Player Matchup

Bakasura
Bakasura
BoogieJonesJr
Bakasura
Level 145
God Stats
8W - 3L
1,796 SR
Queue Stats
164W - 141L
1,678 Elo+
Party 1
Mulan
Mulan
Cagdup
Mulan
Level 128
God Stats
1W - 0L
1,751 SR
Queue Stats
26W - 16L
1,672 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TheNBlayde
Morgan Le Fay
Level 154
God Stats
6W - 2L
1,866 SR
Queue Stats
96W - 71L
1,772 Elo+
Party 1
Team Averages
Level 142
1,804 SR
1,707 Elo+

VS

Team Averages
Level 87
1,352 SR
1,349 Elo+
Janus
Janus
 
Janus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Jukaab
Medusa
Level 107
God Stats
0W - 1L
1,397 SR
Queue Stats
5W - 10L
1,420 Elo+
Solo
Bacchus
Bacchus
UnbendingKhan
Bacchus
Level 47
God Stats
1W - 7L
1,159 SR
Queue Stats
8W - 52L
1,127 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BoogieJonesJr
Bakasura
15
6 / 2 / 9
9,403
784
7,689
9,874
6,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mulan
Cagdup
Mulan
16
7 / 0 / 12
10,888
907
10,958
13,622
17,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
TheNBlayde
Morgan Le Fay
14
6 / 1 / 12
9,789
816
14,177
7,229
3,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 7 / 1
7,196
600
4,274
11,943
4,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Jukaab
Medusa
11
2 / 7 / 1
8,464
705
5,509
10,853
4,230
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
11
1 / 5 / 1
8,017
668
6,512
14,331
15,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
6
19
Kills
3
3
Deaths
19
33
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
7
1
0.07
W
Bakasura
BoogieJonesJr
Bakasura
6
2
9
5.25
W
Mulan
Cagdup
Mulan
7
0
12
13
L
Medusa
Jukaab
Medusa
2
7
1
0.36
W
Morgan Le Fay
TheNBlayde
Morgan Le Fay
6
1
12
12
L
Bacchus
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,824
Damage
16,295
30,725
Taken
37,127
27,522
Mitigated
23,485
10,649
Healing
2,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,274
361
0
1,154
11,943
4,057
0
4,725
7,218
27,283
0
W
Bakasura
BoogieJonesJr
Bakasura
7,689
4,929
0
2,200
9,874
6,511
355
4,550
5,324
0
29,890
W
Mulan
Cagdup
Mulan
10,958
1,401
658
5,907
13,622
17,377
621
3,585
10,037
0
25,382
L
Medusa
Jukaab
Medusa
5,509
2,084
0
500
10,853
4,230
0
3,777
7,056
0
21,877
W
Morgan Le Fay
TheNBlayde
Morgan Le Fay
14,177
1,288
135
1,749
7,229
3,634
1,122
3,037
4,192
46,560
0
L
Bacchus
6,512
873
0
992
14,331
15,198
0
5,942
7,713
13,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,080
Gold Earned
23,677
160
Minions Killed
99
11
Camps Cleared
1
725,288
Distance Traveled
573,081
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,196
600
45
4
0
185,116
2
W
Bakasura
9,403
784
68
6
10
257,892
3
W
Mulan
10,888
907
21
2
0
237,723
3
L
Medusa
8,464
705
47
4
0
197,322
4
W
Morgan Le Fay
9,789
816
71
6
1
229,673
1
L
Bacchus
8,017
668
7
1
1
190,643
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role