Player Matchup

Nemesis
Nemesis
Jujebar
Nemesis
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 17L
1,664 Elo+
Party 2
Nox
Nox
SouthZither
Nox
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 29L
1,652 Elo+
Party 2
Bacchus
Bacchus
jocg
Bacchus
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Team Averages
Level 113
1,500 SR
1,605 Elo+

VS

Team Averages
Level 74
1,444 SR
1,398 Elo+
Hera
Hera
BrokeEyed
Hera
Level 11
God Stats
0W - 5L
1,123 SR
Queue Stats
12W - 15L
1,300 Elo+
Party 1
Da Ji
Da Ji
Kahoris
Da Ji
Level 129
God Stats
1W - 1L
1,709 SR
Queue Stats
234W - 280L
1,387 Elo+
Solo
Heimdallr
Heimdallr
TheUndefined0
Heimdallr
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 86L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Jujebar
Nemesis
18
12 / 0 / 3
12,278
819
17,658
11,704
8,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 4 / 8
10,283
686
10,449
10,030
6,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
jocg
Bacchus
15
2 / 1 / 11
10,848
723
6,688
13,056
21,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
13
0 / 8 / 4
8,790
586
3,115
12,169
4,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Kahoris
Da Ji
10
0 / 6 / 1
7,733
516
2,515
10,623
4,264
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heimdallr
TheUndefined0
Heimdallr
15
5 / 4 / 0
10,150
677
14,061
17,935
8,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
18
Kills
5
5
Deaths
18
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hera
0
8
4
0.25
W
Nemesis
Jujebar
Nemesis
12
0
3
13.5
L
Da Ji
Kahoris
Da Ji
0
6
1
0.08
W
4
4
8
2
L
Heimdallr
TheUndefined0
Heimdallr
5
4
0
1.25
W
Bacchus
jocg
Bacchus
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,795
Damage
19,691
34,790
Taken
40,727
36,368
Mitigated
17,601
9,168
Healing
3,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
3,115
1,440
0
315
12,169
4,569
0
5,372
6,797
17,748
0
W
Nemesis
Jujebar
Nemesis
17,658
9,810
0
6,390
11,704
8,373
934
1,327
10,271
0
71,239
L
Da Ji
Kahoris
Da Ji
2,515
584
0
106
10,623
4,264
108
3,926
6,697
0
6,813
W
10,449
977
0
1,359
10,030
6,105
917
804
9,146
38,619
0
L
Heimdallr
TheUndefined0
Heimdallr
14,061
6,124
0
2,720
17,935
8,768
0
8,010
9,925
0
41,617
W
Bacchus
jocg
Bacchus
6,688
824
0
1,419
13,056
21,890
148
1,318
11,605
17,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,409
Gold Earned
26,673
176
Minions Killed
122
13
Camps Cleared
0
903,453
Distance Traveled
616,137
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,790
586
42
3
0
202,297
0
W
Nemesis
12,278
819
101
7
12
313,879
3
L
Da Ji
7,733
516
8
1
0
184,307
3
W
Nox
10,283
686
62
4
0
268,576
4
L
Heimdallr
10,150
677
72
5
0
229,533
4
W
Bacchus
10,848
723
13
1
1
320,998
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role