Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
Concauksion
Vulcan
Level 159
God Stats
16W - 11L
1,571 SR
Queue Stats
299W - 316L
1,488 Elo+
Party 2
Izanami
Izanami
UmamiNoodle
Izanami
Level 29
God Stats
26W - 16L
1,609 SR
Queue Stats
65W - 55L
1,431 Elo+
Party 3
Shiva
Shiva
carRAMrodunit91
Shiva
Level 85
God Stats
10W - 5L
1,734 SR
Queue Stats
171W - 178L
1,436 Elo+
Party 3
Skadi
Skadi
iRaTe BoBCaT
Skadi
Level 89
God Stats
9W - 11L
1,460 SR
Queue Stats
180W - 178L
1,445 Elo+
Party 3
Team Averages
Level 103
1,575 SR
1,460 Elo+

VS

Team Averages
Level 114
1,509 SR
1,507 Elo+
Bacchus
Bacchus
CHpiraguero
Bacchus
Level 120
God Stats
1W - 2L
1,323 SR
Queue Stats
26W - 30L
1,469 Elo+
Party 1
Janus
Janus
ImmortalBlaze-90
Janus
Level 128
God Stats
1W - 4L
1,365 SR
Queue Stats
209W - 192L
1,537 Elo+
Party 1
King Arthur
King Arthur
LakaLova012
King Arthur
Level 47
God Stats
4W - 6L
1,367 SR
Queue Stats
16W - 23L
1,417 Elo+
Solo
Heimdallr
Heimdallr
SoulGreninja_PR
Heimdallr
Level 148
God Stats
36W - 27L
1,593 SR
Queue Stats
217W - 206L
1,546 Elo+
Party 1
Da Ji
Da Ji
THE_GHOST_1_pr
Da Ji
Level 126
God Stats
0W - 1L
1,895 SR
Queue Stats
273W - 244L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
4 / 0 / 3
8,500
607
4,407
8,094
3,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vulcan
13
4 / 2 / 4
8,417
601
11,575
6,892
3,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
UmamiNoodle
Izanami
12
0 / 3 / 1
7,229
516
3,752
8,754
3,433
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
1 / 1 / 0
6,662
476
3,870
11,638
9,212
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 1 / 0
8,897
636
8,200
7,065
3,100
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CHpiraguero
Bacchus
10
1 / 1 / 3
6,825
488
4,096
11,696
12,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 2 / 0
6,846
489
1,888
7,867
2,856
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
LakaLova012
King Arthur
9
0 / 3 / 0
5,851
418
3,746
9,666
8,181
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
SoulGreninja_PR
Heimdallr
13
4 / 2 / 1
7,538
538
9,412
9,382
4,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 5 / 1
7,378
527
6,198
12,448
5,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
13
Kills
7
7
Deaths
13
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
0
3
5.5
L
Bacchus
CHpiraguero
Bacchus
1
1
3
2.5
W
Vulcan
4
2
4
3
L
1
2
0
0.5
L
King Arthur
LakaLova012
King Arthur
0
3
0
0
L
Heimdallr
SoulGreninja_PR
Heimdallr
4
2
1
2.25
L
1
5
1
0.3
W
Izanami
UmamiNoodle
Izanami
0
3
1
0.17
W
1
1
0
1
W
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,804
Damage
25,340
42,443
Taken
51,059
21,972
Mitigated
33,402
8,589
Healing
12,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,407
2,066
0
1,081
8,094
3,002
534
768
7,326
0
60,633
L
Bacchus
CHpiraguero
Bacchus
4,096
379
0
3,341
11,696
12,104
0
2,624
9,072
20,019
0
W
Vulcan
11,575
2,816
0
1,466
6,892
3,225
282
1,211
5,681
61,916
0
L
1,888
80
14
1,219
7,867
2,856
1,068
2,663
5,204
51,188
0
L
King Arthur
LakaLova012
King Arthur
3,746
469
0
500
9,666
8,181
0
181
9,485
0
26,577
L
Heimdallr
SoulGreninja_PR
Heimdallr
9,412
4,156
0
3,157
9,382
4,938
0
3,126
6,256
0
61,774
L
6,198
819
0
3,898
12,448
5,323
0
2,981
9,467
0
48,117
W
Izanami
UmamiNoodle
Izanami
3,752
2,724
0
2,188
8,754
3,433
1,053
1,320
7,431
0
64,989
W
3,870
620
301
1,817
11,638
9,212
123
2,410
9,228
0
22,805
W
8,200
4,697
0
1,736
7,065
3,100
3,096
275
6,790
0
66,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,705
Gold Earned
34,438
473
Minions Killed
359
0
Camps Cleared
0
1,504,677
Distance Traveled
1,309,154
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,500
607
94
7
0
348,268
2
L
Bacchus
6,825
488
25
2
0
293,580
4
W
Vulcan
8,417
601
101
7
0
329,429
2
L
Janus
6,846
489
86
6
0
275,299
4
L
King Arthur
5,851
418
42
3
0
209,126
1
L
Heimdallr
7,538
538
110
8
0
238,872
0
L
Da Ji
7,378
527
96
7
0
292,277
3
W
Izanami
7,229
516
113
8
0
289,488
0
W
Shiva
6,662
476
48
3
0
290,932
3
W
Skadi
8,897
636
117
8
0
246,560
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role