Player Matchup

Tiamat
Tiamat
AboveApple2
Tiamat
Level 38
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 19L
1,499 Elo+
Party 1
Loki
Loki
RptrAfk
Loki
Level 107
God Stats
6W - 8L
1,471 SR
Queue Stats
356W - 380L
1,432 Elo+
Party 1
Hel
Hel
buck shot 04
Hel
Level 119
God Stats
1W - 1L
1,238 SR
Queue Stats
392W - 411L
1,446 Elo+
Party 1
Zhong Kui
Zhong Kui
cruzgamer55
Zhong Kui
Level 109
God Stats
6W - 7L
1,464 SR
Queue Stats
383W - 404L
1,445 Elo+
Party 1
Artemis
Artemis
heyitsta
Artemis
Level 109
God Stats
4W - 1L
1,780 SR
Queue Stats
290W - 295L
1,416 Elo+
Solo
Team Averages
Level 96
1,491 SR
1,448 Elo+

VS

Team Averages
Level 88
1,446 SR
1,506 Elo+
Discordia
Discordia
CraZyMik3y94
Discordia
Level 144
God Stats
0W - 1L
1,186 SR
Queue Stats
42W - 39L
1,489 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
MrDraganeel
Ah Muzen Cab
Level 14
God Stats
0W - 1L
1,532 SR
Queue Stats
4W - 5L
1,575 Elo+
Party 2
Atlas
Atlas
TaiDRAGON10
Atlas
Level 113
God Stats
1W - 1L
1,571 SR
Queue Stats
155W - 150L
1,405 Elo+
Solo
Arachne
Arachne
iiPurpleSkittle
Arachne
Level 155
God Stats
12W - 9L
1,441 SR
Queue Stats
284W - 318L
1,356 Elo+
Solo
Danzaburou
Danzaburou
juliusmaste664
Danzaburou
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,702 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
8
0 / 3 / 1
5,057
421
2,863
6,998
4,378
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Loki
RptrAfk
Loki
11
6 / 1 / 2
7,037
586
4,135
8,356
2,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
1 / 0 / 3
6,514
543
6,133
6,769
2,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
cruzgamer55
Zhong Kui
13
2 / 1 / 2
7,448
621
5,688
7,985
5,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Artemis
heyitsta
Artemis
9
1 / 2 / 1
5,326
444
5,874
6,256
2,243
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CraZyMik3y94
Discordia
10
1 / 2 / 0
6,008
501
4,424
8,528
3,341
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
MrDraganeel
Ah Muzen Cab
11
2 / 2 / 0
6,407
534
3,715
6,433
2,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 0 / 3
6,087
507
4,114
7,280
5,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 4 / 0
5,587
466
2,405
9,585
4,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
juliusmaste664
Danzaburou
9
2 / 2 / 2
5,737
478
4,126
7,407
2,722
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
10
Kills
7
7
Deaths
10
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tiamat
0
3
1
0.17
L
Discordia
CraZyMik3y94
Discordia
1
2
0
0.5
L
Ah Muzen Cab
MrDraganeel
Ah Muzen Cab
2
2
0
1
W
Loki
RptrAfk
Loki
6
1
2
7
L
2
0
3
3.5
W
1
0
3
2.5
W
Zhong Kui
cruzgamer55
Zhong Kui
2
1
2
3
W
Artemis
heyitsta
Artemis
1
2
1
0.75
L
0
4
0
0
L
Danzaburou
juliusmaste664
Danzaburou
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,693
Damage
18,784
36,364
Taken
39,233
17,724
Mitigated
19,349
14,962
Healing
15,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
2,863
406
541
1,290
6,998
4,378
52
2,561
4,437
20,957
0
L
Discordia
CraZyMik3y94
Discordia
4,424
769
0
4,000
8,528
3,341
108
4,644
3,884
38,553
0
L
Ah Muzen Cab
MrDraganeel
Ah Muzen Cab
3,715
1,880
0
2,439
6,433
2,688
0
3,300
2,873
0
33,510
W
Loki
RptrAfk
Loki
4,135
1,149
0
2,166
8,356
2,882
0
500
7,856
0
38,182
L
4,114
1,528
156
3,097
7,280
5,956
374
1,717
5,563
20,205
0
W
6,133
673
787
3,786
6,769
2,836
582
3,291
3,478
46,474
0
W
Zhong Kui
cruzgamer55
Zhong Kui
5,688
735
0
4,756
7,985
5,385
618
0
7,985
47,477
0
W
Artemis
heyitsta
Artemis
5,874
3,400
190
1,446
6,256
2,243
380
2,186
4,070
0
25,258
L
2,405
1,833
0
2,899
9,585
4,642
0
3,203
6,300
0
35,731
L
Danzaburou
juliusmaste664
Danzaburou
4,126
1,544
0
2,951
7,407
2,722
1,060
1,478
5,929
0
33,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,382
Gold Earned
29,826
349
Minions Killed
255
0
Camps Cleared
0
1,164,248
Distance Traveled
1,073,947
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
5,057
421
33
3
0
218,355
3
L
Discordia
6,008
501
64
5
0
210,899
2
L
Ah Muzen Cab
6,407
534
53
4
0
208,565
1
W
Loki
7,037
586
70
6
0
283,684
1
L
Atlas
6,087
507
21
2
0
203,653
1
W
Hel
6,514
543
78
7
0
229,012
3
W
Zhong Kui
7,448
621
135
11
0
207,292
2
W
Artemis
5,326
444
33
3
0
225,905
0
L
Arachne
5,587
466
67
6
0
248,023
0
L
Danzaburou
5,737
478
50
4
0
202,807
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role