Player Matchup

Bakasura
Bakasura
Gradch
Bakasura
Level 26
God Stats
3W - 0L
1,708 SR
Queue Stats
15W - 18L
1,392 Elo+
Party 1
He Bo
He Bo
Martinoq
He Bo
Level 28
God Stats
3W - 1L
1,624 SR
Queue Stats
99W - 92L
1,466 Elo+
Party 3
Yemoja
Yemoja
Nicker1488
Yemoja
Level 36
God Stats
2W - 1L
1,454 SR
Queue Stats
4W - 3L
1,511 Elo+
Solo
Amaterasu
Amaterasu
guillaume_db
Amaterasu
Level 60
God Stats
7W - 3L
1,507 SR
Queue Stats
174W - 164L
1,470 Elo+
Party 3
Neith
Neith
leverand
Neith
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 18L
1,392 Elo+
Party 1
Team Averages
Level 39
1,559 SR
1,446 Elo+

VS

Team Averages
Level 42
1,494 SR
1,472 Elo+
Kali
Kali
Blayencio
Kali
Level 86
God Stats
0W - 4L
1,172 SR
Queue Stats
217W - 214L
1,453 Elo+
Party 2
Artemis
Artemis
OokamiToraKami
Artemis
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 14L
1,660 Elo+
Solo
Vulcan
Vulcan
SpiritOfSuffer
Vulcan
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
74W - 89L
1,409 Elo+
Party 4
Shiva
Shiva
bymelones
Shiva
Level 27
God Stats
1W - 1L
1,800 SR
Queue Stats
14W - 18L
1,418 Elo+
Party 2
Sylvanus
Sylvanus
miaras
Sylvanus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 25L
1,421 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Gradch
Bakasura
19
10 / 1 / 7
12,413
540
16,444
23,146
11,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
Martinoq
He Bo
19
10 / 2 / 10
12,537
545
23,741
20,028
9,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
Nicker1488
Yemoja
15
1 / 1 / 17
11,261
490
6,108
18,199
16,601
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Amaterasu
guillaume_db
Amaterasu
19
5 / 0 / 10
12,692
552
12,571
21,276
23,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
leverand
Neith
20
11 / 3 / 6
13,903
604
31,605
19,180
10,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
15
4 / 4 / 2
10,854
472
11,229
21,668
9,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

11
0 / 11 / 1
7,867
342
11,436
23,480
8,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 10 / 0
8,889
386
14,278
16,795
7,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shiva
bymelones
Shiva
16
1 / 5 / 0
10,460
455
14,133
25,017
19,959
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
miaras
Sylvanus
11
0 / 7 / 2
8,338
363
8,879
27,236
25,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
12
37
Kills
7
7
Deaths
37
50
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kali
4
4
2
1.25
W
Bakasura
Gradch
Bakasura
10
1
7
13.5
W
He Bo
Martinoq
He Bo
10
2
10
7.5
W
Yemoja
Nicker1488
Yemoja
1
1
17
9.5
L
0
11
1
0.05
L
2
10
0
0.2
L
Shiva
bymelones
Shiva
1
5
0
0.2
W
Amaterasu
guillaume_db
Amaterasu
5
0
10
10
W
Neith
leverand
Neith
11
3
6
4.67
L
Sylvanus
miaras
Sylvanus
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,469
Damage
59,955
101,829
Taken
114,196
70,809
Mitigated
71,197
47,191
Healing
24,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
11,229
6,745
0
3,139
21,668
9,744
0
4,151
17,267
0
68,592
W
Bakasura
Gradch
Bakasura
16,444
11,149
0
5,805
23,146
11,409
70
3,291
19,855
0
103,913
W
He Bo
Martinoq
He Bo
23,741
1,854
0
5,782
20,028
9,028
1,826
6,324
13,704
117,940
0
W
Yemoja
Nicker1488
Yemoja
6,108
2,339
13,337
7,602
18,199
16,601
1,414
6,959
11,240
16,518
0
L
11,436
3,585
370
6,092
23,480
8,357
0
5,815
16,714
0
44,767
L
14,278
7,384
0
1,606
16,795
7,267
0
6,109
10,040
59,613
0
L
Shiva
bymelones
Shiva
14,133
2,211
258
5,378
25,017
19,959
0
5,925
18,783
0
83,911
W
Amaterasu
guillaume_db
Amaterasu
12,571
4,046
0
7,871
21,276
23,108
874
2,861
18,415
0
93,819
W
Neith
leverand
Neith
31,605
14,528
0
6,794
19,180
10,663
6,317
4,087
15,093
0
139,444
L
Sylvanus
miaras
Sylvanus
8,879
2,957
1,367
6,182
27,236
25,870
0
7,849
18,957
21,063
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,806
Gold Earned
46,408
680
Minions Killed
412
0
Camps Cleared
0
2,273,205
Distance Traveled
2,003,656
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
10,854
472
102
4
0
472,813
4
W
Bakasura
12,413
540
150
7
0
518,022
0
W
He Bo
12,537
545
161
7
0
445,902
2
W
Yemoja
11,261
490
25
1
0
446,777
5
L
Artemis
7,867
342
52
2
0
354,727
6
L
Vulcan
8,889
386
96
4
0
382,317
1
L
Shiva
10,460
455
144
6
0
444,221
6
W
Amaterasu
12,692
552
150
7
0
485,969
5
W
Neith
13,903
604
194
8
0
376,535
5
L
Sylvanus
8,338
363
18
1
0
349,578
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role