
13,359
703
30
2
2
290,127
3
W
Rama
15,552
819
106
6
6
334,493
0
L
Cupid
12,463
656
92
5
4
344,420
1
W
Poseidon
15,370
809
90
5
3
328,279
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role