Player Matchup

Baron Samedi
Baron Samedi
DCx2K
Baron Samedi
Level 102
God Stats
44W - 37L
1,599 SR
Queue Stats
157W - 198L
1,370 Elo+
Party 3
Mulan
Mulan
anarchyking100
Mulan
Level 106
God Stats
43W - 52L
1,415 SR
Queue Stats
259W - 307L
1,358 Elo+
Party 3
Horus
Horus
dragonslayerCLG
Horus
Level 101
God Stats
6W - 3L
1,500 SR
Queue Stats
40W - 40L
1,403 Elo+
Party 2
Loki
Loki
ssg viking
Loki
Level 127
God Stats
5W - 3L
1,448 SR
Queue Stats
241W - 261L
1,422 Elo+
Solo
Olorun
Olorun
xxAtuckxx
Olorun
Level 107
God Stats
2W - 0L
1,465 SR
Queue Stats
76W - 73L
1,444 Elo+
Party 2
Team Averages
Level 109
1,486 SR
1,399 Elo+

VS

Team Averages
Level 33
1,449 SR
1,292 Elo+
Neith
Neith
Auncarius_
Neith
Level 26
God Stats
2W - 8L
1,246 SR
Queue Stats
93W - 72L
1,196 Elo+
Party 1
Cthulhu
Cthulhu
King_Eibon
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,500 Elo+
Party 1
Odin
Odin
Lord_Vance
Odin
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 29L
1,196 Elo+
Party 1
Baron Samedi
Baron Samedi
TouchmeTaint634
Baron Samedi
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 79L
1,374 Elo+
Solo
Fenrir
Fenrir
brockamptn
Fenrir
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 71L
1,196 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DCx2K
Baron Samedi
11
3 / 0 / 2
6,298
573
4,629
4,993
2,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 2 / 1
6,417
583
5,149
7,565
5,302
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 0 / 5
6,284
571
4,534
8,300
5,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 0 / 3
6,670
606
4,067
7,661
2,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Olorun
xxAtuckxx
Olorun
11
4 / 0 / 1
6,579
598
6,767
6,214
2,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
8
0 / 2 / 0
4,971
452
4,438
5,012
1,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
King_Eibon
Cthulhu
7
0 / 2 / 0
4,990
454
3,136
9,520
4,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 1 / 2
5,643
513
3,295
6,614
5,013
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
TouchmeTaint634
Baron Samedi
10
1 / 2 / 0
6,029
548
3,748
6,850
3,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
brockamptn
Fenrir
9
1 / 3 / 0
5,452
496
3,168
8,863
3,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
10
Kills
2
2
Deaths
10
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Neith
0
2
0
0
W
Baron Samedi
DCx2K
Baron Samedi
3
0
2
4
L
Cthulhu
King_Eibon
Cthulhu
0
2
0
0
L
0
1
2
1
L
Baron Samedi
TouchmeTaint634
Baron Samedi
1
2
0
0.5
W
1
2
1
0.75
L
Fenrir
brockamptn
Fenrir
1
3
0
0.33
W
0
0
5
2.5
W
2
0
3
3.5
W
Olorun
xxAtuckxx
Olorun
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,146
Damage
17,785
34,733
Taken
36,859
18,000
Mitigated
17,807
17,901
Healing
9,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
4,438
1,918
0
1,206
5,012
1,545
0
2,369
2,643
0
38,565
W
Baron Samedi
DCx2K
Baron Samedi
4,629
184
167
1,726
4,993
2,354
0
2,288
2,705
36,607
0
L
Cthulhu
King_Eibon
Cthulhu
3,136
447
141
2,864
9,520
4,264
0
4,461
5,059
9,284
0
L
3,295
971
0
250
6,614
5,013
0
1,151
5,463
0
22,382
L
Baron Samedi
TouchmeTaint634
Baron Samedi
3,748
261
0
1,918
6,850
3,407
0
2,491
4,359
37,366
0
W
5,149
611
0
2,272
7,565
5,302
0
924
6,641
0
32,933
L
Fenrir
brockamptn
Fenrir
3,168
774
0
2,960
8,863
3,578
0
924
7,939
0
27,909
W
4,534
2,088
1,182
3,182
8,300
5,141
208
1,833
6,467
0
18,340
W
4,067
864
0
5,236
7,661
2,777
0
603
7,058
0
50,154
W
Olorun
xxAtuckxx
Olorun
6,767
3,164
1,083
3,053
6,214
2,426
1,364
1,236
4,978
48,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,248
Gold Earned
27,085
327
Minions Killed
265
0
Camps Cleared
0
1,076,666
Distance Traveled
1,003,873
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,971
452
63
6
0
199,503
3
W
Baron Samedi
6,298
573
61
6
0
218,504
7
L
Cthulhu
4,990
454
17
2
0
201,934
2
L
Odin
5,643
513
49
4
0
196,322
1
L
Baron Samedi
6,029
548
75
7
0
203,925
2
W
Mulan
6,417
583
64
6
0
164,332
3
L
Fenrir
5,452
496
61
6
0
202,189
0
W
Horus
6,284
571
31
3
0
233,090
2
W
Loki
6,670
606
87
8
0
253,556
1
W
Olorun
6,579
598
84
8
0
207,184
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role