Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
OlivertheHound
Ullr
Level 125
God Stats
0W - 1L
1,712 SR
Queue Stats
201W - 225L
1,431 Elo+
Party 1
Kuzenbo
Kuzenbo
Super_Karen420
Kuzenbo
Level 160
God Stats
2W - 5L
1,463 SR
Queue Stats
440W - 442L
1,419 Elo+
Party 1
Geb
Geb
ToastedDeer
Geb
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,038 Elo+
Solo
Guan Yu
Guan Yu
Vonthickford
Guan Yu
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 62L
1,379 Elo+
Party 1
Team Averages
Level 110
1,535 SR
1,353 Elo+

VS

Team Averages
Level 83
1,540 SR
1,309 Elo+
Loki
Loki
BaldrsWrath
Loki
Level 66
God Stats
1W - 0L
1,321 SR
Queue Stats
5W - 9L
1,216 Elo+
Party 2
Bastet
Bastet
Duescruentus
Bastet
Level 122
God Stats
1W - 0L
1,729 SR
Queue Stats
5W - 13L
1,213 Elo+
Party 2
Horus
Horus
Iamsocal
Horus
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
168W - 169L
1,184 Elo+
Solo
Janus
Janus
Kaptain SKUM
Janus
Level 123
God Stats
4W - 7L
1,338 SR
Queue Stats
358W - 353L
1,493 Elo+
Solo
Lancelot
Lancelot
MorningCuppaJoe1
Lancelot
Level 82
God Stats
3W - 0L
1,810 SR
Queue Stats
111W - 101L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
5 / 5 / 9
11,385
633
16,424
22,558
23,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
4 / 8 / 7
12,444
691
10,871
19,768
9,659
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
1 / 9 / 13
11,172
621
13,598
26,619
33,445
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
0 / 7 / 14
10,584
588
12,685
24,504
37,128
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Guan Yu
Vonthickford
Guan Yu
19
8 / 7 / 7
11,732
652
21,304
31,958
31,899
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 4 / 22
14,201
789
20,870
19,465
9,976
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
20
3 / 4 / 23
12,537
697
21,316
21,766
10,858
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Horus
Iamsocal
Horus
19
0 / 3 / 26
12,859
714
9,738
23,209
26,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

20
14 / 2 / 12
13,633
757
37,030
12,762
6,345
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
10 / 7 / 12
12,849
714
19,745
18,948
9,241
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
131
18
Kills
36
36
Deaths
20
50
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
5
9
1.9
W
9
4
22
5
W
Bastet
3
4
23
3.63
W
Horus
Iamsocal
Horus
0
3
26
4.33
W
14
2
12
10
W
10
7
12
2.29
L
4
8
7
0.94
L
1
9
13
0.83
L
0
7
14
1
L
Guan Yu
Vonthickford
Guan Yu
8
7
7
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,882
Damage
108,699
125,407
Taken
96,150
135,705
Mitigated
62,691
41,918
Healing
43,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
16,424
4,925
2,031
7,599
22,558
23,574
435
6,404
16,154
0
24,292
W
20,870
5,146
1,703
1,624
19,465
9,976
2,259
5,071
14,122
0
44,347
W
Bastet
21,316
5,040
5,428
7,161
21,766
10,858
2,161
7,066
14,534
0
37,491
W
Horus
Iamsocal
Horus
9,738
3,916
7,259
8,870
23,209
26,271
339
5,476
17,377
0
17,867
W
37,030
4,585
3,697
2,721
12,762
6,345
1,490
3,215
9,477
77,358
0
W
19,745
5,183
2,196
2,658
18,948
9,241
1,626
5,455
13,219
0
25,410
L
10,871
4,587
1,197
1,864
19,768
9,659
1,667
3,931
15,837
0
34,762
L
13,598
3,267
1,112
1,571
26,619
33,445
270
8,063
18,556
27,982
0
L
12,685
993
1,957
749
24,504
37,128
729
8,450
16,054
22,624
0
L
Guan Yu
Vonthickford
Guan Yu
21,304
2,504
9,505
14,333
31,958
31,899
1,019
10,182
21,776
0
32,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,317
Gold Earned
66,079
123
Minions Killed
190
0
Camps Cleared
0
1,440,308
Distance Traveled
1,776,227
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,385
633
23
1
0
319,721
0
W
Loki
14,201
789
40
2
0
360,982
0
W
Bastet
12,537
697
30
2
0
373,797
1
W
Horus
12,859
714
12
1
0
365,125
0
W
Janus
13,633
757
96
5
0
344,002
0
W
Lancelot
12,849
714
12
1
0
332,321
1
L
Ullr
12,444
691
48
3
0
251,548
0
L
Kuzenbo
11,172
621
23
1
0
257,579
0
L
Geb
10,584
588
11
1
0
298,167
0
L
Guan Yu
11,732
652
18
1
0
313,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role