Player Matchup

Skadi
Skadi
DarkChie
Skadi
Level 80
God Stats
0W - 3L
1,178 SR
Queue Stats
0W - 4L
1,150 Elo+
Party 1
Khepri
Khepri
LoneWolfe2020
Khepri
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,215 Elo+
Party 1
Yu Huang
Yu Huang
Look_Of_Judgment
Yu Huang
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,311 Elo+
Party 1
Team Averages
Level 53
1,393 SR
1,225 Elo+

VS

Team Averages
Level 103
1,436 SR
1,453 Elo+
Anhur
Anhur
BornInWinter
Anhur
Level 78
God Stats
6W - 8L
1,500 SR
Queue Stats
14W - 22L
1,543 Elo+
Solo
Hel
Hel
fallingstar100
Hel
Level 106
God Stats
2W - 2L
1,189 SR
Queue Stats
72W - 86L
1,408 Elo+
Party 2
Fafnir
Fafnir
rascal3701
Fafnir
Level 124
God Stats
6W - 3L
1,620 SR
Queue Stats
152W - 170L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
DarkChie
Skadi
13
0 / 6 / 0
9,068
567
13,393
16,236
7,856
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
0 / 2 / 0
9,741
609
9,793
19,893
22,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
0 / 9 / 0
8,825
552
9,126
14,116
6,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 13
11,989
749
17,221
17,946
8,816
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
3 / 0 / 10
11,722
733
8,946
8,059
6,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Fafnir
rascal3701
Fafnir
16
10 / 0 / 6
12,476
780
17,710
25,475
27,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
46
0
Kills
17
17
Deaths
0
0
Assists
29
Player
Kills
Deaths
Assists
KDA
W
4
0
13
10.5
L
Skadi
DarkChie
Skadi
0
6
0
0
L
0
2
0
0
L
0
9
0
0
W
3
0
10
8
W
Fafnir
rascal3701
Fafnir
10
0
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,312
Damage
43,877
50,245
Taken
51,480
36,815
Mitigated
42,955
8,264
Healing
28,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,221
10,069
0
2,102
17,946
8,816
2,241
8,496
9,450
0
55,158
L
Skadi
DarkChie
Skadi
13,393
6,389
571
3,771
16,236
7,856
0
9,617
6,619
0
49,133
L
9,793
1,133
994
1,777
19,893
22,107
0
9,523
10,370
23,956
0
L
9,126
938
730
421
14,116
6,852
0
6,648
7,468
30,461
0
W
8,946
624
11,669
5,909
8,059
6,629
0
4,007
4,052
29,584
0
W
Fafnir
rascal3701
Fafnir
17,710
7,343
0
9,159
25,475
27,510
262
7,312
18,163
43,838
3,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,634
Gold Earned
36,187
132
Minions Killed
174
4
Camps Cleared
8
740,586
Distance Traveled
782,643
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,989
749
89
6
2
247,718
0
L
Skadi
9,068
567
59
4
4
226,532
3
L
Khepri
9,741
609
33
2
0
312,531
3
L
Yu Huang
8,825
552
40
3
0
201,523
0
W
Hel
11,722
733
32
2
3
273,035
3
W
Fafnir
12,476
780
53
3
3
261,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role