Player Matchup

Cu Chulainn
Cu Chulainn
Audemity
Cu Chulainn
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 73L
1,148 Elo+
Party 2
Fenrir
Fenrir
DrBank2658
Fenrir
Level 13
God Stats
3W - 12L
1,058 SR
Queue Stats
17W - 34L
1,020 Elo+
Party 2
Thoth
Thoth
Ifear Sojux
Thoth
Level 21
God Stats
9W - 12L
1,330 SR
Queue Stats
21W - 36L
1,146 Elo+
Party 2
Xbalanque
Xbalanque
Merboid
Xbalanque
Level 17
God Stats
11W - 17L
1,281 SR
Queue Stats
36W - 66L
1,150 Elo+
Party 2
Cthulhu
Cthulhu
SIimeGoblin
Cthulhu
Level 6
God Stats
1W - 2L
1,192 SR
Queue Stats
4W - 10L
1,079 Elo+
Party 2
Team Averages
Level 24
1,272 SR
1,109 Elo+

VS

Team Averages
Level 66
1,701 SR
1,261 Elo+
Sol
Sol
Gomez Urbieta
Sol
Level 69
God Stats
1W - 1L
1,791 SR
Queue Stats
47W - 45L
1,306 Elo+
Solo
Lancelot
Lancelot
SirCamelton
Lancelot
Level 48
God Stats
6W - 1L
1,815 SR
Queue Stats
76W - 52L
1,257 Elo+
Solo
Sobek
Sobek
TheBommar
Sobek
Level 48
God Stats
7W - 8L
1,546 SR
Queue Stats
57W - 64L
1,180 Elo+
Party 1
Heimdallr
Heimdallr
gonzo1456
Heimdallr
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
73W - 82L
1,180 Elo+
Party 1
Cliodhna
Cliodhna
jwhit67
Cliodhna
Level 98
God Stats
9W - 12L
1,852 SR
Queue Stats
473W - 524L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Audemity
Cu Chulainn
15
1 / 3 / 1
9,751
464
10,915
15,277
18,103
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
DrBank2658
Fenrir
16
6 / 5 / 1
10,095
481
14,620
18,051
8,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
1 / 2 / 1
10,187
485
10,357
13,364
6,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Xbalanque
Merboid
Xbalanque
12
0 / 5 / 0
8,016
382
13,313
14,039
5,711
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
SIimeGoblin
Cthulhu
13
0 / 3 / 1
7,944
378
7,860
10,218
9,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 2
10,155
484
13,456
16,994
6,374
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
SirCamelton
Lancelot
16
4 / 2 / 3
10,337
492
12,214
21,188
24,562
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sobek
TheBommar
Sobek
14
2 / 0 / 5
9,231
440
3,267
15,244
15,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heimdallr
gonzo1456
Heimdallr
15
6 / 1 / 3
9,449
450
13,690
14,026
6,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cliodhna
jwhit67
Cliodhna
15
3 / 4 / 2
9,184
437
6,705
18,039
7,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
8
Kills
18
18
Deaths
8
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Audemity
Cu Chulainn
1
3
1
0.5
W
Fenrir
DrBank2658
Fenrir
6
5
1
1.3
L
3
1
2
4
W
1
2
1
0.75
W
Xbalanque
Merboid
Xbalanque
0
5
0
0
W
Cthulhu
SIimeGoblin
Cthulhu
0
3
1
0.17
L
Lancelot
SirCamelton
Lancelot
4
2
3
2.75
L
Sobek
TheBommar
Sobek
2
0
5
4.5
L
Heimdallr
gonzo1456
Heimdallr
6
1
3
7.5
L
Cliodhna
jwhit67
Cliodhna
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,065
Damage
49,332
70,949
Taken
85,491
47,783
Mitigated
60,874
14,974
Healing
32,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Audemity
Cu Chulainn
10,915
2,085
0
2,487
15,277
18,103
2,137
0
15,277
0
58,450
W
Fenrir
DrBank2658
Fenrir
14,620
4,868
1
2,197
18,051
8,557
1,263
2,996
15,055
0
50,553
L
13,456
2,452
276
10,145
16,994
6,374
2,134
7,680
8,554
75,967
0
W
10,357
211
0
5,533
13,364
6,221
1,445
7,765
5,599
77,737
0
W
Xbalanque
Merboid
Xbalanque
13,313
7,612
319
4,085
14,039
5,711
624
3,296
10,743
0
59,229
W
Cthulhu
SIimeGoblin
Cthulhu
7,860
127
209
143
10,218
9,191
74
2,666
7,552
28,677
0
L
Lancelot
SirCamelton
Lancelot
12,214
3,244
0
3,250
21,188
24,562
451
1,137
19,935
0
66,947
L
Sobek
TheBommar
Sobek
3,267
86
665
6,635
15,244
15,873
353
4,149
10,351
19,352
0
L
Heimdallr
gonzo1456
Heimdallr
13,690
5,313
0
5,005
14,026
6,752
1,271
2,756
10,852
0
73,805
L
Cliodhna
jwhit67
Cliodhna
6,705
800
370
6,531
18,039
7,313
0
387
17,582
0
67,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,993
Gold Earned
48,356
456
Minions Killed
457
0
Camps Cleared
0
2,043,010
Distance Traveled
1,886,820
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,751
464
91
4
0
413,729
0
W
Fenrir
10,095
481
69
3
0
453,490
1
L
Sol
10,155
484
115
5
0
315,827
0
W
Thoth
10,187
485
152
7
0
366,905
1
W
Xbalanque
8,016
382
100
5
0
385,899
0
W
Cthulhu
7,944
378
44
2
0
422,987
1
L
Lancelot
10,337
492
122
6
0
450,280
6
L
Sobek
9,231
440
29
1
0
413,353
2
L
Heimdallr
9,449
450
93
4
0
367,246
2
L
Cliodhna
9,184
437
98
5
0
340,114
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role