Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Inkpink09
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,132 Elo+
Party 1
Scylla
Scylla
Typical zahi
Scylla
Level 46
God Stats
3W - 8L
1,500 SR
Queue Stats
195W - 310L
1,333 Elo+
Solo
Team Averages
Level 58
1,500 SR
1,322 Elo+

VS

Team Averages
Level 76
1,412 SR
1,377 Elo+
Janus
Janus
Greedy-Carpet
Janus
Level 69
God Stats
8W - 5L
1,223 SR
Queue Stats
117W - 115L
1,404 Elo+
Party 2
Achilles
Achilles
Lunar_President
Achilles
Level 11
God Stats
3W - 4L
1,514 SR
Queue Stats
7W - 12L
1,228 Elo+
Party 2
Ne Zha
Ne Zha
Zeroknife13
Ne Zha
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
0 / 2 / 3
7,026
639
3,249
14,351
11,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Inkpink09
Nemesis
10
1 / 5 / 2
6,558
596
2,790
11,972
5,305
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Scylla
10
2 / 4 / 0
6,504
591
4,820
8,985
4,038
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 5
8,964
815
12,143
2,581
1,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
12
2 / 3 / 5
8,176
743
6,613
12,223
10,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ne Zha
13
3 / 0 / 7
8,180
744
10,574
8,188
3,546
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
3
Kills
11
11
Deaths
3
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
2
3
0.75
W
6
0
5
8.5
L
Nemesis
Inkpink09
Nemesis
1
5
2
0.4
W
Achilles
2
3
5
1.5
L
Scylla
2
4
0
0.5
W
Ne Zha
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,859
Damage
29,330
35,308
Taken
22,992
21,242
Mitigated
15,459
6,256
Healing
5,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,249
1,339
988
3,979
14,351
11,899
0
5,213
8,772
12,031
0
W
12,143
402
0
0
2,581
1,048
457
1,417
1,164
34,824
0
L
Nemesis
Inkpink09
Nemesis
2,790
662
258
651
11,972
5,305
0
2,944
8,818
0
10,375
W
Achilles
6,613
1,272
117
1,576
12,223
10,865
402
5,051
7,172
0
13,917
L
Scylla
4,820
332
0
380
8,985
4,038
0
3,785
4,922
19,164
0
W
Ne Zha
10,574
2,034
624
3,346
8,188
3,546
878
1,889
6,299
0
28,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,088
Gold Earned
25,320
66
Minions Killed
125
3
Camps Cleared
5
487,577
Distance Traveled
616,987
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,026
639
28
3
0
159,611
1
W
Janus
8,964
815
69
6
2
192,097
2
L
Nemesis
6,558
596
11
1
0
174,117
0
W
Achilles
8,176
743
16
1
1
205,425
5
L
Scylla
6,504
591
27
2
3
153,849
0
W
Ne Zha
8,180
744
40
4
2
219,465
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role