Player Matchup

Hercules
Hercules
 
Hercules
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
BondedPlate3685
Skadi
Level 111
God Stats
9W - 8L
1,761 SR
Queue Stats
410W - 411L
1,535 Elo+
Solo
Vamana
Vamana
Darkx112
Vamana
Level 55
God Stats
5W - 1L
1,986 SR
Queue Stats
57W - 51L
1,523 Elo+
Solo
Ra
Ra
FiniteDruid879
Ra
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 56L
1,463 Elo+
Solo
Raijin
Raijin
Ineex
Raijin
Level 134
God Stats
4W - 8L
1,395 SR
Queue Stats
220W - 217L
1,423 Elo+
Solo
Team Averages
Level 99
1,628 SR
1,489 Elo+

VS

Team Averages
Level 55
1,548 SR
1,511 Elo+
Medusa
Medusa
Asianman105
Medusa
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 38L
1,537 Elo+
Solo
Kumbhakarna
Kumbhakarna
BDCGAINZ
Kumbhakarna
Level 48
God Stats
4W - 2L
1,598 SR
Queue Stats
92W - 33L
1,689 Elo+
Party 1
Lancelot
Lancelot
GangStarTie
Lancelot
Level 41
God Stats
13W - 16L
1,466 SR
Queue Stats
23W - 35L
1,397 Elo+
Party 2
King Arthur
King Arthur
MasterWarriorTF
King Arthur
Level 41
God Stats
16W - 15L
1,546 SR
Queue Stats
59W - 66L
1,446 Elo+
Party 2
Baron Samedi
Baron Samedi
luuwee
Baron Samedi
Level 82
God Stats
13W - 12L
1,628 SR
Queue Stats
258W - 199L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
1 / 1 / 4
9,784
978
7,903
16,730
21,820
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
0 / 3 / 5
9,479
948
13,470
11,321
4,853
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vamana
Darkx112
Vamana
16
2 / 4 / 3
11,138
1,114
9,595
21,056
18,946
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
1 / 9 / 4
9,780
978
17,206
16,284
8,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Raijin
Ineex
Raijin
15
1 / 1 / 4
9,785
979
12,747
7,647
3,231
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

190

VS

Team 2 Tickets

258

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
5 / 2 / 9
11,712
1,171
23,174
11,589
6,931
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kumbhakarna
BDCGAINZ
Kumbhakarna
17
3 / 1 / 14
10,950
1,095
4,579
17,008
29,991
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
GangStarTie
Lancelot
16
2 / 0 / 11
10,550
1,055
13,427
10,496
7,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
MasterWarriorTF
King Arthur
16
5 / 2 / 6
10,740
1,074
16,316
21,397
24,290
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Baron Samedi
luuwee
Baron Samedi
17
3 / 0 / 10
10,314
1,031
12,185
7,648
9,451
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
68
5
Kills
18
18
Deaths
5
20
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
1
4
3
W
Medusa
5
2
9
4.75
W
Kumbhakarna
BDCGAINZ
Kumbhakarna
3
1
14
10
L
0
3
5
0.83
L
Vamana
Darkx112
Vamana
2
4
3
0.88
L
1
9
4
0.33
W
Lancelot
GangStarTie
Lancelot
2
0
11
7.5
L
Raijin
Ineex
Raijin
1
1
4
3
W
King Arthur
MasterWarriorTF
King Arthur
5
2
6
4
W
Baron Samedi
luuwee
Baron Samedi
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,921
Damage
69,681
73,038
Taken
68,138
56,886
Mitigated
77,757
13,567
Healing
13,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,903
1,937
0
3,466
16,730
21,820
0
3,206
13,524
0
13,305
W
Medusa
23,174
12,990
0
4,813
11,589
6,931
0
5,510
6,079
0
46,693
W
Kumbhakarna
BDCGAINZ
Kumbhakarna
4,579
540
0
0
17,008
29,991
0
7,324
9,684
13,786
0
L
13,470
8,251
0
790
11,321
4,853
0
3,947
7,374
0
27,955
L
Vamana
Darkx112
Vamana
9,595
4,443
1,979
4,381
21,056
18,946
0
3,007
18,049
0
23,721
L
17,206
1,788
1,188
705
16,284
8,036
0
5,391
10,893
34,571
0
W
Lancelot
GangStarTie
Lancelot
13,427
1,123
301
2,145
10,496
7,094
0
4,068
6,428
0
35,986
L
Raijin
Ineex
Raijin
12,747
779
244
814
7,647
3,231
0
1,213
6,434
41,023
0
W
King Arthur
MasterWarriorTF
King Arthur
16,316
1,300
117
1,631
21,397
24,290
0
9,345
11,158
0
28,405
W
Baron Samedi
luuwee
Baron Samedi
12,185
768
2,335
2,348
7,648
9,451
0
3,706
3,942
25,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,966
Gold Earned
54,266
190
Minions Killed
188
5
Camps Cleared
8
915,270
Distance Traveled
990,621
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,784
978
14
1
0
227,572
0
W
Medusa
11,712
1,171
55
6
7
178,905
0
W
Kumbhakarna
10,950
1,095
14
1
0
211,825
0
L
Skadi
9,479
948
32
3
1
156,512
0
L
Vamana
11,138
1,114
40
4
1
187,501
0
L
Ra
9,780
978
43
4
2
170,373
0
W
Lancelot
10,550
1,055
55
6
0
263,308
0
L
Raijin
9,785
979
61
6
1
173,312
2
W
King Arthur
10,740
1,074
29
3
1
219,243
0
W
Baron Samedi
10,314
1,031
35
4
0
117,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role