Player Matchup

Cupid
Cupid
Silver I
 
Cupid
Silver I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Gold IV
 
Ares
Gold IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold IV
AldaircC
King Arthur
Gold IV
Level 108
God Stats
11W - 19L
1,404 SR
Queue Stats
58W - 54L
1,456 MMR
Solo
Mercury
Mercury
Gold II
Erikcee
Mercury
Gold II
Level 145
God Stats
3W - 1L
1,531 SR
Queue Stats
53W - 48L
1,680 MMR
Party 1
Ra
Ra
Bronze V
Mrshroom98
Ra
Bronze V
Level 156
God Stats
1W - 1L
1,127 SR
Queue Stats
33W - 29L
1,454 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 140
1,412 SR
1,518 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 138
1,511 SR
1,454 MMR
Hercules
Hercules
Silver II
Andrus10
Hercules
Silver II
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 14L
1,413 MMR
Solo
Sol
Sol
Gold II
Ezzerland
Sol
Gold II
Level 150
God Stats
0W - 1L
1,525 SR
Queue Stats
42W - 39L
1,482 MMR
Party 2
Geb
Geb
Gold III
TreWillz
Geb
Gold III
Level 160
God Stats
9W - 15L
1,496 SR
Queue Stats
234W - 243L
1,439 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
XLiLChiKenX
Zhong Kui
Bronze III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,446 MMR
Solo
Thanatos
Thanatos
Gold IV
scoobysnaccs420
Thanatos
Gold IV
Level 147
God Stats
1W - 2L
1,536 SR
Queue Stats
37W - 34L
1,491 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
13
1 / 0 / 1
7,794
557
3,823
7,687
3,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ares
 
Ares
12
1 / 1 / 6
7,345
525
3,377
8,543
6,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
AldaircC
King Arthur
15
3 / 0 / 0
8,889
635
6,630
6,940
7,358
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
Erikcee
Mercury
16
13 / 0 / 5
9,594
685
13,536
11,188
4,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
3 / 1 / 11
8,124
580
5,758
6,495
2,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
NemesisFreyaGilgameshAtlas

VS

Bans
IzanamiBakasuraKaliLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Andrus10
Hercules
12
0 / 3 / 0
6,169
441
2,548
9,053
8,849
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 4 / 0
6,732
481
3,405
7,937
3,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 4 / 1
5,660
404
3,939
12,024
8,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
XLiLChiKenX
Zhong Kui
7
0 / 4 / 0
5,206
372
5,196
6,728
4,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
9
1 / 6 / 0
5,905
422
3,853
10,522
5,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
3
21
Kills
2
2
Deaths
21
23
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
1
0
1
1.5
W
Ares
 
Ares
1
1
6
4
W
King Arthur
AldaircC
King Arthur
3
0
0
3
L
Hercules
Andrus10
Hercules
0
3
0
0
W
Mercury
Erikcee
Mercury
13
0
5
15.5
L
1
4
0
0.25
W
3
1
11
8.5
L
0
4
1
0.13
L
Zhong Kui
XLiLChiKenX
Zhong Kui
0
4
0
0
L
Thanatos
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,124
Damage
18,941
40,853
Taken
46,264
24,182
Mitigated
29,769
13,047
Healing
12,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
3,823
1,859
155
4,538
7,687
3,027
1,138
2,257
5,430
0
64,183
W
Ares
 
Ares
3,377
115
0
1,688
8,543
6,409
0
3,356
5,187
19,073
0
W
King Arthur
AldaircC
King Arthur
6,630
1,257
0
1,064
6,940
7,358
72
0
6,940
0
68,711
L
Hercules
Andrus10
Hercules
2,548
537
0
1,785
9,053
8,849
0
627
8,426
0
41,454
W
Mercury
Erikcee
Mercury
13,536
7,000
0
860
11,188
4,692
0
3,978
7,210
0
85,223
L
3,405
711
0
2,130
7,937
3,062
0
1,546
6,391
42,931
6,063
W
5,758
948
1,715
3,027
6,495
2,696
256
2,735
3,760
58,863
0
L
3,939
242
0
1,453
12,024
8,227
0
3,755
8,269
20,980
0
L
Zhong Kui
XLiLChiKenX
Zhong Kui
5,196
518
0
1,100
6,728
4,438
0
1,656
5,072
28,591
0
L
Thanatos
3,853
676
0
5,914
10,522
5,193
0
1,551
8,971
0
28,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,746
Gold Earned
29,672
518
Minions Killed
287
0
Camps Cleared
0
1,427,111
Distance Traveled
1,040,279
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,794
557
118
8
0
225,017
2
W
Ares
7,345
525
37
3
0
285,152
4
W
King Arthur
8,889
635
127
9
0
270,117
7
L
Hercules
6,169
441
72
5
0
239,946
6
W
Mercury
9,594
685
128
9
0
335,850
5
L
Sol
6,732
481
107
8
0
217,262
4
W
Ra
8,124
580
108
8
0
310,975
5
L
Geb
5,660
404
14
1
0
202,577
1
L
Zhong Kui
5,206
372
48
3
0
187,193
3
L
Thanatos
5,905
422
46
3
0
193,301
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role