Player Matchup

Horus
Horus
 
Horus
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
GoddMm
Ullr
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 38L
1,508 Elo+
Solo
Fenrir
Fenrir
IkerDestroller
Fenrir
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
140W - 109L
1,517 Elo+
Party 1
The Morrigan
The Morrigan
sniper-dani
The Morrigan
Level 126
God Stats
1W - 1L
1,287 SR
Queue Stats
40W - 41L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
xAlexHDv1
Amaterasu
Level 65
God Stats
1W - 2L
1,302 SR
Queue Stats
72W - 86L
1,469 Elo+
Solo
Team Averages
Level 91
1,418 SR
1,499 Elo+

VS

Team Averages
Level 106
1,447 SR
1,451 Elo+
Neith
Neith
 
Neith
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Djwarbs
King Arthur
Level 125
God Stats
5W - 15L
1,455 SR
Queue Stats
528W - 538L
1,447 Elo+
Solo
Set
Set
Latex DIO911
Set
Level 99
God Stats
8W - 3L
1,521 SR
Queue Stats
292W - 322L
1,443 Elo+
Solo
Sylvanus
Sylvanus
MuTTuNMaNiAc
Sylvanus
Level 119
God Stats
3W - 5L
1,455 SR
Queue Stats
392W - 416L
1,423 Elo+
Solo
Eset
Eset
Sabishii-Kishi
Eset
Level 101
God Stats
0W - 2L
1,304 SR
Queue Stats
61W - 53L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
0 / 1 / 7
6,891
492
3,168
8,762
5,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ullr
GoddMm
Ullr
11
1 / 0 / 4
6,316
451
5,293
7,357
2,940
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
7 / 0 / 6
8,988
642
11,732
11,197
5,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

The Morrigan
sniper-dani
The Morrigan
13
5 / 1 / 1
7,974
570
4,725
5,454
2,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
xAlexHDv1
Amaterasu
14
2 / 3 / 1
8,251
589
5,584
14,641
9,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
0 / 2 / 1
6,262
447
6,289
7,072
3,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Djwarbs
King Arthur
13
3 / 4 / 0
7,831
559
10,840
14,096
10,429
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 3 / 1
6,734
481
2,430
9,328
4,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Sylvanus
MuTTuNMaNiAc
Sylvanus
11
1 / 3 / 0
5,837
417
6,241
10,884
11,179
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
0 / 3 / 1
6,950
496
3,381
8,277
3,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
15
Kills
5
5
Deaths
15
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
1
7
3.5
L
Neith
 
Neith
0
2
1
0.25
L
King Arthur
Djwarbs
King Arthur
3
4
0
0.75
W
Ullr
GoddMm
Ullr
1
0
4
3
W
7
0
6
10
L
1
3
1
0.5
L
Sylvanus
MuTTuNMaNiAc
Sylvanus
1
3
0
0.33
L
0
3
1
0.17
W
The Morrigan
sniper-dani
The Morrigan
5
1
1
5.5
W
Amaterasu
xAlexHDv1
Amaterasu
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,502
Damage
29,181
47,411
Taken
49,657
25,379
Mitigated
32,751
18,309
Healing
12,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,168
1,268
886
4,236
8,762
5,485
0
3,433
5,329
0
16,291
L
Neith
 
Neith
6,289
2,300
0
2,005
7,072
3,247
0
470
6,602
0
51,473
L
King Arthur
Djwarbs
King Arthur
10,840
2,337
0
3,977
14,096
10,429
0
0
14,096
0
58,155
W
Ullr
GoddMm
Ullr
5,293
1,930
0
1,299
7,357
2,940
947
1,767
5,590
0
42,244
W
11,732
3,173
0
6,268
11,197
5,510
190
2,403
8,794
0
74,039
L
2,430
1,557
0
643
9,328
4,700
0
730
8,598
0
51,778
L
Sylvanus
MuTTuNMaNiAc
Sylvanus
6,241
2,097
695
3,356
10,884
11,179
0
349
10,535
27,091
0
L
3,381
87
154
1,536
8,277
3,196
0
1,739
6,538
51,915
0
W
The Morrigan
sniper-dani
The Morrigan
4,725
889
0
500
5,454
2,278
0
2,019
3,432
47,792
2,381
W
Amaterasu
xAlexHDv1
Amaterasu
5,584
2,893
0
5,120
14,641
9,166
702
0
14,641
0
60,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,420
Gold Earned
33,614
423
Minions Killed
419
0
Camps Cleared
0
1,338,874
Distance Traveled
1,258,241
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,891
492
39
3
0
280,589
5
L
Neith
6,262
447
98
7
0
236,586
4
L
King Arthur
7,831
559
109
8
0
259,005
1
W
Ullr
6,316
451
61
4
0
237,820
2
W
Fenrir
8,988
642
117
8
0
316,551
1
L
Set
6,734
481
91
7
0
276,766
1
L
Sylvanus
5,837
417
33
2
0
225,764
0
L
Eset
6,950
496
88
6
0
260,120
6
W
The Morrigan
7,974
570
83
6
0
261,702
0
W
Amaterasu
8,251
589
123
9
0
242,212
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role