Player Matchup

Sol
Sol
Ludin281
Sol
Level 68
God Stats
1W - 2L
1,472 SR
Queue Stats
29W - 30L
1,474 Elo+
Solo
Gilgamesh
Gilgamesh
SoapGrill
Gilgamesh
Level 63
God Stats
5W - 14L
1,711 SR
Queue Stats
23W - 36L
1,393 Elo+
Party 2
Ullr
Ullr
lavanchh4
Ullr
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 86L
1,387 Elo+
Party 2
Team Averages
Level 65
1,561 SR
1,418 Elo+

VS

Team Averages
Level 93
1,427 SR
1,436 Elo+
Agni
Agni
FoggyMANX297051
Agni
Level 69
God Stats
2W - 2L
1,390 SR
Queue Stats
86W - 108L
1,406 Elo+
Party 1
Hera
Hera
IHeroBrAinI
Hera
Level 129
God Stats
49W - 44L
1,533 SR
Queue Stats
251W - 250L
1,490 Elo+
Solo
Danzaburou
Danzaburou
Uxbyr
Danzaburou
Level 80
God Stats
2W - 1L
1,359 SR
Queue Stats
55W - 69L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 5
9,038
603
7,158
15,249
6,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
SoapGrill
Gilgamesh
15
8 / 3 / 1
10,569
705
13,762
18,681
9,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ullr
14
1 / 8 / 7
9,232
615
4,379
16,109
6,640
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 12
10,671
711
11,777
11,125
3,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
7 / 4 / 8
11,892
793
18,453
14,376
6,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Uxbyr
Danzaburou
16
7 / 3 / 9
12,057
804
12,652
11,529
5,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
46
10
Kills
17
17
Deaths
12
13
Assists
29
Player
Kills
Deaths
Assists
KDA
W
3
5
12
1.8
W
7
4
8
2.75
L
1
6
5
0.58
L
Gilgamesh
SoapGrill
Gilgamesh
8
3
1
2.83
W
Danzaburou
Uxbyr
Danzaburou
7
3
9
3.83
L
Ullr
1
8
7
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,299
Damage
42,882
50,039
Taken
37,030
22,619
Mitigated
14,859
4,978
Healing
6,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,777
389
0
0
11,125
3,416
570
1,195
9,930
33,186
0
W
18,453
4,156
0
3,272
14,376
6,109
943
3,479
10,897
53,334
0
L
7,158
1,963
0
2,178
15,249
6,779
180
8,571
6,320
37,658
2,901
L
Gilgamesh
SoapGrill
Gilgamesh
13,762
3,156
0
1,643
18,681
9,200
0
9,836
8,493
0
35,584
W
Danzaburou
Uxbyr
Danzaburou
12,652
4,657
835
2,504
11,529
5,334
1,206
2,215
9,314
0
31,370
L
Ullr
4,379
2,603
236
921
16,109
6,640
0
11,137
4,628
0
21,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,839
Gold Earned
34,620
144
Minions Killed
177
5
Camps Cleared
8
748,626
Distance Traveled
765,646
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,671
711
56
4
5
264,108
2
W
Hera
11,892
793
91
6
1
249,450
1
L
Sol
9,038
603
71
5
2
233,138
4
L
Gilgamesh
10,569
705
37
2
1
297,652
3
W
Danzaburou
12,057
804
30
2
2
252,088
2
L
Ullr
9,232
615
36
2
2
217,836
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role