Player Matchup

Bacchus
Bacchus
Anttranman
Bacchus
Level 84
God Stats
6W - 6L
1,534 SR
Queue Stats
158W - 139L
1,642 Elo+
Party 2
Danzaburou
Danzaburou
Artehk
Danzaburou
Level 148
God Stats
4W - 5L
1,505 SR
Queue Stats
390W - 341L
1,589 Elo+
Party 2
Bellona
Bellona
MegaCuhh
Bellona
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 9L
1,527 Elo+
Party 2
Sylvanus
Sylvanus
Woolotti
Sylvanus
Level 16
God Stats
2W - 0L
1,607 SR
Queue Stats
19W - 13L
1,566 Elo+
Party 2
Agni
Agni
XxMr_Fenix_ARxX
Agni
Level 122
God Stats
1W - 1L
1,565 SR
Queue Stats
61W - 59L
1,509 Elo+
Solo
Team Averages
Level 77
1,542 SR
1,567 Elo+

VS

Team Averages
Level 88
1,511 SR
1,525 Elo+
Kali
Kali
RuthlessCarl
Kali
Level 88
God Stats
3W - 2L
1,721 SR
Queue Stats
294W - 338L
1,548 Elo+
Party 1
Hades
Hades
Sekizo-NightxGuy
Hades
Level 157
God Stats
44W - 29L
1,599 SR
Queue Stats
122W - 109L
1,457 Elo+
Party 1
Artemis
Artemis
Sekizro-NightxPi
Artemis
Level 8
God Stats
1W - 1L
1,712 SR
Queue Stats
11W - 6L
1,689 Elo+
Party 1
Lancelot
Lancelot
Yozora-Riku
Lancelot
Level 122
God Stats
37W - 39L
1,223 SR
Queue Stats
109W - 111L
1,468 Elo+
Party 1
Yemoja
Yemoja
darrington817099
Yemoja
Level 67
God Stats
3W - 11L
1,302 SR
Queue Stats
33W - 54L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Anttranman
Bacchus
14
0 / 3 / 11
9,616
506
5,865
17,234
22,769
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
Artehk
Danzaburou
17
7 / 2 / 0
11,605
611
19,561
13,689
6,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
MegaCuhh
Bellona
14
4 / 3 / 8
9,955
524
10,802
17,197
16,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sylvanus
Woolotti
Sylvanus
17
6 / 1 / 5
11,291
594
15,629
17,806
11,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

15
4 / 7 / 6
9,975
525
13,154
12,279
5,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 4 / 1
9,718
511
15,445
22,741
11,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 4 / 3
8,293
436
8,810
15,774
8,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 4 / 3
7,563
398
6,157
13,833
5,823
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Lancelot
Yozora-Riku
Lancelot
14
2 / 5 / 3
8,598
453
6,315
14,453
7,263
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 4 / 5
8,379
441
4,562
17,430
16,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
30
21
Kills
15
16
Deaths
21
30
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Anttranman
Bacchus
0
3
11
1.83
W
Danzaburou
Artehk
Danzaburou
7
2
0
3.5
W
Bellona
MegaCuhh
Bellona
4
3
8
2.67
L
8
4
1
2.13
L
3
4
3
1.13
L
0
4
3
0.38
W
Sylvanus
Woolotti
Sylvanus
6
1
5
8.5
W
4
7
6
1
L
Lancelot
Yozora-Riku
Lancelot
2
5
3
0.7
L
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,011
Damage
41,289
78,205
Taken
84,231
62,525
Mitigated
50,225
30,183
Healing
17,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Anttranman
Bacchus
5,865
1,037
3,146
5,127
17,234
22,769
64
3,560
13,674
38,147
0
W
Danzaburou
Artehk
Danzaburou
19,561
11,261
0
6,565
13,689
6,698
4,064
745
12,944
0
106,213
W
Bellona
MegaCuhh
Bellona
10,802
4,376
0
3,600
17,197
16,696
823
3,239
13,958
0
59,442
L
15,445
5,365
1
3,142
22,741
11,619
390
7,955
14,786
0
65,842
L
8,810
675
589
5,459
15,774
8,573
0
8,568
7,206
57,628
0
L
6,157
2,844
1
1,884
13,833
5,823
823
2,102
11,731
0
52,054
W
Sylvanus
Woolotti
Sylvanus
15,629
6,202
2,599
8,789
17,806
11,184
2,806
3,657
14,149
80,615
21,793
W
13,154
308
0
357
12,279
5,178
1,452
2,844
9,435
66,195
0
L
Lancelot
Yozora-Riku
Lancelot
6,315
982
0
1,994
14,453
7,263
0
5,324
9,129
0
43,261
L
4,562
1,894
1,615
2,743
17,430
16,947
186
8,570
8,860
19,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,442
Gold Earned
42,551
577
Minions Killed
390
0
Camps Cleared
0
1,684,170
Distance Traveled
1,734,393
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,616
506
44
2
0
330,730
7
W
Danzaburou
11,605
611
155
8
0
330,971
0
W
Bellona
9,955
524
102
5
0
370,671
4
L
Kali
9,718
511
88
5
0
380,781
2
L
Hades
8,293
436
100
5
0
328,685
5
L
Artemis
7,563
398
94
5
0
327,619
3
W
Sylvanus
11,291
594
160
8
0
314,467
0
W
Agni
9,975
525
116
6
0
337,331
4
L
Lancelot
8,598
453
82
4
0
412,251
4
L
Yemoja
8,379
441
26
1
0
285,057
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role