Player Matchup

Sun Wukong
Sun Wukong
FSB Wumbo
Sun Wukong
Level 3
God Stats
5W - 1L
1,193 SR
Queue Stats
9W - 11L
1,098 Elo+
Party 1
Yu Huang
Yu Huang
HermoKrate
Yu Huang
Level 113
God Stats
6W - 0L
2,054 SR
Queue Stats
239W - 96L
1,787 Elo+
Party 1
Ne Zha
Ne Zha
JuG Ghost
Ne Zha
Level 87
God Stats
1W - 0L
1,557 SR
Queue Stats
11W - 13L
1,262 Elo+
Party 1
Team Averages
Level 68
1,602 SR
1,382 Elo+

VS

Team Averages
Level 76
1,500 SR
1,554 Elo+
Anubis
Anubis
XPIXER
Anubis
Level 69
God Stats
4W - 4L
1,500 SR
Queue Stats
51W - 75L
1,640 Elo+
Party 2
Xbalanque
Xbalanque
Zurikank
Xbalanque
Level 48
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 4L
1,640 Elo+
Party 2
Cthulhu
Cthulhu
fidel1109
Cthulhu
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 76L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FSB Wumbo
Sun Wukong
15
1 / 5 / 9
11,343
667
6,588
18,597
13,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Yu Huang
HermoKrate
Yu Huang
17
10 / 5 / 5
13,278
781
33,809
14,622
6,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
JuG Ghost
Ne Zha
17
5 / 4 / 8
12,514
736
13,842
16,156
7,774
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
XPIXER
Anubis
16
3 / 7 / 7
11,663
686
5,103
16,034
6,867
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Xbalanque
Zurikank
Xbalanque
17
6 / 6 / 5
12,120
713
12,077
20,522
8,037
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
fidel1109
Cthulhu
17
5 / 3 / 6
12,728
749
10,445
23,052
28,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
32
16
Kills
14
14
Deaths
16
22
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
FSB Wumbo
Sun Wukong
1
5
9
1.1
W
Yu Huang
HermoKrate
Yu Huang
10
5
5
2.5
W
Ne Zha
JuG Ghost
Ne Zha
5
4
8
2.25
L
Anubis
XPIXER
Anubis
3
7
7
0.93
L
Xbalanque
Zurikank
Xbalanque
6
6
5
1.42
L
Cthulhu
fidel1109
Cthulhu
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,239
Damage
27,625
49,375
Taken
59,608
27,485
Mitigated
43,601
8,949
Healing
6,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
FSB Wumbo
Sun Wukong
6,588
1,939
0
3,664
18,597
13,214
275
6,234
12,003
0
27,595
W
Yu Huang
HermoKrate
Yu Huang
33,809
2,642
0
1,549
14,622
6,497
971
5,168
9,454
70,268
0
W
Ne Zha
JuG Ghost
Ne Zha
13,842
2,843
0
3,736
16,156
7,774
353
5,169
10,987
0
50,275
L
Anubis
XPIXER
Anubis
5,103
160
0
2,562
16,034
6,867
76
9,941
6,006
33,455
0
L
Xbalanque
Zurikank
Xbalanque
12,077
3,980
0
1,432
20,522
8,037
538
13,174
7,252
0
39,261
L
Cthulhu
fidel1109
Cthulhu
10,445
913
359
1,724
23,052
28,697
0
10,715
11,837
30,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,135
Gold Earned
36,511
197
Minions Killed
153
9
Camps Cleared
3
903,286
Distance Traveled
829,974
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,343
667
41
2
4
286,441
0
W
Yu Huang
13,278
781
99
6
0
286,319
0
W
Ne Zha
12,514
736
57
3
5
330,526
2
L
Anubis
11,663
686
47
3
1
255,557
0
L
Xbalanque
12,120
713
63
4
2
270,850
2
L
Cthulhu
12,728
749
43
3
0
303,567
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role