Player Matchup

Atlas
Atlas
Adilene
Atlas
Level 107
God Stats
1W - 1L
1,456 SR
Queue Stats
5W - 11L
1,332 Elo+
Party 3
Scylla
Scylla
DirkVanDutch
Scylla
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 79L
1,403 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
JV I JV E S 99
Morgan Le Fay
Level 82
God Stats
3W - 8L
1,379 SR
Queue Stats
77W - 90L
1,386 Elo+
Party 1
Neith
Neith
KILLUA56
Neith
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,372 Elo+
Party 3
Poseidon
Poseidon
xRaptorx4730
Poseidon
Level 28
God Stats
0W - 7L
1,152 SR
Queue Stats
25W - 56L
1,331 Elo+
Solo
Team Averages
Level 66
1,398 SR
1,365 Elo+

VS

Team Averages
Level 100
1,435 SR
1,490 Elo+
Eset
Eset
Carebears
Eset
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
78W - 74L
1,573 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SASAU05
Ah Muzen Cab
Level 106
God Stats
8W - 5L
1,501 SR
Queue Stats
298W - 310L
1,473 Elo+
Party 2
Mulan
Mulan
Smooth Dawg1914
Mulan
Level 75
God Stats
3W - 5L
1,352 SR
Queue Stats
136W - 136L
1,524 Elo+
Party 2
Thoth
Thoth
TexMex09
Thoth
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 42L
1,419 Elo+
Party 2
Ao Kuang
Ao Kuang
xlYuyinlx
Ao Kuang
Level 147
God Stats
2W - 4L
1,321 SR
Queue Stats
305W - 330L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Adilene
Atlas
20
3 / 6 / 12
13,503
643
16,943
41,958
55,826
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Scylla
20
1 / 5 / 8
12,086
576
12,709
18,512
9,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Morgan Le Fay
JV I JV E S 99
Morgan Le Fay
19
5 / 4 / 8
11,956
569
22,602
21,801
12,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
KILLUA56
Neith
19
5 / 7 / 9
12,515
596
14,963
25,101
14,959
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
xRaptorx4730
Poseidon
20
3 / 4 / 10
12,715
605
24,185
17,308
9,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
20
5 / 2 / 14
14,445
688
34,775
16,462
9,439
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
SASAU05
Ah Muzen Cab
20
10 / 1 / 11
16,221
772
48,419
25,160
13,532
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
7 / 8 / 12
13,632
649
21,870
33,588
59,769
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
TexMex09
Thoth
20
1 / 2 / 11
12,462
593
8,989
16,386
7,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ao Kuang
xlYuyinlx
Ao Kuang
14
3 / 4 / 3
11,000
524
5,621
12,762
7,082
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
77
17
Kills
26
26
Deaths
17
47
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Atlas
Adilene
Atlas
3
6
12
1.5
W
Eset
5
2
14
6
L
Scylla
1
5
8
1
L
Morgan Le Fay
JV I JV E S 99
Morgan Le Fay
5
4
8
2.25
L
Neith
KILLUA56
Neith
5
7
9
1.36
W
Ah Muzen Cab
SASAU05
Ah Muzen Cab
10
1
11
15.5
W
7
8
12
1.63
W
Thoth
TexMex09
Thoth
1
2
11
3.25
L
Poseidon
xRaptorx4730
Poseidon
3
4
10
2
W
Ao Kuang
xlYuyinlx
Ao Kuang
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,402
Damage
119,674
124,680
Taken
104,358
102,199
Mitigated
97,664
38,075
Healing
47,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
Adilene
Atlas
16,943
5,050
3,429
8,119
41,958
55,826
212
14,332
26,469
35,305
0
W
Eset
34,775
56
7,686
4,612
16,462
9,439
1,299
10,946
5,516
63,815
0
L
Scylla
12,709
1,224
2,973
1,680
18,512
9,540
1,056
7,905
10,422
36,178
0
L
Morgan Le Fay
JV I JV E S 99
Morgan Le Fay
22,602
1,057
5,327
4,917
21,801
12,294
0
7,793
13,748
34,920
0
L
Neith
KILLUA56
Neith
14,963
3,778
3,564
3,538
25,101
14,959
761
9,346
15,267
0
30,310
W
Ah Muzen Cab
SASAU05
Ah Muzen Cab
48,419
12,855
3,967
11,498
25,160
13,532
4,404
19,709
5,451
0
105,984
W
21,870
871
2,651
5,695
33,588
59,769
0
21,986
11,602
0
27,607
W
Thoth
TexMex09
Thoth
8,989
1,142
4,098
3,552
16,386
7,842
1,541
13,538
2,848
23,696
0
L
Poseidon
xRaptorx4730
Poseidon
24,185
2,780
1,689
2,839
17,308
9,580
0
8,943
8,167
54,544
0
W
Ao Kuang
xlYuyinlx
Ao Kuang
5,621
669
605
3,057
12,762
7,082
0
10,260
2,502
9,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,775
Gold Earned
67,760
286
Minions Killed
224
0
Camps Cleared
0
1,742,548
Distance Traveled
1,791,786
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
13,503
643
35
2
0
360,669
0
W
Eset
14,445
688
67
3
0
421,311
4
L
Scylla
12,086
576
104
5
0
317,976
3
L
Morgan Le Fay
11,956
569
30
1
0
384,429
2
L
Neith
12,515
596
50
2
0
312,560
0
W
Ah Muzen Cab
16,221
772
103
5
0
428,754
0
W
Mulan
13,632
649
12
1
0
367,328
0
W
Thoth
12,462
593
30
1
0
367,579
0
L
Poseidon
12,715
605
67
3
0
366,914
0
W
Ao Kuang
11,000
524
12
1
0
206,814
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role