Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
 
Hercules
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
Chuci11
Medusa
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,355 Elo+
Party 2
King Arthur
King Arthur
Every_Shot_Money
King Arthur
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 171L
1,454 Elo+
Solo
Mercury
Mercury
Todangbadkid
Mercury
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 19L
1,288 Elo+
Party 2
Team Averages
Level 103
1,500 SR
1,419 Elo+

VS

Team Averages
Level 121
1,465 SR
1,419 Elo+
Danzaburou
Danzaburou
ANTONIO2525
Danzaburou
Level 109
God Stats
1W - 0L
1,313 SR
Queue Stats
58W - 51L
1,481 Elo+
Solo
Bastet
Bastet
FirePunchD
Bastet
Level 108
God Stats
5W - 5L
1,510 SR
Queue Stats
170W - 172L
1,445 Elo+
Solo
Eset
Eset
IWarsinI
Eset
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,348 Elo+
Party 1
Cerberus
Cerberus
KuKiVaLkYrIa
Cerberus
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 18L
1,457 Elo+
Party 1
Thor
Thor
ZkyTutty
Thor
Level 160
God Stats
3W - 0L
1,500 SR
Queue Stats
129W - 155L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
3 / 5 / 4
8,079
808
9,700
13,650
9,683
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
 
Hercules
13
2 / 5 / 4
7,590
759
7,481
16,713
19,811
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Medusa
Chuci11
Medusa
14
4 / 5 / 7
8,523
852
12,591
10,753
5,077
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
Every_Shot_Money
King Arthur
13
1 / 5 / 7
7,390
739
9,790
14,087
14,036
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mercury
Todangbadkid
Mercury
13
1 / 6 / 4
7,335
734
5,914
12,116
4,965
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ANTONIO2525
Danzaburou
16
5 / 3 / 16
9,373
937
15,076
14,158
7,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bastet
FirePunchD
Bastet
15
6 / 3 / 15
9,088
909
9,556
10,302
5,074
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Eset
15
6 / 1 / 10
8,389
839
10,617
7,444
3,450
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cerberus
KuKiVaLkYrIa
Cerberus
17
4 / 3 / 17
9,077
908
8,843
22,303
19,766
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thor
14
5 / 1 / 12
8,660
866
8,614
7,973
4,345
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
96
11
Kills
26
26
Deaths
11
26
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
3
5
4
1
L
Hercules
 
Hercules
2
5
4
0.8
W
Danzaburou
ANTONIO2525
Danzaburou
5
3
16
4.33
L
Medusa
Chuci11
Medusa
4
5
7
1.5
L
King Arthur
Every_Shot_Money
King Arthur
1
5
7
0.9
W
Bastet
FirePunchD
Bastet
6
3
15
4.5
W
Eset
6
1
10
11
W
Cerberus
KuKiVaLkYrIa
Cerberus
4
3
17
4.17
L
Mercury
Todangbadkid
Mercury
1
6
4
0.5
W
Thor
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,476
Damage
52,706
67,319
Taken
62,180
53,572
Mitigated
40,014
17,303
Healing
28,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
9,700
1,875
871
2,997
13,650
9,683
326
3,456
10,194
18,810
0
L
Hercules
 
Hercules
7,481
1,347
1,312
3,601
16,713
19,811
119
4,256
12,457
0
9,755
W
Danzaburou
ANTONIO2525
Danzaburou
15,076
7,456
734
4,334
14,158
7,379
1,555
2,926
11,232
0
30,308
L
Medusa
Chuci11
Medusa
12,591
7,300
1,008
757
10,753
5,077
100
3,136
7,617
0
24,022
L
King Arthur
Every_Shot_Money
King Arthur
9,790
1,149
1,869
1,526
14,087
14,036
112
5,314
8,773
0
16,955
W
Bastet
FirePunchD
Bastet
9,556
1,400
454
1,643
10,302
5,074
634
985
9,317
0
15,867
W
Eset
10,617
452
4,396
2,194
7,444
3,450
220
310
7,134
18,386
0
W
Cerberus
KuKiVaLkYrIa
Cerberus
8,843
1,150
2,551
9,486
22,303
19,766
258
3,317
18,986
18,419
0
L
Mercury
Todangbadkid
Mercury
5,914
1,711
956
2,406
12,116
4,965
26
3,298
8,818
0
14,192
W
Thor
8,614
725
1,410
1,401
7,973
4,345
840
2,162
5,811
0
17,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,917
Gold Earned
44,587
92
Minions Killed
124
0
Camps Cleared
0
900,693
Distance Traveled
969,729
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,079
808
21
2
0
160,953
1
L
Hercules
7,590
759
5
1
0
189,713
4
W
Danzaburou
9,373
937
38
4
0
173,446
1
L
Medusa
8,523
852
41
4
0
166,307
2
L
King Arthur
7,390
739
13
1
0
193,216
0
W
Bastet
9,088
909
18
2
0
204,816
0
W
Eset
8,389
839
11
1
0
204,636
0
W
Cerberus
9,077
908
38
4
0
185,779
0
L
Mercury
7,335
734
12
1
0
190,504
0
W
Thor
8,660
866
19
2
0
201,052
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role