Player Matchup

Mercury
Mercury
 
Mercury
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Beatle1
Izanami
Level 129
God Stats
2W - 1L
1,732 SR
Queue Stats
176W - 142L
1,506 Elo+
Party 1
Atlas
Atlas
MPgbp
Atlas
Level 122
God Stats
0W - 1L
1,342 SR
Queue Stats
189W - 146L
1,536 Elo+
Party 1
Merlin
Merlin
ThePhantom6
Merlin
Level 146
God Stats
11W - 9L
1,679 SR
Queue Stats
145W - 140L
1,526 Elo+
Solo
King Arthur
King Arthur
V1N1F4T3
King Arthur
Level 128
God Stats
1W - 3L
1,720 SR
Queue Stats
29W - 28L
1,568 Elo+
Solo
Team Averages
Level 133
1,595 SR
1,527 Elo+

VS

Team Averages
Level 124
1,603 SR
1,621 Elo+
He Bo
He Bo
 
He Bo
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Evve013
Ares
Level 109
God Stats
19W - 23L
1,503 SR
Queue Stats
300W - 349L
1,426 Elo+
Solo
Loki
Loki
Gabiriro
Loki
Level 160
God Stats
12W - 0L
1,798 SR
Queue Stats
362W - 130L
1,810 Elo+
Party 2
Neith
Neith
zCyan
Neith
Level 54
God Stats
2W - 0L
1,713 SR
Queue Stats
192W - 36L
1,867 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
0 / 4 / 0
4,854
441
2,032
9,446
2,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
Beatle1
Izanami
10
0 / 1 / 0
5,672
516
1,413
4,231
1,367
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
MPgbp
Atlas
8
0 / 4 / 1
5,229
475
1,918
8,882
4,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
10
1 / 4 / 0
5,829
530
2,441
7,312
2,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
V1N1F4T3
King Arthur
10
1 / 4 / 0
5,348
486
4,256
10,483
8,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
2 / 1 / 2
6,659
605
5,507
6,052
1,864
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
 
Sol
12
3 / 0 / 0
6,653
605
4,758
5,435
2,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ares
Evve013
Ares
10
1 / 0 / 6
5,583
508
2,198
7,180
3,909
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Loki
13
5 / 0 / 4
7,207
655
6,408
7,590
3,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
zCyan
Neith
12
6 / 1 / 3
7,264
660
8,417
6,097
2,433
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
2
Kills
17
17
Deaths
2
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
4
0
0
W
He Bo
 
He Bo
2
1
2
3
W
Sol
 
Sol
3
0
0
3
L
Izanami
Beatle1
Izanami
0
1
0
0
W
Ares
Evve013
Ares
1
0
6
4
W
Loki
5
0
4
7
L
Atlas
MPgbp
Atlas
0
4
1
0.13
L
Merlin
1
4
0
0.25
L
King Arthur
V1N1F4T3
King Arthur
1
4
0
0.25
W
Neith
zCyan
Neith
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,060
Damage
27,288
40,354
Taken
32,354
20,156
Mitigated
13,281
7,281
Healing
13,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,032
506
0
1,000
9,446
2,712
0
124
9,322
0
29,359
W
He Bo
 
He Bo
5,507
355
0
750
6,052
1,864
0
0
5,740
47,135
0
W
Sol
 
Sol
4,758
2,573
0
3,511
5,435
2,047
0
378
5,057
50,917
6,263
L
Izanami
Beatle1
Izanami
1,413
1,225
0
1,535
4,231
1,367
18
2,484
1,747
0
51,342
W
Ares
Evve013
Ares
2,198
232
240
2,102
7,180
3,909
94
471
6,615
16,694
0
W
Loki
6,408
2,339
0
4,720
7,590
3,028
216
1,212
6,349
0
54,861
L
Atlas
MPgbp
Atlas
1,918
730
0
1,422
8,882
4,790
0
3,085
5,797
13,165
0
L
Merlin
2,441
219
0
1,924
7,312
2,297
0
84
7,228
37,960
0
L
King Arthur
V1N1F4T3
King Arthur
4,256
512
0
1,400
10,483
8,990
0
5,891
4,592
0
25,944
W
Neith
zCyan
Neith
8,417
3,539
0
2,112
6,097
2,433
960
2,298
3,799
0
54,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,932
Gold Earned
33,366
293
Minions Killed
397
0
Camps Cleared
0
1,031,521
Distance Traveled
1,084,633
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,854
441
59
5
0
225,512
3
W
He Bo
6,659
605
84
8
0
207,493
0
W
Sol
6,653
605
100
9
0
203,920
5
L
Izanami
5,672
516
107
10
0
200,238
2
W
Ares
5,583
508
23
2
0
220,264
5
W
Loki
7,207
655
99
9
0
250,970
0
L
Atlas
5,229
475
18
2
0
195,272
1
L
Merlin
5,829
530
79
7
0
190,956
6
L
King Arthur
5,348
486
30
3
0
219,543
0
W
Neith
7,264
660
91
8
0
201,986
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role