Player Matchup

Ne Zha
Ne Zha
Aspire2be_ME
Ne Zha
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 83L
1,578 Elo+
Party 2
Janus
Janus
Confetti
Janus
Level 124
God Stats
1W - 1L
1,659 SR
Queue Stats
49W - 36L
1,581 Elo+
Solo
Horus
Horus
Goalkeeper58
Horus
Level 89
God Stats
8W - 9L
1,572 SR
Queue Stats
254W - 221L
1,589 Elo+
Party 2
Kuzenbo
Kuzenbo
Master02889
Kuzenbo
Level 159
God Stats
0W - 1L
1,868 SR
Queue Stats
63W - 67L
1,546 Elo+
Solo
Charybdis
Charybdis
TheoNekros
Charybdis
Level 149
God Stats
1W - 4L
1,542 SR
Queue Stats
167W - 150L
1,552 Elo+
Solo
Team Averages
Level 126
1,628 SR
1,569 Elo+

VS

Team Averages
Level 129
1,582 SR
1,582 Elo+
Guan Yu
Guan Yu
BlackLightningKG
Guan Yu
Level 129
God Stats
3W - 2L
1,666 SR
Queue Stats
607W - 560L
1,574 Elo+
Solo
Danzaburou
Danzaburou
HarlequinTheFool
Danzaburou
Level 103
God Stats
15W - 9L
1,516 SR
Queue Stats
237W - 200L
1,584 Elo+
Party 1
Ne Zha
Ne Zha
TheBloodening
Ne Zha
Level 146
God Stats
3W - 2L
1,446 SR
Queue Stats
95W - 97L
1,560 Elo+
Party 1
Agni
Agni
Zachaw
Agni
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 62L
1,610 Elo+
Solo
Gilgamesh
Gilgamesh
purr3k1ng
Gilgamesh
Level 136
God Stats
2W - 0L
1,784 SR
Queue Stats
87W - 77L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
0 / 8 / 3
7,452
438
5,378
17,534
6,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Confetti
Janus
15
4 / 3 / 1
8,918
525
7,007
8,449
3,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 2 / 0
8,580
505
8,932
13,668
11,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kuzenbo
Master02889
Kuzenbo
11
0 / 3 / 3
7,391
435
6,032
13,170
15,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
TheoNekros
Charybdis
14
2 / 3 / 2
8,232
484
6,206
11,626
3,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 2
9,838
579
8,444
15,226
15,315
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
HarlequinTheFool
Danzaburou
17
5 / 1 / 2
10,670
628
11,305
12,709
5,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
2 / 2 / 5
7,935
467
3,722
14,062
6,643
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Agni
Zachaw
Agni
16
5 / 2 / 4
10,369
610
10,111
8,218
3,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilgamesh
purr3k1ng
Gilgamesh
14
4 / 2 / 6
9,107
536
11,062
15,573
11,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
38
8
Kills
19
19
Deaths
8
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
0
8
3
0.19
W
3
1
2
4
L
Janus
Confetti
Janus
4
3
1
1.5
L
2
2
0
1
W
Danzaburou
HarlequinTheFool
Danzaburou
5
1
2
6
L
Kuzenbo
Master02889
Kuzenbo
0
3
3
0.5
W
2
2
5
2.25
L
Charybdis
TheoNekros
Charybdis
2
3
2
1
W
Agni
Zachaw
Agni
5
2
4
3.5
W
Gilgamesh
purr3k1ng
Gilgamesh
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,555
Damage
44,644
64,447
Taken
65,788
40,377
Mitigated
42,876
21,106
Healing
24,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
5,378
1,715
0
6,049
17,534
6,642
0
1,253
16,151
0
56,635
W
8,444
1,224
313
3,435
15,226
15,315
244
935
13,627
0
63,296
L
Janus
Confetti
Janus
7,007
478
0
1,302
8,449
3,174
0
2,758
5,539
71,156
0
L
8,932
3,901
315
6,133
13,668
11,350
0
1,590
12,048
0
67,619
W
Danzaburou
HarlequinTheFool
Danzaburou
11,305
6,930
0
9,669
12,709
5,407
1,106
2,488
10,221
0
94,330
L
Kuzenbo
Master02889
Kuzenbo
6,032
2,473
0
3,150
13,170
15,475
0
1,937
11,137
20,971
0
W
3,722
1,184
1,676
3,924
14,062
6,643
35
2,727
11,199
0
33,377
L
Charybdis
TheoNekros
Charybdis
6,206
2,839
0
4,157
11,626
3,736
0
2,219
9,303
0
72,421
W
Agni
Zachaw
Agni
10,111
703
0
2,234
8,218
3,694
285
3,323
4,721
85,556
0
W
Gilgamesh
purr3k1ng
Gilgamesh
11,062
4,864
0
2,946
15,573
11,817
204
3,570
11,798
0
72,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,573
Gold Earned
47,919
490
Minions Killed
591
0
Camps Cleared
0
1,638,755
Distance Traveled
1,721,241
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,452
438
89
5
0
348,457
5
W
Guan Yu
9,838
579
137
8
0
344,746
2
L
Janus
8,918
525
137
8
0
354,931
2
L
Horus
8,580
505
110
6
0
321,485
4
W
Danzaburou
10,670
628
144
8
0
312,250
4
L
Kuzenbo
7,391
435
28
2
0
308,462
4
W
Ne Zha
7,935
467
47
3
0
343,079
6
L
Charybdis
8,232
484
126
7
0
305,420
3
W
Agni
10,369
610
166
10
0
335,812
3
W
Gilgamesh
9,107
536
97
6
0
385,354
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role