Player Matchup

Nemesis
Nemesis
Silver I
Fashioon7
Nemesis
Silver I
Level 57
God Stats
4W - 1L
1,546 SR
Queue Stats
36W - 36L
1,502 MMR
Solo
Kukulkan
Kukulkan
Gold II
Graboyt-X
Kukulkan
Gold II
Level 160
God Stats
2W - 4L
1,216 SR
Queue Stats
101W - 114L
1,515 MMR
Solo
Jormungandr
Jormungandr
Bronze III
Phoenix_StealZ
Jormungandr
Bronze III
Level 49
God Stats
0W - 1L
1,784 SR
Queue Stats
0W - 4L
1,500 MMR
Party 1
Geb
Geb
Bronze IV
lobieskilledyew-
Geb
Bronze IV
Level 65
God Stats
0W - 1L
1,503 SR
Queue Stats
0W - 5L
1,400 MMR
Party 1
Neith
Neith
Gold IV
silenttwhisper
Neith
Gold IV
Level 160
God Stats
106W - 146L
1,446 SR
Queue Stats
532W - 556L
1,456 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 98
1,499 SR
1,475 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 105
1,501 SR
1,478 MMR
Artemis
Artemis
Bronze III
Intense_albert
Artemis
Bronze III
Level 62
God Stats
4W - 1L
1,163 SR
Queue Stats
54W - 58L
1,500 MMR
Solo
Zeus
Zeus
Gold III
Jockitches_
Zeus
Gold III
Level 109
God Stats
5W - 0L
1,710 SR
Queue Stats
66W - 60L
1,451 MMR
Solo
Sylvanus
Sylvanus
Bronze V
Roughly9Fish
Sylvanus
Bronze V
Level 123
God Stats
1W - 0L
1,532 SR
Queue Stats
2W - 3L
1,500 MMR
Solo
King Arthur
King Arthur
Gold V
ValarM0rghulis8
King Arthur
Gold V
Level 83
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 10L
1,502 MMR
Solo
Awilix
Awilix
Gold IV
VingadorYoutube
Awilix
Gold IV
Level 149
God Stats
7W - 6L
1,599 SR
Queue Stats
193W - 197L
1,436 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Fashioon7
Nemesis
12
1 / 3 / 4
6,994
500
4,173
11,638
4,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
Graboyt-X
Kukulkan
12
2 / 3 / 1
7,064
505
2,622
5,759
2,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jormungandr
Phoenix_StealZ
Jormungandr
5
0 / 0 / 0
4,662
333
1,117
3,629
1,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

6
1 / 4 / 0
5,419
387
1,727
9,354
4,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 2 / 1
6,113
437
4,070
10,086
3,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
Hou YiAchillesLokiBakasura

VS

Bans
ArachnePoseidonRaijinLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
7,540
539
3,490
6,641
2,534
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
3 / 0 / 4
7,883
563
5,495
5,727
2,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sylvanus
Roughly9Fish
Sylvanus
11
0 / 1 / 5
6,738
481
3,228
7,279
6,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

King Arthur
ValarM0rghulis8
King Arthur
13
2 / 2 / 4
8,231
588
8,810
13,094
7,753
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
6 / 1 / 2
8,086
578
7,078
9,148
3,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
4
Kills
12
12
Deaths
5
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Fashioon7
Nemesis
1
3
4
1
L
Kukulkan
Graboyt-X
Kukulkan
2
3
1
0.83
W
1
1
1
1.5
W
3
0
4
5
L
Jormungandr
Phoenix_StealZ
Jormungandr
0
0
0
0
W
Sylvanus
Roughly9Fish
Sylvanus
0
1
5
2.5
W
King Arthur
ValarM0rghulis8
King Arthur
2
2
4
2
W
6
1
2
7
L
1
4
0
0.25
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,709
Damage
28,101
40,466
Taken
41,889
17,135
Mitigated
21,955
6,072
Healing
11,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Fashioon7
Nemesis
4,173
1,686
0
736
11,638
4,405
0
2,114
9,430
0
54,431
L
Kukulkan
Graboyt-X
Kukulkan
2,622
169
0
186
5,759
2,649
0
1,515
4,174
48,902
0
W
3,490
1,361
0
3,468
6,641
2,534
3,312
388
6,253
0
40,732
W
5,495
1,306
0
644
5,727
2,117
1,207
1,285
4,442
52,119
0
L
Jormungandr
Phoenix_StealZ
Jormungandr
1,117
669
0
500
3,629
1,619
0
0
3,629
10,291
0
W
Sylvanus
Roughly9Fish
Sylvanus
3,228
1,073
1,199
2,587
7,279
6,015
891
1,424
5,855
22,976
6,421
W
King Arthur
ValarM0rghulis8
King Arthur
8,810
1,435
0
3,463
13,094
7,753
140
1,885
11,209
0
55,730
W
7,078
2,754
0
500
9,148
3,536
0
934
8,214
0
51,764
L
1,727
136
0
309
9,354
4,694
0
3,247
6,001
14,378
0
L
4,070
1,264
0
4,341
10,086
3,768
0
1,086
9,000
0
40,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,252
Gold Earned
38,478
294
Minions Killed
421
0
Camps Cleared
0
998,111
Distance Traveled
1,358,427
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,994
500
90
6
0
254,836
1
L
Kukulkan
7,064
505
97
7
0
238,978
3
W
Artemis
7,540
539
79
6
0
237,351
0
W
Zeus
7,883
563
105
8
0
243,272
5
L
Jormungandr
4,662
333
20
1
0
96,955
0
W
Sylvanus
6,738
481
62
4
0
248,356
0
W
King Arthur
8,231
588
99
7
0
296,161
5
W
Awilix
8,086
578
76
5
0
333,287
2
L
Geb
5,419
387
25
2
0
208,086
2
L
Neith
6,113
437
62
4
0
199,256
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role