Player Matchup

Medusa
Medusa
Hydrophobiaa
Medusa
Level 56
God Stats
37W - 48L
1,443 SR
Queue Stats
154W - 244L
1,297 Elo+
Solo
Merlin
Merlin
Killer_Cash05
Merlin
Level 58
God Stats
12W - 16L
1,328 SR
Queue Stats
110W - 133L
1,364 Elo+
Party 2
Lancelot
Lancelot
Zephilise
Lancelot
Level 28
God Stats
4W - 5L
1,374 SR
Queue Stats
74W - 86L
1,352 Elo+
Party 2
Team Averages
Level 47
1,382 SR
1,338 Elo+

VS

Team Averages
Level 64
1,370 SR
1,271 Elo+
Sun Wukong
Sun Wukong
FSB Wumbo
Sun Wukong
Level 3
God Stats
5W - 1L
1,500 SR
Queue Stats
9W - 11L
1,188 Elo+
Party 1
Scylla
Scylla
JuG Ghost
Scylla
Level 87
God Stats
0W - 2L
1,250 SR
Queue Stats
11W - 13L
1,299 Elo+
Party 1
Neith
Neith
jimmyrowe91
Neith
Level 101
God Stats
70W - 96L
1,360 SR
Queue Stats
109W - 137L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
6 / 1 / 3
14,153
708
19,793
15,795
6,995
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
4 / 3 / 5
13,362
668
15,501
11,418
5,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
Zephilise
Lancelot
16
3 / 10 / 5
12,740
637
13,333
23,910
9,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FSB Wumbo
Sun Wukong
16
2 / 6 / 7
11,843
592
7,893
22,261
19,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Scylla
JuG Ghost
Scylla
18
3 / 5 / 8
12,889
644
16,945
16,761
7,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

19
9 / 2 / 5
13,806
690
17,072
18,485
9,019
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
34
13
Kills
14
14
Deaths
13
13
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
FSB Wumbo
Sun Wukong
2
6
7
0.92
W
Medusa
6
1
3
7.5
L
Scylla
JuG Ghost
Scylla
3
5
8
1.4
W
4
3
5
2.17
W
Lancelot
Zephilise
Lancelot
3
10
5
0.55
L
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,627
Damage
41,910
51,123
Taken
57,507
21,853
Mitigated
35,161
3,353
Healing
13,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
FSB Wumbo
Sun Wukong
7,893
1,877
0
3,476
22,261
19,062
0
5,405
16,856
0
19,632
W
Medusa
19,793
8,066
0
2,864
15,795
6,995
2,786
5,194
10,397
0
77,445
L
Scylla
JuG Ghost
Scylla
16,945
1,390
0
5,000
16,761
7,080
1,144
5,257
11,504
66,702
0
W
15,501
222
0
489
11,418
5,348
276
3,825
7,331
71,318
0
W
Lancelot
Zephilise
Lancelot
13,333
3,072
0
0
23,910
9,510
0
9,015
14,631
0
32,403
L
17,072
5,697
378
5,127
18,485
9,019
149
5,120
13,365
0
58,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,255
Gold Earned
38,538
256
Minions Killed
212
12
Camps Cleared
4
1,083,134
Distance Traveled
1,001,786
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,843
592
28
1
2
317,854
0
W
Medusa
14,153
708
121
6
2
392,308
2
L
Scylla
12,889
644
93
5
2
317,644
2
W
Merlin
13,362
668
104
5
8
329,992
3
W
Lancelot
12,740
637
31
2
2
360,834
1
L
Neith
13,806
690
91
5
0
366,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role