Player Matchup

Medusa
Medusa
JMansir18
Medusa
Level 78
God Stats
4W - 1L
1,220 SR
Queue Stats
101W - 100L
1,386 Elo+
Solo
Hades
Hades
RealTimStrategy
Hades
Level 66
God Stats
8W - 3L
1,704 SR
Queue Stats
219W - 234L
1,373 Elo+
Solo
Freya
Freya
redleMONSTER
Freya
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
138W - 136L
1,427 Elo+
Party 1
Yu Huang
Yu Huang
snorrpeus
Yu Huang
Level 64
God Stats
3W - 2L
1,620 SR
Queue Stats
124W - 131L
1,425 Elo+
Party 1
Chaac
Chaac
xMrTacox
Chaac
Level 47
God Stats
2W - 0L
1,714 SR
Queue Stats
59W - 57L
1,392 Elo+
Solo
Team Averages
Level 58
1,552 SR
1,401 Elo+

VS

Team Averages
Level 72
1,536 SR
1,406 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
ArsenicRain9494
Cliodhna
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 137L
1,418 Elo+
Solo
Raijin
Raijin
JAG7368
Raijin
Level 153
God Stats
2W - 8L
1,348 SR
Queue Stats
1,728W - 1,820L
1,480 Elo+
Solo
Lancelot
Lancelot
Pailas94
Lancelot
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,243 Elo+
Solo
Chaac
Chaac
lotuslo
Chaac
Level 61
God Stats
1W - 1L
1,829 SR
Queue Stats
34W - 25L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
JMansir18
Medusa
20
10 / 3 / 16
12,856
756
26,847
19,368
12,284
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
12 / 3 / 18
13,021
766
25,617
22,155
20,361
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
6 / 2 / 26
12,157
715
13,728
19,421
10,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Yu Huang
snorrpeus
Yu Huang
20
9 / 1 / 20
12,432
731
18,149
11,657
6,597
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
xMrTacox
Chaac
20
1 / 2 / 31
13,291
782
21,048
30,215
40,588
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
3 / 8 / 5
11,003
647
17,213
25,466
12,379
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cliodhna
18
3 / 7 / 5
10,742
632
11,098
19,751
11,423
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Raijin
JAG7368
Raijin
18
1 / 6 / 6
10,033
590
18,235
18,236
10,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
Pailas94
Lancelot
17
3 / 12 / 7
10,569
622
13,533
26,769
26,921
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
lotuslo
Chaac
18
1 / 5 / 6
10,066
592
11,177
25,666
29,610
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

149
Kill Participation
40
38
Kills
11
11
Deaths
38
111
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
3
8
5
0.69
L
Cliodhna
3
7
5
0.79
L
Raijin
JAG7368
Raijin
1
6
6
0.67
W
Medusa
JMansir18
Medusa
10
3
16
6
L
Lancelot
Pailas94
Lancelot
3
12
7
0.54
W
12
3
18
7
L
Chaac
lotuslo
Chaac
1
5
6
0.8
W
6
2
26
9.5
W
Yu Huang
snorrpeus
Yu Huang
9
1
20
19
W
Chaac
xMrTacox
Chaac
1
2
31
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,389
Damage
71,256
102,816
Taken
115,888
90,220
Mitigated
90,609
48,761
Healing
21,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
17,213
6,901
765
5,186
25,466
12,379
150
17,551
7,915
0
39,985
L
Cliodhna
11,098
561
2,081
1,489
19,751
11,423
864
9,323
10,428
0
19,919
L
Raijin
JAG7368
Raijin
18,235
2,210
671
1,894
18,236
10,276
731
7,342
10,894
38,051
0
W
Medusa
JMansir18
Medusa
26,847
15,272
6,671
5,603
19,368
12,284
2,853
3,459
15,909
0
48,163
L
Lancelot
Pailas94
Lancelot
13,533
1,784
1,095
1,173
26,769
26,921
0
10,815
15,954
0
22,262
W
25,617
2,082
2,611
8,287
22,155
20,361
1,928
2,824
19,331
40,269
0
L
Chaac
lotuslo
Chaac
11,177
1,957
1,381
5,763
25,666
29,610
182
12,463
13,203
0
20,473
W
13,728
4,051
2,019
6,557
19,421
10,390
1,161
3,939
15,482
23,311
0
W
Yu Huang
snorrpeus
Yu Huang
18,149
1,999
2,804
2,019
11,657
6,597
972
1,795
9,862
35,727
0
W
Chaac
xMrTacox
Chaac
21,048
2,528
2,030
10,160
30,215
40,588
0
6,218
23,997
0
52,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,757
Gold Earned
52,413
192
Minions Killed
134
0
Camps Cleared
0
1,703,644
Distance Traveled
1,332,514
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,003
647
38
2
0
254,599
0
L
Cliodhna
10,742
632
25
1
0
292,330
0
L
Raijin
10,033
590
41
2
0
220,442
0
W
Medusa
12,856
756
50
3
0
340,081
0
L
Lancelot
10,569
622
14
1
0
273,144
1
W
Hades
13,021
766
29
2
0
323,372
1
L
Chaac
10,066
592
16
1
0
291,999
0
W
Freya
12,157
715
14
1
0
370,437
0
W
Yu Huang
12,432
731
29
2
0
318,207
0
W
Chaac
13,291
782
70
4
0
351,547
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role